Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Just a crazy idea to address the ridiculously low dps problem in veteran group finder dungeons

  • valeriiya
    valeriiya
    ✭✭✭✭✭
    valeriiya wrote: »
    It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
    Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
    I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.

    not knowing mechanics we can work on by explaining and carrying a new dps through. But that dps not knowing how to...do dps ?? No, that is out of scope for this dungeon run...

    you literally didn't read what i said or you would see i was agreeing with you and noting something else I heard once. looks like you need dps and reading help.
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    High dps is one thing. But raid awareness and time on target are equally important for success in dungeons.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    karekiz wrote: »
    To que for a vet role you must pass the according check <DPS/heal/Tank>

    Each are slightly different but have a couple things in common.

    They use AoE spells that you have to move from
    It will CC you similar to Direfrost that if left on you will kill you ending the test.
    It will pounce on an AI player that you must bash or fail the test.

    Basic role stuff is included:
    Tank - Taunts and chains an add from AI DPS <All classes have acces to chains now so it isn't an issue>.
    Heal - Heals and buffs with global abilities, probably the hardest to make.
    DPS - AoE trash test - Then moves into a single target test

    Numbers I have no idea what to set.

    TSW did something similar for their Nightmare dungeons, while it was kinda wonky and the test wasn't exactly created the best the idea is quite solid.

    ****Players can still FORM a group and enter vet at their OWN risk. They can't que for it however.
    My good old undaunted academy.
    think dragon star arena but shorter, you fight with 3 npc, healer tank and other DD.
    This let you test common scenarios like bosses and trash pulls. Scripted but random, the NPC can be coded for each variations.
    it can also be used for testing out healing and tanking builds and tacticts outside of dungeons with other players.
    One is for normal as part of undaunted quest, this is easy. can be done by an low level character with junk gear, main purpose is use aoe and stay out of stupid, taunt and turn boss, heal and tips to add some damage.
    And obviously break free and interrupt. Not required but give an skillpoint like dungeons.
    Then it got harder but not much so.
    Last is dlc :)
    Note that demand should not be that high, wipes are acceptable, the dungeon mechanics it that kills
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Mmm. Sounds like something Albert Fish would say.
    Edited by StormeReigns on April 1, 2019 5:16PM
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    I like my dps checks where they are, usually about halfway through the content so the replacements miss part of their undaunted requirement.

    How are people supposed to blame the game for their shortcomings if this is implemented?

    When people tell you "you aren't good enough" one can remain in denial because people are fallible. If the game tells you this however, the bubble will pop for so many people. Don't make people face the Dunning-Kruger Effect if you want them to aspire to buy into the next content reward!
    (console, no combat metrics)
    Edited by NordSwordnBoard on April 1, 2019 5:08PM
    Fear is the Mindkiller
  • profundidob16_ESO
    profundidob16_ESO
    ✭✭✭✭✭
    valeriiya wrote: »
    valeriiya wrote: »
    It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
    Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
    I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.

    not knowing mechanics we can work on by explaining and carrying a new dps through. But that dps not knowing how to...do dps ?? No, that is out of scope for this dungeon run...

    you literally didn't read what i said or you would see i was agreeing with you and noting something else I heard once. looks like you need dps and reading help.

    I read it just fine and in addition I made an important note myself, not disagreeing with you. Read my answer again plz before wrongfully accusing me of things I didn't do.
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    You reap what you sow. The low dps you encounter are the dps you deserve in your randoms. Unless you can prove otherwise.
    Edited by StormeReigns on April 1, 2019 5:37PM
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    hmm I find this idea intriguing. I have been thinking about flaws with it, but I can't really come up with anything bad. The worst I can think of is that in time having to spent 1 minute combating that dummy everyday may become bothersome, but I would say this is very minor and might as well do it while waiting on the queue. However to make it work properly it should let you do this immediately upon entering the queue and then, if you succeed you will be ported back to where you were, of course still in the queue, so you can be free to roam around until the group is formed.

    Another positive side effect of this should be fewer dps overall queuing up, resulting in faster group forming.

    Just dont do this with normal dungeons, only veteran. Normal dungeons are so easy that anyone should be allowed to queue up whatever they can/cant.
    Edited by Jayman1000 on April 1, 2019 5:44PM
  • pelle412
    pelle412
    ✭✭✭✭✭
    This is the current reality of using the dungeon finder. You either run a pre-made or accept the box of chocolate. When I queue as DPS, more often than not I get a tank with 11k health who immediately states he has no intention of holding aggro or tanking and you can vote kick that person and get another one just like it, or accept that you have to tank yourself.
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
    ✭✭✭✭✭
    ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:


    -queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P

    that should solve all the issues with low dps in vet dungeons :)

    @ZOS_GinaBruno

    An actual dps phase test would be helpful.. without the shaming parts like being blown up lol.. The bar for the average player is so so low in this game..
    DenMoria wrote: »
    What's the issue with the DPS?

