Tan9oSuccka wrote: »You lost me at “Leaping over walls to cheap others is a valid tactic”.
This is coming from a Stam DK main.
Bumi Rockafella wrote: »I think we should go the opposite route with class changes and start buffing the original 4 classes, remember when DK could leap in the keeps 2nd floor if positioned just right? I never even played DK and i always thought that was a valid reason to get in the keep alternatively. Do you remember when templars had a cc with their jabs or sorcs had their stun with their frag? (cant think of anything for NB, those buggers always were in a good spot) anyway i think instead of nerfing classes we need to make them up to par with wardens and (from the looks of it) necro. And most importantly listen to what we want in our game, yes the consumers who spend hundreds of dollars and hours in the game. You may have your own vision of the game and its future which as devs you have every right too but please dont make the same mistakes the old combat team made - making changes for changes sake and ignoring what we want in the game. Right now you guys are doing a good job and from what content creators are saying you guys are making good changes like the snipe nerf & changes to spin to win. In the end, i think we would much rather see more fun and unique class buffs then nerfs.
Tan9oSuccka wrote: »You lost me at “Leaping over walls to cheap others is a valid tactic”.
This is coming from a Stam DK main.
Tan9oSuccka wrote: »You lost me at “Leaping over walls to cheap others is a valid tactic”.
This is coming from a Stam DK main.
Tan9oSuccka wrote: »You lost me at “Leaping over walls to cheap others is a valid tactic”.
This is coming from a Stam DK main.
See, that's what the OP is getting at though, and I wholly agree. It takes a really special person to defend that the game is balanced PvP wise, and said person usually can't show the numbers to prove it.
But eso was never suppose to be a balanced, competitive game. Its PvP was marketed as huge AvA fights, hundreds on the screen at once, and being able to creatively fight.
Now it's just tryhards that circle meshes like weasels running the same three builds with slight variations that make them feel "unique."
And if leaping onto walls gets your jimmies rustled, but players literally flying through the air during a gap close doesn't, then I just don't see where the line is.
Seriously, this game use to be so much fun and allowed unbelievable amounts of creativity. Sorcs could curve streak, dk chains and leaps were amazing positioning skills, nightblades could ambush at steep angles.
Now your boots are stuck to the ground, speed has been nerfed to a brisk jog, and you have tanky peeps with big e-peens getting their ego rubbed everytime they massacre someone with a single dawnbreaker.
Great gameplay.
Tan9oSuccka wrote: »You lost me at “Leaping over walls to cheap others is a valid tactic”.
This is coming from a Stam DK main.
See, that's what the OP is getting at though, and I wholly agree. It takes a really special person to defend that the game is balanced PvP wise, and said person usually can't show the numbers to prove it.
But eso was never suppose to be a balanced, competitive game. Its PvP was marketed as huge AvA fights, hundreds on the screen at once, and being able to creatively fight.
Now it's just tryhards that circle meshes like weasels running the same three builds with slight variations that make them feel "unique."
And if leaping onto walls gets your jimmies rustled, but players literally flying through the air during a gap close doesn't, then I just don't see where the line is.
Seriously, this game use to be so much fun and allowed unbelievable amounts of creativity. Sorcs could curve streak, dk chains and leaps were amazing positioning skills, nightblades could ambush at steep angles.
Now your boots are stuck to the ground, speed has been nerfed to a brisk jog, and you have tanky peeps with big e-peens getting their ego rubbed everytime they massacre someone with a single dawnbreaker.
Great gameplay.
TequilaFire wrote: »I also could give a flying donkey whether the game is perfectly balanced or not, it is all about having fun and getting away from the competition of real life once in a while. I find the ones that complain that x is overpowered the most are the ones that just want to dominate on their own builds to bolster their own egos. If you have to win you have lost the battle.
TequilaFire wrote: »I also could give a flying donkey whether the game is perfectly balanced or not, it is all about having fun and getting away from the competition of real life once in a while. I find the ones that complain that x is overpowered the most are the ones that just want to dominate on their own builds to bolster their own egos. If you have to win you have lost the battle.
Agreed.
Fun > balance. No contest.
