Not every new large zone needs to be friendly for fresh Characters
For starters, it makes more sense from a narrative perspective to just start at Coldharbour.
Secondly, you are deprive opportunity for challenge by making every new zone a place beginners can start.
Now It doesn't have to be an "Adventure Zone" where essentially everything requires a group but there should be zones that are overall harder to go through and be filled with activities that require friends.
I know that doesn't exactly mesh with the "One Tamriel - Go Anywhere" but (while it has been great for the game) in some ways that has deprived the players of challenge in the open world.
This is an MMO, when you make challenging content it encourages people to be social. Yes we have Dungeons and Trials but I like having a zone that is a challenge for a group of 2-4.
It seems to me in recent days that Craglorn has made a come back, because it is actually a zone that was designed as endgame content.
I go out with groups and guilds all the time there.
Craglorn feels like the endgame zone you are supposed to go to after beating the base game.
What I'm asking for doesn't quite have to be another Craglorn, However;
Why not make a zone during every other season (year) that leans more on group content than the standard zone does? Make a zone that is truly for the Veteran Endgame population.
Edited by Iccotak on March 31, 2019 7:20AM