profundidob16_ESO wrote: »It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.
not knowing mechanics we can work on by explaining and carrying a new dps through. But that dps not knowing how to...do dps ?? No, that is out of scope for this dungeon run...
My good old undaunted academy.To que for a vet role you must pass the according check <DPS/heal/Tank>
Each are slightly different but have a couple things in common.
They use AoE spells that you have to move from
It will CC you similar to Direfrost that if left on you will kill you ending the test.
It will pounce on an AI player that you must bash or fail the test.
Basic role stuff is included:
Tank - Taunts and chains an add from AI DPS <All classes have acces to chains now so it isn't an issue>.
Heal - Heals and buffs with global abilities, probably the hardest to make.
DPS - AoE trash test - Then moves into a single target test
Numbers I have no idea what to set.
TSW did something similar for their Nightmare dungeons, while it was kinda wonky and the test wasn't exactly created the best the idea is quite solid.
****Players can still FORM a group and enter vet at their OWN risk. They can't que for it however.
profundidob16_ESO wrote: »It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.
not knowing mechanics we can work on by explaining and carrying a new dps through. But that dps not knowing how to...do dps ?? No, that is out of scope for this dungeon run...
you literally didn't read what i said or you would see i was agreeing with you and noting something else I heard once. looks like you need dps and reading help.
profundidob16_ESO wrote: »ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:
-queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P
that should solve all the issues with low dps in vet dungeons
@ZOS_GinaBruno
What's the issue with the DPS?
What DPS is expected (although I would assume it must be high given that it's veterans).
All I know is that, although I'm still relatively low level, I'm easily hitting 3-4K at level 12 or 13 already and can only assume that it will continue to grow.
Just wondering so that I can set my sights on the necessities for later activitiies.
Thank you
It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.
profundidob16_ESO wrote: »It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.
not knowing mechanics we can work on by explaining and carrying a new dps through. But that dps not knowing how to...do dps ?? No, that is out of scope for this dungeon run...
Then I want a similar test for tanks, and one for healers. I want it to test tanks know how to taunt and hold aggro, and have resistances enough to take more than 3 hits - - the healer test should factor the healer is able to provide resource aid, health proactively via ground hots (not just heal spam like bol or rapid regen) , and supplimentary dps of atleast 15k on a standard vet mob.
What would your dps test set as minimal for vet content? Bare in mind that 20k is average player.
I also want to vett all players randomly assigned to my group /s
KhajiitFelix wrote: »A better idea is to remove bad players.
profundidob16_ESO wrote: »Rackdaniels wrote: »So I managed to hit 29k(knowing all mechanics for vet content) because my dog just jumped on my lap and that single test should define me as an crap player,put me in the end of the line to wait next test😳Yeah,in order to save few minutes content time,we should instead use it for tests that will have too many variables.Idea but not well thought idea.
you got queued really bad because of your cat or computer or temporary self failure ? No problem. Right click, "Leave queue" and enter again. Simple.
Not really well thought of you...
DaveMoeDee wrote: »OP forgot that before exploding, dummy will say "learn to play, noob!"
Crafts_Many_Boxes wrote: »I was on my new stamplar (no undaunted passives, no caltrops so by no means ideal). --- I was doing maybe 25k DPS, and noticed very early on that I was doing 65-70% of group dps.
Show me where ESO has said that you MUST weave, perform animation cancelling, and produce 30-40K in-order to get through any in-game content? Not everyone playing this games wants to have to learn hacks to make the character do more than what was intended or needed. Maybe the issue is your over-inflated expectation of how you want the game to be? However, I do agree players do need to learn the mechanics.
Show me where ESO has said that you MUST weave, perform animation cancelling, and produce 30-40K in-order to get through any in-game content? Not everyone playing this games wants to have to learn hacks to make the character do more than what was intended or needed. Maybe the issue is your over-inflated expectation of how you want the game to be? However, I do agree players do need to learn the mechanics.
kathandira wrote: »Show me where ESO has said that you MUST weave, perform animation cancelling, and produce 30-40K in-order to get through any in-game content? Not everyone playing this games wants to have to learn hacks to make the character do more than what was intended or needed. Maybe the issue is your over-inflated expectation of how you want the game to be? However, I do agree players do need to learn the mechanics.
Weaving is not only in the tips on loading screens, but also in the tips when leveling a character. When you receive your leveling rewards there is a tip when you are nearing level 50 that explains that Weaving is part of the way to perform a rotation. It isn't "hacks" it is intended functionality.
Kalik_Gold wrote: »Crafts_Many_Boxes wrote: »I was on my new stamplar (no undaunted passives, no caltrops so by no means ideal). --- I was doing maybe 25k DPS, and noticed very early on that I was doing 65-70% of group dps.
How?
MartiniDaniels wrote: »This is great idea, though it should be not only for dps, but for healers and tanks too. Not before every dungeon, but one-time certification (Which could be updated to get access to more content). Certification resets if abilities, CP or skill points were reset.
MartiniDaniels wrote: »This is great idea, though it should be not only for dps, but for healers and tanks too. Not before every dungeon, but one-time certification (Which could be updated to get access to more content). Certification resets if abilities, CP or skill points were reset.
Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.
I heard the red fiery circles gives players a 75% damage boost per sec the longer you stand in them.
Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.
https://www.youtube.com/watch?v=mUC44-saIBg