GoodFella146 wrote: »Players can only get Emperor once per campaign? *** finally!!!!!!
So the campaign faction lock will mean no more transmute farming through end of campaign rewards? Good. I was waiting for them to remove my only reason to participate in PvP. Glad I won’t have to do much of that anymore.
So the campaign faction lock will mean no more transmute farming through end of campaign rewards? Good. I was waiting for them to remove my only reason to participate in PvP. Glad I won’t have to do much of that anymore.
sounded like faction lock will only be in effect on lower pop maps (sotha and kyne)...
vivec and IC will still have folks hopping around...
The way it was said in the video lead me to interpret it the same as @geonsocal .So the campaign faction lock will mean no more transmute farming through end of campaign rewards? Good. I was waiting for them to remove my only reason to participate in PvP. Glad I won’t have to do much of that anymore.
sounded like faction lock will only be in effect on lower pop maps (sotha and kyne)...
vivec and IC will still have folks hopping around...
Alliance lock is on ALL campaigns (including Vivec). It will be on all 30 day, No CP, and under 50 campaigns. The only campaign not effected by the lock is the 7 day standard.
So the campaign faction lock will mean no more transmute farming through end of campaign rewards? Good. I was waiting for them to remove my only reason to participate in PvP. Glad I won’t have to do much of that anymore.
sounded like faction lock will only be in effect on lower pop maps (sotha and kyne)...
vivec and IC will still have folks hopping around...
Alliance lock is on ALL campaigns (including Vivec). It will be on all 30 day, No CP, and under 50 campaigns. The only campaign not effected by the lock is the 7 day standard.
Going to assume that next patch will consist of a large amount of nerfs to all classes in order to make necro look more appeasing to purchase. Just like in morrowind
I’m surprised that no one is talking about Faction locking
Going to assume that next patch will consist of a large amount of nerfs to all classes in order to make necro look more appeasing to purchase. Just like in morrowind
Going to assume that next patch will consist of a large amount of nerfs to all classes in order to make necro look more appeasing to purchase. Just like in morrowind
Uhm, how? All I herd was how under preforming the Warden was and why should people purchase Morrowind for the class only, that it wasn't worth it. So I have to strongly disagree with you here and the person who agreed with you.
Silver_Strider wrote: »Looked at 10 minutes of the skills video and just noped out. It just sounded disgustingly OP that I just couldn't keep going; my heart couldn't bare it.
I HAVE to see it in action. It's the only way I can tell myself it's not all that now.
I had the same feeling. So necromancers will be the best healers, have the best AOE potential, will be able to do delayed burst combo's like Warden, have stamina morphs for pretty much every ability (which admittedly isn't a bad thing, but not something the other classes have) and if there are corpses nearby many of their already really good skills will become even better...
I mean its too early to judge, but the feeling I got wasn't that of a balanced addition to ESO