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Just a crazy idea to address the ridiculously low dps problem in veteran group finder dungeons

profundidob16_ESO
profundidob16_ESO
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ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:


-queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P

that should solve all the issues with low dps in vet dungeons :)

@ZOS_GinaBruno
  • mikemacon
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    🙄
  • DenMoria
    DenMoria
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    What's the issue with the DPS?

    What DPS is expected (although I would assume it must be high given that it's veterans).

    All I know is that, although I'm still relatively low level, I'm easily hitting 3-4K at level 12 or 13 already and can only assume that it will continue to grow.

    Just wondering so that I can set my sights on the necessities for later activitiies.

    Thank you
  • kathandira
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    ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:


    -queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P

    that should solve all the issues with low dps in vet dungeons :)

    @ZOS_GinaBruno

    Nah. Not a fan of the idea. Say I want to do a Random Vet Dungeon, and I have a pre-made group of 4 players. We are aware that there is a person in the group who is low on DPS, but we want to carry our friend through it. Now we are not allowed to bring them.

    Not a fan of this idea.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Kuramas9tails
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    APRIL FOOLS! HAHAHA!

    This is a great joke.

    Thank you for the laugh.
    Edited by Kuramas9tails on April 1, 2019 3:27PM
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • profundidob16_ESO
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      kathandira wrote: »
      ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:


      -queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P

      that should solve all the issues with low dps in vet dungeons :)

      @ZOS_GinaBruno

      Nah. Not a fan of the idea. Say I want to do a Random Vet Dungeon, and I have a pre-made group of 4 players. We are aware that there is a person in the group who is low on DPS, but we want to carry our friend through it. Now we are not allowed to bring them.

      Not a fan of this idea.

      Wrong. This would only apply to random group finder. You and your premade team could still perfectly go in manually
    • valeriiya
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      It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
      Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
      I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.
    • profundidob16_ESO
      profundidob16_ESO
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      APRIL FOOLS! HAHAHA!

      This is a great joke.

      Thank you for the laugh.

      you're very welcome ;)
    • profundidob16_ESO
      profundidob16_ESO
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      valeriiya wrote: »
      It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
      Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
      I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.

      not knowing mechanics we can work on by explaining and carrying a new dps through. But that dps not knowing how to...do dps ?? No, that is out of scope for this dungeon run...
    • Agenericname
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      Aside from all of the obvious bad, there's also the additional challenge of making this work. The RDF is already broken, adding yet another mechanism would likely just end up with any one in queue being blown up and teleported out regardless of their DPS, and then brought right back, blown up again, repeat as many times as we got a "someone declined queue" during the Undaunted Event.

    • kathandira
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      Wrong. This would only apply to random group finder. You and your premade team could still perfectly go in manually

      We want the rewards from the Random Dungeon Finder Tool.

      Or. Reverse that solution, you want specific DPS, go get a pre-made group and manually enter the dungeon you want.

      This is the catch-22 of 'Play Your Own Way'. It is a two way street when it comes to playing the way you want. Just as you don't want to be held back, others also don't want to be restricted by having to play 'your' way.

      PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
    • profundidob16_ESO
      profundidob16_ESO
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      Aside from all of the obvious bad, there's also the additional challenge of making this work. The RDF is already broken, adding yet another mechanism would likely just end up with any one in queue being blown up and teleported out regardless of their DPS, and then brought right back, blown up again, repeat as many times as we got a "someone declined queue" during the Undaunted Event.

      Yes, I would agree here. The practical implementation of what I proposed would most likely end up being something like:

      You get teleported into open space and keep falling forever, unable to do anything except launch a support ticket ! =P
    • profundidob16_ESO
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      kathandira wrote: »
      Wrong. This would only apply to random group finder. You and your premade team could still perfectly go in manually

      We want the rewards from the Random Dungeon Finder Tool.

      Or. Reverse that solution, you want specific DPS, go get a pre-made group and manually enter the dungeon you want.

      already doing exactly that...since beta !!
    • mairwen85
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      Then I want a similar test for tanks, and one for healers. I want it to test tanks know how to taunt and hold aggro, and have resistances enough to take more than 3 hits - - the healer test should factor the healer is able to provide resource aid, health proactively via ground hots (not just heal spam like bol or rapid regen) , and supplimentary dps of atleast 15k on a standard vet mob.

      What would your dps test set as minimal for vet content? Bare in mind that 20k is average player.

      I also want to vett all players randomly assigned to my group /s
      Edited by mairwen85 on April 1, 2019 3:39PM
    • profundidob16_ESO
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      mairwen85 wrote: »
      Then I want a similar test for tanks, and one for healers. I want it to test tanks know how to taunt and hold aggro, and have resistances enough to take more than 3 hits - - the healer test should factor the healer is able to provide resource aid, health proactively via ground hots (not just heal spam like bol or rapid regen) , and supplimentary dps of atleast 15k on a standard vet mob.

      What would your dps test set as minimal for vet content? Bare in mind that 20k is average player.

      FULLY AGREED. A test for all roles indeed. 1 min of keeping an npc alive by healing or by taunting off and tanking mobs. Awesome !

