lordrichter wrote: »We had an end game zone. Craglorn and Upper Craglorn were the first two areas added to the game post launch. It was specifically designed and intended for end game. It was nerfed into oblivion because players did not want it that hard. Grouping was also removed but that is a separate story.
So if the player base did not want it then I do not see what has changed. I go for the content designed and intended to be a challenge that overall is not being nerfed, vet trials, and mostly HM. vMA is also a decent challenge. However, powercreep is still making all of this easier.
ZOS had the right idea with the Adventure Zones, but it was really too soon for them to be put in the game. That is my opinion. The game was not mature enough to support an end-game Adventure Zone concept, as implemented.
Many things have changed since then. I think that the game is now more than mature enough to support the idea. They have more players at the end-game stage, and the game systems and combat are years along from where they were.
From my perspective, the question is more along the lines of whether it fits into their vision for the game, and One Tamriel, as well as whether it fits into the monetization plan they have for the game.
Agree, Eso is a RPG. I hate the concept about endgame content. What's endgame content? It's a *** idea make by WoW bcause they want you spend alot of time and pay more sub. In Eso everything is content, there are no suchthing "Endgame content". Not many ppl do all the questline, explore all the world and understand all of its beautiful and they still argue about "Content". It's not *** Wow, It's Eso, there are no suchthing "Endgame Content" here, only content. Don't make Tamriel bcome Azeroth, Azeroth is dying, and we don't want to follow it.
This ‘end game’ term makes no darned sense. You are not asking for end game, OP, you are asking for hard game. This already exists. Most people do not play it. And when more is made (and more is being made) most still do not play it. Games are supposed to be fun. Forced grouping, dying all the time, and being required to play one way or else is not fun for most players.
lordrichter wrote: »We had an end game zone. Craglorn and Upper Craglorn were the first two areas added to the game post launch. It was specifically designed and intended for end game. It was nerfed into oblivion because players did not want it that hard. Grouping was also removed but that is a separate story.
So if the player base did not want it then I do not see what has changed. I go for the content designed and intended to be a challenge that overall is not being nerfed, vet trials, and mostly HM. vMA is also a decent challenge. However, powercreep is still making all of this easier.
ZOS had the right idea with the Adventure Zones, but it was really too soon for them to be put in the game. That is my opinion. The game was not mature enough to support an end-game Adventure Zone concept, as implemented.
Many things have changed since then. I think that the game is now more than mature enough to support the idea. They have more players at the end-game stage, and the game systems and combat are years along from where they were.
From my perspective, the question is more along the lines of whether it fits into their vision for the game, and One Tamriel, as well as whether it fits into the monetization plan they have for the game.
While Zos did mess up and ignore those who like at least some time they can play solo, I would suggest it is never to soon to add content.
Craglorn was busy. It was full when it released to it does not seem it was to early. The issue is after Upper Craglorn Zos chose to not add any meaningful content to the game for over a year. A lot of players from solid raiders to casual left out of boredom. Many neve returned so Zos is not having to cater to a larger more casual player base while still trying appease what is left of the average to serious player with trials and arenas.
For a new Zone to offer a decent challenge it would be pretty empty or decent players would complain it is to easy leaving the more casual player to complain they cannot playa Zone they paid for. So Zos loses either way. Well, they lost years ago.
BrightOblivion wrote: »In ESO, the endgame is trials. The endgame is vet hard mode DLC dungeons. The endgame is PvP, if you enjoy such things.
starkerealm wrote: »BrightOblivion wrote: »In ESO, the endgame is trials. The endgame is vet hard mode DLC dungeons. The endgame is PvP, if you enjoy such things.
Endgame is housing. Or Fashion. Or, really, whatever you make of it. Overland content isn't your endgame, and that's fine, but unless you're living in an echo chamber, you've got to realize, for a lot of people, endgame is fishing, and they like it that way.
lordrichter wrote: »And who knows, maybe the person above is right and solo players are just looking for easy content. All ESO offers for solo end game content is an Arena and the easier group dungeons and world bosses. Maybe that is all that is needed.
TheShadowScout wrote: »
Me, I would love to see whole zones with a "public dungeon" level of difficulty, meaning geared for groups of two, but soloable by a large number of people once they get good enough...