    What DPS is expected (although I would assume it must be high given that it's veterans).

    All I know is that, although I'm still relatively low level, I'm easily hitting 3-4K at level 12 or 13 already and can only assume that it will continue to grow.

    Just wondering so that I can set my sights on the necessities for later activitiies.

    Thank you

    You are doing more dps than most randoms lol.. jokes aside..

    Doing 30k is enough.. doing 50k is what most top end trial guilds ask for.

    I do 50k on 6m skelle tests as a magblade.
    valeriiya wrote: »
    It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
    Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
    I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.

    To be fair most of this game can be stack and burn.. even the latest dlc dungeons can be done by just rolling your face on the keyboard..
    valeriiya wrote: »
    It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
    Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
    I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.

    not knowing mechanics we can work on by explaining and carrying a new dps through. But that dps not knowing how to...do dps ?? No, that is out of scope for this dungeon run...

    Very true.
    mairwen85 wrote: »
    Then I want a similar test for tanks, and one for healers. I want it to test tanks know how to taunt and hold aggro, and have resistances enough to take more than 3 hits - - the healer test should factor the healer is able to provide resource aid, health proactively via ground hots (not just heal spam like bol or rapid regen) , and supplimentary dps of atleast 15k on a standard vet mob.

    What would your dps test set as minimal for vet content? Bare in mind that 20k is average player.

    I also want to vett all players randomly assigned to my group /s

    20k is average haha? You have no idea how many random normal trials I do for crystals and by doing 60k I am getting 40-50% of group dps.. I think the bar for the average player is much lower..
    A better idea is to remove bad players.

    Then you have that bad player come on the forums and complain they got kicked from a group. Then the forums all bash on the group for wanting to actually pass the content in a timely manner.
    So I managed to hit 29k(knowing all mechanics for vet content) because my dog just jumped on my lap and that single test should define me as an crap player,put me in the end of the line to wait next test😳Yeah,in order to save few minutes content time,we should instead use it for tests that will have too many variables.Idea but not well thought idea.

    you got queued really bad because of your cat or computer or temporary self failure ? No problem. Right click, "Leave queue" and enter again. Simple.

    Not really well thought of you...

    Me thinky his dog may mess up his dps tests every time. Conveniently.

    HOWEVER. This idea will never be taken seriously and you will be called an elitist. The community is babied and thats why the average player skill is so so so so so so so so low. What did everyone expect when the game was advertised as sunflower build friendly.. I think a test of dps, tanking and healer would be good. However it will never happen.

    And on a side note.. I dont think 80% of the dps community on this game could even finish a 6m test without running out of resources and having to heavy attack it down and thus not really even testing their dps. Yea I know, im a jerk and every average player doing 15k dps is amazing and ready to do the hardest content in the game.

    01814_01_sunrichorangesum.jpg?sw=387&cx=302&cy=0&cw=1196&ch=1196
    Edited by Hortator Indoril Nerevar on April 1, 2019 6:21PM
  • Zacuel
    Zacuel
    ✭✭✭✭✭
    I'm in. Let's do it.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    OP forgot that before exploding, dummy will say "learn to play, noob!"
  • Mr_Potato
    Mr_Potato
    Show me where ESO has said that you MUST weave, perform animation cancelling, and produce 30-40K in-order to get through any in-game content? Not everyone playing this games wants to have to learn hacks to make the character do more than what was intended or needed. Maybe the issue is your over-inflated expectation of how you want the game to be? However, I do agree players do need to learn the mechanics.
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    To be honest I would mind a short testing period like this for all roles.
    Here, have a chill pill 💊!
  • profundidob16_ESO
    profundidob16_ESO
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    OP forgot that before exploding, dummy will say "learn to play, noob!"

    actually really had to laugh out loud and hard at that visual :):)
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    I was on my new stamplar (no undaunted passives, no caltrops so by no means ideal). --- I was doing maybe 25k DPS, and noticed very early on that I was doing 65-70% of group dps.

    How?
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • kathandira
    kathandira
    ✭✭✭✭✭
    Mr_Potato wrote: »
    Show me where ESO has said that you MUST weave, perform animation cancelling, and produce 30-40K in-order to get through any in-game content? Not everyone playing this games wants to have to learn hacks to make the character do more than what was intended or needed. Maybe the issue is your over-inflated expectation of how you want the game to be? However, I do agree players do need to learn the mechanics.