      20K to qualify (+some more to factor in the fact that everyone will blow their ultimate at start to end up higher etc...) sounds just about right for vet non-dlc and 30K for vet DLC. Set higher or lower as needed after tuning/testing. It's the concept that matters
    • KhajiitFelix
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      A better idea is to remove bad players.
    • Kikke
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      my suggestion: Any player can que for any normal. but for vet you'll need to have completed ESO testing ground ONCE to join vets. these testing grounds should be dmg, healing, mechanics and all. You get trown into an NPC party as one of the roles you've selected. and you're supposed to do your role. manage this and vet queues are open. fail and go back to normal.
      Cleared Trials:
      - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

      "The journey of a thousand miles begins with one step, and a lot of bitching."
      -Someone said it, I guess.
    • Rackdaniels
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      So I managed to hit 29k(knowing all mechanics for vet content) because my dog just jumped on my lap and that single test should define me as an crap player,put me in the end of the line to wait next test😳Yeah,in order to save few minutes content time,we should instead use it for tests that will have too many variables.Idea but not well thought idea.
    • profundidob16_ESO
      profundidob16_ESO
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      So I managed to hit 29k(knowing all mechanics for vet content) because my dog just jumped on my lap and that single test should define me as an crap player,put me in the end of the line to wait next test😳Yeah,in order to save few minutes content time,we should instead use it for tests that will have too many variables.Idea but not well thought idea.

      you got queued really bad because of your cat or computer or temporary self failure ? No problem. Right click, "Leave queue" and enter again. Simple.

      Not really well thought of you...
    • MartiniDaniels
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      This is great idea, though it should be not only for dps, but for healers and tanks too. Not before every dungeon, but one-time certification (Which could be updated to get access to more content). Certification resets if abilities, CP or skill points were reset.
    • Acrolas
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      That would just be spending time and resources actively trying to kill group finder, as half the population chooses their guild members over randoms and the other half full of sweats and people who gamed the test dummy with potions and food they don't normally use in a dungeon.
      signing off
    • profundidob16_ESO
      profundidob16_ESO
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      This is great idea, though it should be not only for dps, but for healers and tanks too. Not before every dungeon, but one-time certification (Which could be updated to get access to more content). Certification resets if abilities, CP or skill points were reset.

      agreed. Been advocating that since 2016: something like a rework of the random group finder where vet DLC dungeons get their own separate queue so that people can choose to queue for either "Normal (classic + DLC)", "Veteran (classic)" or "Veteran DLC" in the random group finder dungeon. Maybe even add queues for normal trials as an optional feature.

      Introduce vMA-style solo trials per core role (healing/tanking/dd) that test abilities in the field under stress and qualify you for that specific role to be able to queue for the "veteran (classic)" and "veteran DLC" queues in group finder. Without the matching qualification those vet queues are locked by default, waiting for you to unlock them. The "Normal" queue would remain free to all without need for qualification. Successfully passing round 3 qualifies you for "veteran (classic)" while passing round 5 qualifies you for "vet dlc".

      Each round becomes more difficult to match and represents the hardest portions of the category you whish to qualify for to ensure that you are ready for this level of play.
    • karekiz
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      To que for a vet role you must pass the according check <DPS/heal/Tank>

      Each are slightly different but have a couple things in common.

      They use AoE spells that you have to move from
      It will CC you similar to Direfrost that if left on you will kill you ending the test.
      It will pounce on an AI player that you must bash or fail the test.

      Basic role stuff is included:
      Tank - Taunts and chains an add from AI DPS <All classes have acces to chains now so it isn't an issue>. HA kill you so you will learn to block HA's.
      Heal - Heals and buffs with global abilities, probably the hardest to make.
      DPS - AoE trash test - Then moves into a single target test

      Numbers I have no idea what to set.

      TSW did something similar for their Nightmare dungeons, while it was kinda wonky and the test wasn't exactly created the best the idea is quite solid. And groups formed *just* fine trust me there wasn't any exodus of Nightmare runs. It just made it so when you joined you know that the VERY least the player could pull a min DPS check <As the test would flat out kill you if you failed any sustained check> to do the most basic of NM content. Tanks had an agro skill and knew the basics of tanking. Healers could heal. It shouldn't require high checks <The more advanced forms of the roles shouldn't even be in it>, just the basics of the game and role.

      A lot of whats listed is actually done in the tutorial <Minus Checks>. It teaches you to bash and block HA. The issue is by the time a player reaches CP in this game they have forgotten that tutorial and I don't blame them, I skipped it and barely remembered.

      ****Players can still FORM a group and enter vet at their OWN risk. They can't que for it however.
      Edited by karekiz on April 1, 2019 4:32PM
    • jhall03
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      So cater to the better/more experienced players by letting them queue faster?

      We all know ZOS operates the other way around and caters to the newer and more casual players
      Edited by jhall03 on April 1, 2019 4:19PM
    • TheGreatBlackBear
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      NO!

      It is my God given right to queue for content that I stand no chance of doing a proper job in.
    • Crafts_Many_Boxes
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      This might help overall, while causing some pain points in certain fringe situations described above.