Tan9oSuccka wrote: »TequilaFire wrote: »I also could give a flying donkey whether the game is perfectly balanced or not, it is all about having fun and getting away from the competition of real life once in a while. I find the ones that complain that x is overpowered the most are the ones that just want to dominate on their own builds to bolster their own egos. If you have to win you have lost the battle.
Agreed.
Fun > balance. No contest.
You do realize your “fun” is at the expense of someone else?
Granted, absolutely zero people give any thought about others. Balance is a thing and should continue on.
Bumi Rockafella wrote: »I think we should go the opposite route with class changes and start buffing the original 4 classes, remember when DK could leap in the keeps 2nd floor if positioned just right? I never even played DK and i always thought that was a valid reason to get in the keep alternatively. Do you remember when templars had a cc with their jabs or sorcs had their stun with their frag? (cant think of anything for NB, those buggers always were in a good spot) anyway i think instead of nerfing classes we need to make them up to par with wardens and (from the looks of it) necro. And most importantly listen to what we want in our game, yes the consumers who spend hundreds of dollars and hours in the game. You may have your own vision of the game and its future which as devs you have every right too but please dont make the same mistakes the old combat team made - making changes for changes sake and ignoring what we want in the game. Right now you guys are doing a good job and from what content creators are saying you guys are making good changes like the snipe nerf & changes to spin to win. In the end, i think we would much rather see more fun and unique class buffs then nerfs.
Tan9oSuccka wrote: »TequilaFire wrote: »I also could give a flying donkey whether the game is perfectly balanced or not, it is all about having fun and getting away from the competition of real life once in a while. I find the ones that complain that x is overpowered the most are the ones that just want to dominate on their own builds to bolster their own egos. If you have to win you have lost the battle.
Agreed.
Fun > balance. No contest.
You do realize your “fun” is at the expense of someone else?
Granted, absolutely zero people give any thought about others. Balance is a thing and should continue on.
Bumi Rockafella wrote: »I think we should go the opposite route with class changes and start buffing the original 4 classes, remember when DK could leap in the keeps 2nd floor if positioned just right? I never even played DK and i always thought that was a valid reason to get in the keep alternatively. Do you remember when templars had a cc with their jabs or sorcs had their stun with their frag? (cant think of anything for NB, those buggers always were in a good spot) anyway i think instead of nerfing classes we need to make them up to par with wardens and (from the looks of it) necro. And most importantly listen to what we want in our game, yes the consumers who spend hundreds of dollars and hours in the game. You may have your own vision of the game and its future which as devs you have every right too but please dont make the same mistakes the old combat team made - making changes for changes sake and ignoring what we want in the game. Right now you guys are doing a good job and from what content creators are saying you guys are making good changes like the snipe nerf & changes to spin to win. In the end, i think we would much rather see more fun and unique class buffs then nerfs.
Balanced pvp IS fun gameplay. Unbalanced *** is not.
Tan9oSuccka wrote: »TequilaFire wrote: »I also could give a flying donkey whether the game is perfectly balanced or not, it is all about having fun and getting away from the competition of real life once in a while. I find the ones that complain that x is overpowered the most are the ones that just want to dominate on their own builds to bolster their own egos. If you have to win you have lost the battle.
Agreed.
Fun > balance. No contest.
You do realize your “fun” is at the expense of someone else?
Granted, absolutely zero people give any thought about others. Balance is a thing and should continue on.
No, I do not realize that.
Why is my "fun" at the expense of someone else? And when did I say or even suggest I gave no thought about others? I want everyone to have fun. Not just me.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »TequilaFire wrote: »I also could give a flying donkey whether the game is perfectly balanced or not, it is all about having fun and getting away from the competition of real life once in a while. I find the ones that complain that x is overpowered the most are the ones that just want to dominate on their own builds to bolster their own egos. If you have to win you have lost the battle.
Agreed.
Fun > balance. No contest.
You do realize your “fun” is at the expense of someone else?
Granted, absolutely zero people give any thought about others. Balance is a thing and should continue on.
No, I do not realize that.
Why is my "fun" at the expense of someone else? And when did I say or even suggest I gave no thought about others? I want everyone to have fun. Not just me.
Here’s an example.
Back when Viper/Veli among other broken sets were everywhere.
You could literally kill people in one ambush.
One attack.
While I’m sure that’s fun for the person using that setup, it’s at the expense of someone else.