Lightspeedflashb14_ESO wrote: »
Lightspeedflashb14_ESO wrote: »
I use degeneration for the heal on light attacks. That part only lasts 14 seconds. But yes, I suppose the major sorcery part has a 20 sec duration. Still, to have it in line with other major sorcery buffs (crit surge, armaments) I'd like to see it increased to at least 25-30 seconds.
. Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and healing you for 1146 Health and an additional 1146 Health every 6 seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Your weapon attacks against target restore health.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I use degeneration for the heal on light attacks. That part only lasts 14 seconds. But yes, I suppose the major sorcery part has a 20 sec duration. Still, to have it in line with other major sorcery buffs (crit surge, armaments) I'd like to see it increased to at least 25-30 seconds.. Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and healing you for 1146 Health and an additional 1146 Health every 6 seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Your weapon attacks against target restore health.
The skill says "while active", the skill is active for 20 seconds, so.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I use degeneration for the heal on light attacks. That part only lasts 14 seconds. But yes, I suppose the major sorcery part has a 20 sec duration. Still, to have it in line with other major sorcery buffs (crit surge, armaments) I'd like to see it increased to at least 25-30 seconds.. Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and healing you for 1146 Health and an additional 1146 Health every 6 seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Your weapon attacks against target restore health.
The skill says "while active", the skill is active for 20 seconds, so.
How is that buffing it to 25-30 seconds?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I use degeneration for the heal on light attacks. That part only lasts 14 seconds. But yes, I suppose the major sorcery part has a 20 sec duration. Still, to have it in line with other major sorcery buffs (crit surge, armaments) I'd like to see it increased to at least 25-30 seconds.. Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and healing you for 1146 Health and an additional 1146 Health every 6 seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Your weapon attacks against target restore health.
The skill says "while active", the skill is active for 20 seconds, so.
How is that buffing it to 25-30 seconds?
Surge and armaments don't have a damage portion to their skills. I would be fine with entropy being a 30 second buff but you have to take away the damage/healing part of the skill. Leaving the heal on light/heavys for degeneration and the 8% health on structured entropy.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I use degeneration for the heal on light attacks. That part only lasts 14 seconds. But yes, I suppose the major sorcery part has a 20 sec duration. Still, to have it in line with other major sorcery buffs (crit surge, armaments) I'd like to see it increased to at least 25-30 seconds.. Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and healing you for 1146 Health and an additional 1146 Health every 6 seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Your weapon attacks against target restore health.
The skill says "while active", the skill is active for 20 seconds, so.
How is that buffing it to 25-30 seconds?
Surge and armaments don't have a damage portion to their skills. I would be fine with entropy being a 30 second buff but you have to take away the damage/healing part of the skill. Leaving the heal on light/heavys for degeneration and the 8% health on structured entropy.
Come on now, the damage is hardly there. It's insulting to even refer to it as "damage"
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I use degeneration for the heal on light attacks. That part only lasts 14 seconds. But yes, I suppose the major sorcery part has a 20 sec duration. Still, to have it in line with other major sorcery buffs (crit surge, armaments) I'd like to see it increased to at least 25-30 seconds.. Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and healing you for 1146 Health and an additional 1146 Health every 6 seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Your weapon attacks against target restore health.
The skill says "while active", the skill is active for 20 seconds, so.
How is that buffing it to 25-30 seconds?
Surge and armaments don't have a damage portion to their skills. I would be fine with entropy being a 30 second buff but you have to take away the damage/healing part of the skill. Leaving the heal on light/heavys for degeneration and the 8% health on structured entropy.
Come on now, the damage is hardly there. It's insulting to even refer to it as "damage"
It is still enough to pull targets out of stealth in PvP isn't it and can proc skoria? There are no 30 second dots in this game, the longest I can think of right now is boundless storm, and that lasts for 23 seconds.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I use degeneration for the heal on light attacks. That part only lasts 14 seconds. But yes, I suppose the major sorcery part has a 20 sec duration. Still, to have it in line with other major sorcery buffs (crit surge, armaments) I'd like to see it increased to at least 25-30 seconds.. Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and healing you for 1146 Health and an additional 1146 Health every 6 seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Your weapon attacks against target restore health.
The skill says "while active", the skill is active for 20 seconds, so.
How is that buffing it to 25-30 seconds?
Surge and armaments don't have a damage portion to their skills. I would be fine with entropy being a 30 second buff but you have to take away the damage/healing part of the skill. Leaving the heal on light/heavys for degeneration and the 8% health on structured entropy.
Come on now, the damage is hardly there. It's insulting to even refer to it as "damage"
It is still enough to pull targets out of stealth in PvP isn't it and can proc skoria? There are no 30 second dots in this game, the longest I can think of right now is boundless storm, and that lasts for 23 seconds.