      However, it won't fully address the problem.

      I was going to create a whole new rant thread about this, and I still might, but I'll mention it here.

      I spent 2 hours trying to clear vet fang lair yesterday afternoon. I was on my new stamplar (no undaunted passives, no caltrops so by no means ideal). The joys of random queue! I was doing maybe 25k DPS, and noticed very early on that I was doing 65-70% of group dps. We managed to slog our way through it, up until the bone beasts.

      After a 7:00 pull where we got the bear to maybe 30%, I just flat-out asked the other dps what his dummy parse was. "I don't dummy parse. I'm an RP-er who occasionally dabbles in PvE". Of course we immediately kicked him, got a new dps, and downed it in 3 or 4 minutes next pull. So yes, having some kind of dps gate is important, with the way the meta currently is (which I don't support, but that's beside the point right now I guess).

      The main point I'm trying to make happened later. We finally got to Thurvokuun (I think that's his name?). And our tank goes down like a sack of bricks. Every. Freaking. Time. Our roadblock had switched from DPS to mechanics. From what I gathered over the next hour or so, the scarab that spawns is what messes up the tank. As dps we were too busy trying to keep the crystals at bay, so eventually I decided to just solo the crystals and keep the other dps on scarab duty. In order to not push the phase, he basically just sat there and killed scarabs. And it actually worked.

      It worked, up until the deathwalls. During the deathwall phase, somebody would always die. Usually the replacement tank, sometimes the other dps. But going into the next phase with deaths is really hard to recover from. We kept throwing ourselves at it until we reached the last phase, but then we'd always have one or two deaths due to the poison projectiles. We just didn't have enough coordination to stand in different light areas. From there, the healer left and we decided to just call it. 2 hours of my life just gone.

      The point I'm trying to make with this long rant is that simply upping dps won't necessarily allow groups to seamlessly clear content. I also just disagree with a lot of aspects of DLC dungeons in general though. I'd like to have a long conversation with the PvE planning team about their goals and what they're trying to achieve doing things the way they do, but that's neither here nor there.
    • John_Falstaff
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      I'll sound unpopular, but I frankly don't mind that the group finder is a bit of a gamble and you never know what you'll get. Running with many different people of varying skill is part of how both you and they get better. And hey, it's MMO, that's how people learn of their weaknesses and how to improve - by learning from other players.

      Granted, there are outliers, I ran vVoM (HM included) another day with a curious 17k health tank with two-hander and without taunt, but that's another sort of problem in the community.
      Edited by John_Falstaff on April 1, 2019 4:34PM
    • spartaxoxo
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      Alternatively they could make a practice dummy that unlocks various content for you. 1st time you queue as a dps, you are automatically placed in the room with it. After that you are free to go in there anytime you want and check your dps.

      This dummy functions like any other dummy.

      10k gets you into all the base game vet dungeons.
      20k gets you into WGT and ICP
      25k gets you into any pre-Horns of the Reach content
      30k gets you into HOTR and later content

      This would also solve the issue of people not wanting to do dlc with randos, since they could purposefully perform badly to exclude content they don't want to do.
    • FlyingSwan
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      DenMoria wrote: »
      What's the issue with the DPS?

      What DPS is expected (although I would assume it must be high given that it's veterans).

      All I know is that, although I'm still relatively low level, I'm easily hitting 3-4K at level 12 or 13 already and can only assume that it will continue to grow.

      Just wondering so that I can set my sights on the necessities for later activitiies.

      Thank you

      As a tank, if I get two DPS who can pull 10k each then I am happy to stick around. And that's not a massive amount, as you note, you are already hitting half that at level 12.
    • Agenericname
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      I'll sound unpopular, but I frankly don't mind that the group finder is a bit of a gamble and you never know what you'll get. Running with many different people of varying skill is part of how both you and they get better. And hey, it's MMO, that's how people learn of their weaknesses and how to improve - by learning from other players.

      Granted, there are outliers, I ran vVoM (HM included) another day with a curious 17k health tank with two-hander and without taunt, but that's another sort of problem in the community.

      The uncertainty of the group finder, is in my opinion one of the more appealing aspects of it, in certain dungeons. I like PUGing some of the vets and vet DLCs, you couldn't drag me into normal PUG.
      Edited by Agenericname on April 1, 2019 9:33PM
    • MartiniDaniels
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      I'll sound unpopular, but I frankly don't mind that the group finder is a bit of a gamble and you never know what you'll get. Running with many different people of varying skill is part of how both you and they get better. And hey, it's MMO, that's how people learn of their weaknesses and how to improve - by learning from other players.

      Granted, there are outliers, I ran vVoM (HM included) another day with a curious 17k health tank with two-hander and without taunt, but that's another sort of problem in the community.

      The uncertainty of the group finder, is in my opinion one of the more appealing aspects of it, in certain dungeons. I like PUGing some of the vets and get DLCs, you couldn't drag me into normal PUG.

      When you enter random normal dungeon with cp810 toon to grab XP boost to lvl up some skill line and you get in group of <cp300 it feels like your toon is Azura sent to help young Nerevarines or something like that :D
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