    Weaving is not only in the tips on loading screens, but also in the tips when leveling a character. When you receive your leveling rewards there is a tip when you are nearing level 50 that explains that Weaving is part of the way to perform a rotation. It isn't "hacks" it is intended functionality.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    Happy April Fools Day everyone!
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
    ✭✭✭✭✭
    Mr_Potato wrote: »
    Show me where ESO has said that you MUST weave, perform animation cancelling, and produce 30-40K in-order to get through any in-game content? Not everyone playing this games wants to have to learn hacks to make the character do more than what was intended or needed. Maybe the issue is your over-inflated expectation of how you want the game to be? However, I do agree players do need to learn the mechanics.

    Lol.
    kathandira wrote: »
    Mr_Potato wrote: »
    Show me where ESO has said that you MUST weave, perform animation cancelling, and produce 30-40K in-order to get through any in-game content? Not everyone playing this games wants to have to learn hacks to make the character do more than what was intended or needed. Maybe the issue is your over-inflated expectation of how you want the game to be? However, I do agree players do need to learn the mechanics.

    Weaving is not only in the tips on loading screens, but also in the tips when leveling a character. When you receive your leveling rewards there is a tip when you are nearing level 50 that explains that Weaving is part of the way to perform a rotation. It isn't "hacks" it is intended functionality.

    You sound like a hacker my friend.

    giphy-downsized-large.gif
  • kathandira
    kathandira
    ✭✭✭✭✭
    Kalik_Gold wrote: »
    I was on my new stamplar (no undaunted passives, no caltrops so by no means ideal). --- I was doing maybe 25k DPS, and noticed very early on that I was doing 65-70% of group dps.

    How?

    I can second this. Though It was not on the 3m or higher, but yesterday I dinged level 50, went to test of the 300k dummy and was pulling 27k without having all my skill lines leveled, missing passives, and did not have Caltrops or Rearming Trap yet. Nor are my Traits all setup yet. With all of that, this character will quickly be doing 20k+ on a 3m dummy. Once flesh those things out, and I get comfortable with the rotation, I can see it getting passed 30k with not much of a problem.

    Hundings
    Briar Heart
    Storm Fist
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Number_51
    Number_51
    ✭✭✭✭✭
    This is great idea, though it should be not only for dps, but for healers and tanks too. Not before every dungeon, but one-time certification (Which could be updated to get access to more content). Certification resets if abilities, CP or skill points were reset.

    Whew! For a minute I thought my stamDK tank wearing Ebon + Tava + Bloodspawn, having Shuffle slotted, and 150 unspent CP was going to have to re-certify. But I guess all is well and I'm good to go.
  • Number_51
    Number_51
    ✭✭✭✭✭
    This is great idea, though it should be not only for dps, but for healers and tanks too. Not before every dungeon, but one-time certification (Which could be updated to get access to more content). Certification resets if abilities, CP or skill points were reset.

    Whew! For a minute I thought my stamDK tank wearing Ebon + Tava + Bloodspawn, having Shuffle slotted, and 150 unspent CP was going to have to re-certify. But I guess all is well and I'm good to go.
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    SkerKro wrote: »
    Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.

    Still better then having no dps and no. Movement stationary or otherwise.
    Here, have a chill pill 💊!
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
    ✭✭✭✭✭
    SkerKro wrote: »
    Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.

    This has already been talked about.

    Mechanics can be learnt. If a dps comes in and can actually dps you can tell them what to do and what not to do. Having a good chance of passing the content.

    HOWEVER

    If you have a dps come in doing 5k while they try their best to be both a mage and stam player in one go.. well no amount of teaching them mechanics will work haha.

    It was already covered.

    Edited by Hortator Indoril Nerevar on April 1, 2019 6:42PM
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Itsmichi wrote: »
    SkerKro wrote: »
    Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.

    Still better then having no dps and no. Movement stationary or otherwise.

    I heard the red fiery circles gives players a 75% damage boost per sec the longer you stand in them.
    Edited by StormeReigns on April 1, 2019 6:43PM
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
    ✭✭✭✭✭
    SkerKro wrote: »
    Itsmichi wrote: »
    SkerKro wrote: »
    Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.

    Still better then having no dps and no. Movement stationary or otherwise.

    I heard the red fiery circles gives players a 75% damage boost per sec the longer you stand in them.

    With that boost the average player can hit 5k dps. Wild world we live in.
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    SkerKro wrote: »
    Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.

    https://www.youtube.com/watch?v=mUC44-saIBg

    IIRC those AoE's are one shots as well
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Overly complicated.

    That said, I am all for basic quests that must be completed that outline various roles in order for you to queue. I am also for those quests having some hard checks in them for certain pieces of content. I am also not opposed to some sort of DPS certification process, so group finder is able to ensure minimum acceptable levels for group DPS for certain pieces of content.

    I reject the idea of letting bigger DPS bypass the queue automatically, unless it is specifically to pair with a lower DPS to make sure content has a shot at being completed.

  • Jameliel
    Jameliel
    ✭✭✭✭✭
    What's next, a test for ping?
    giphy.gif
Sign In or Register to comment.