Crixus8000 wrote: »I run a tanky setup with currently 30k resists, 8 impen and lots of hots and I still get hit insane numbers like 10k+snipes. About a week ago a stamblade killed me insantly with a 2k light attack, 6k surprise attack, 10k incap into execute, so I just get so confused when people think healing/mitigation is too high, if that was the case I wouldn't have been smashed in a second by a damage build.
Crixus8000 wrote: »I run a tanky setup with currently 30k resists, 8 impen and lots of hots and I still get hit insane numbers like 10k+snipes. About a week ago a stamblade killed me insantly with a 2k light attack, 6k surprise attack, 10k incap into execute, so I just get so confused when people think healing/mitigation is too high, if that was the case I wouldn't have been smashed in a second by a damage build.
Really? When you say you have 30k resistances, do you mean you have 30k up passively or once a bunch of proc’s go off and you’ve buffed you’re at 30k? Are you a werewolf? I’m asking because last time a good ganker tried that on me I didn’t drop below 50% health.
I see some really tanky builds that take maybe 8 players to take down quickly, usually they involve blocking.
Really? When you say you have 30k resistances, do you mean you have 30k up passively or once a bunch of proc’s go off and you’ve buffed you’re at 30k? Are you a werewolf? I’m asking because last time a good ganker tried that on me I didn’t drop below 50% health.
I see some really tanky builds that take maybe 8 players to take down quickly, usually they involve blocking.
Crixus8000 wrote: »In my experience damage exceeds healing and mitigation. I play only no cp and immortal type builds don't work here, even if someone goes for an actual tank build all it takes is a few players to kill them. I run a tanky setup with currently 30k resists, 8 impen and lots of hots and I still get hit insane numbers like 10k+snipes. About a week ago a stamblade killed me insantly with a 2k light attack, 6k surprise attack, 10k incap into execute, so I just get so confused when people think healing/mitigation is too high, if that was the case I wouldn't have been smashed in a second by a damage build. Also then you have bleed builds that are everywhere dealing insane damage that completely ignores all counters, plus ridiculous proc sets like zaan that hit over 20k.
there are people more experienced than u and my buddy who is weekly first or second place in bg surely experienced it all. i myself play bg for ages. ofc its harder in no cp to pull out such builds but its possible nonetheless.
in higher mmr games end becouse of timer not kills
It seems the ZOS stance on unkillable builds is that they’re OK as long as they can’t kill anyone themselves.
I call them stalemate builds. They’re wastes of time for everyone involved. The sooner people wean themselves off of those builds the better.
Sadly many people have given up on trying to improve and instead just play to survive until the zerg shows up.
Crixus8000 wrote: »
there are people more experienced than u and my buddy who is weekly first or second place in bg surely experienced it all. i myself play bg for ages. ofc its harder in no cp to pull out such builds but its possible nonetheless.
in higher mmr games end becouse of timer not kills
I hardly play bgs at all, but I have played the game for around 4k hours and only pvp, and no build is so tanky that a single bleed blade can't kill it. Maybe bg's is different because I guess people focus on burst more and teamwork, where a build focused on blocking and survivability would be able to work there.
there are many casuals in the game. in cyrodiil its a rarity to find people that build properly. bg will set u up against harder opponents the more u win. increasing the chance of meeting people with very good builds. play more bg it will improve you and change ur view. especially during prime time when the premade players roll in.
I said months ago (maybe a year ago?), the damage mitigation from blocking is too high & should be lowered.
I don’t remember the actual numbers but it’s like ~60+%, should be like 50% at max.