profundidob16_ESO wrote: »ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:
-queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P
that should solve all the issues with low dps in vet dungeons
@ZOS_GinaBruno
kathandira wrote: »profundidob16_ESO wrote: »ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:
-queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P
that should solve all the issues with low dps in vet dungeons
@ZOS_GinaBruno
Nah. Not a fan of the idea. Say I want to do a Random Vet Dungeon, and I have a pre-made group of 4 players. We are aware that there is a person in the group who is low on DPS, but we want to carry our friend through it. Now we are not allowed to bring them.
Not a fan of this idea.
Kuramas9tails wrote: »APRIL FOOLS! HAHAHA!
This is a great joke.
Thank you for the laugh.
It's not just about damage. Knowing the mechanics is also important. Maybe you can hit 30k + damage but if you're in a vet dungeon or trial and don't know the mechanics and keep getting killed or getting your group killed you're useless.
Someone else once said "I've seen people that have top notch DPS test scores that have the situational awareness of a blind eel."
I get your point though, I've struggled through vet dungeons and it sucks when you finally have to either kick the person or give up all together.
profundidob16_ESO wrote: »Wrong. This would only apply to random group finder. You and your premade team could still perfectly go in manually
Agenericname wrote: »Aside from all of the obvious bad, there's also the additional challenge of making this work. The RDF is already broken, adding yet another mechanism would likely just end up with any one in queue being blown up and teleported out regardless of their DPS, and then brought right back, blown up again, repeat as many times as we got a "someone declined queue" during the Undaunted Event.
kathandira wrote: »profundidob16_ESO wrote: »Wrong. This would only apply to random group finder. You and your premade team could still perfectly go in manually
We want the rewards from the Random Dungeon Finder Tool.
Or. Reverse that solution, you want specific DPS, go get a pre-made group and manually enter the dungeon you want.
Then I want a similar test for tanks, and one for healers. I want it to test tanks know how to taunt and hold aggro, and have resistances enough to take more than 3 hits - - the healer test should factor the healer is able to provide resource aid, health proactively via ground hots (not just heal spam like bol or rapid regen) , and supplimentary dps of atleast 15k on a standard vet mob.
What would your dps test set as minimal for vet content? Bare in mind that 20k is average player.
Rackdaniels wrote: »So I managed to hit 29k(knowing all mechanics for vet content) because my dog just jumped on my lap and that single test should define me as an crap player,put me in the end of the line to wait next test😳Yeah,in order to save few minutes content time,we should instead use it for tests that will have too many variables.Idea but not well thought idea.
MartiniDaniels wrote: »This is great idea, though it should be not only for dps, but for healers and tanks too. Not before every dungeon, but one-time certification (Which could be updated to get access to more content). Certification resets if abilities, CP or skill points were reset.
What's the issue with the DPS?
What DPS is expected (although I would assume it must be high given that it's veterans).
All I know is that, although I'm still relatively low level, I'm easily hitting 3-4K at level 12 or 13 already and can only assume that it will continue to grow.
Just wondering so that I can set my sights on the necessities for later activitiies.
Thank you
John_Falstaff wrote: »I'll sound unpopular, but I frankly don't mind that the group finder is a bit of a gamble and you never know what you'll get. Running with many different people of varying skill is part of how both you and they get better. And hey, it's MMO, that's how people learn of their weaknesses and how to improve - by learning from other players.
Granted, there are outliers, I ran vVoM (HM included) another day with a curious 17k health tank with two-hander and without taunt, but that's another sort of problem in the community.
Agenericname wrote: »John_Falstaff wrote: »I'll sound unpopular, but I frankly don't mind that the group finder is a bit of a gamble and you never know what you'll get. Running with many different people of varying skill is part of how both you and they get better. And hey, it's MMO, that's how people learn of their weaknesses and how to improve - by learning from other players.
Granted, there are outliers, I ran vVoM (HM included) another day with a curious 17k health tank with two-hander and without taunt, but that's another sort of problem in the community.
The uncertainty of the group finder, is in my opinion one of the more appealing aspects of it, in certain dungeons. I like PUGing some of the vets and get DLCs, you couldn't drag me into normal PUG.