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Necromancer first glance, little overpowered? (PvP)

  • Browiseth
    Browiseth
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    man can't we just appreciate the guy who makes the dead people stand up for 5 minutes
    skingrad when zoscharacters:
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    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
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  • TequilaFire
    TequilaFire
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    There go all the nerf NB threads. lmao
  • Bergzorn
    Bergzorn
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    That armor skill morph with pull effect sure will change PvP.
    no CP PvP PC/EU

    EP Zergborn
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    guild master, raid leader, janitor, and only member of Zergbored
  • Masel
    Masel
    Class Representative
    Agis wrote: »
    Anyone else think necro might be a little overtuned?

    Some examples:
    Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
    Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
    A BoL and a purge.
    Good ultimate gain.
    On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.

    Battlegrounds are going to be interesting.

    We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.

    And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.
    PC EU

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  • cheifsoap
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    Masel wrote: »
    Agis wrote: »
    Anyone else think necro might be a little overtuned?

    Some examples:
    Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
    Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
    A BoL and a purge.
    Good ultimate gain.
    On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.

    Battlegrounds are going to be interesting.

    We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.

    And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.

    Thank you. These chicken littles need to calm down
  • idk
    idk
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    idk wrote: »
    Damn and I wanted to be the first to call for a nerf on skills that we really have no clue about.

    I'm going to the event tomorrow, so I can witness this next nerfmeld firsthand and maybe get to actually play it.

    Hope you get to check it out.

    However, it is still PTS that will allow us to provide the best and actual constructive feedback.
  • Bashev
    Bashev
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    Masel wrote: »
    Agis wrote: »
    Anyone else think necro might be a little overtuned?

    Some examples:
    Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
    Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
    A BoL and a purge.
    Good ultimate gain.
    On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.

    Battlegrounds are going to be interesting.

    We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.

    And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.

    ZoS dropped the bomb and better give us what else is coming so we can judge better and not making false conclusion.

    I guess that they did something with the targeting otherwise i doubt they will design the pets this way for the necro class.
    Because I can!
  • Tasear
    Tasear
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    yooqi wrote: »
    I knew this post was coming as soon as I looked through the skills.

    It happens no matter what. People were asking if Warden was OP before any of its skills had been announced :lol:

    O.O let's hope nercomancer doesn't repeat warden hammer treatment to fix chisel issues.
  • Alaztor91
    Alaztor91
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    Can sorcs get non-ulti 1 bar pets that die after x seconds too?
    Edited by Alaztor91 on March 28, 2019 2:52PM
  • jaws343
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    One thing I like is that all of the skills seem useful, to the point of wanting skill bars large enough to run them all. And considering the amount of useless skills across all classes, that is a step in the right direction. And the variety of the skills should make for some interesting builds. I even have a few ideas already rattling around.
  • Hati
    Hati
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    Masel wrote: »
    Agis wrote: »
    Anyone else think necro might be a little overtuned?

    Some examples:
    Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
    Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
    A BoL and a purge.
    Good ultimate gain.
    On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.

    Battlegrounds are going to be interesting.

    We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.

    And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.

    That helps a lot, i got a little scared of the size flesh got, but, i will belive in you
    The one who hates.

  • usmcjdking
    usmcjdking
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    Stamina Templar sitting here on life support with like 3 usable passives. Then ZOS GIVES A FREE PURGE THAT GIVES RESOURCES TO NECRO.

    Lol. Stamplar is completely invalidated.
    0331
    0602
  • Defilted
    Defilted
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    No one has even seen this in action yet on the test server and we are already speculating that the necro is OP. Can we wait until we see what the PTS looks like. There is going to be adjustments to these skills before the PTS and after the PTS. Then we will get to see the final result and how effective the Necro really is in PVP.

    Another thought being that this is the most recent class ESO has created and they have all the experience of class creation up to this point so I would think that the skills and the morphs will reflect this. I think this is why the Warden was so tuned as they had all the feedback from all the other classes to go off of.

    Until we see it in action in the hands of a skilled PVPer I don't think we are going to know for sure. the counter to this would be seeing it in the hands of a average PVPer and how effective it is then. The average far out numbers the peak skilled PVPer.



    Spelling
    Edited by Defilted on March 28, 2019 3:42PM
    XBOX NA
    XBOX Series X

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  • jaws343
    jaws343
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    Just thinking about this a bit more. The Bone Tyrant ult has potential to be incredibly strong. Run it with Plague Doctor and Harbringer. You could hit 80k+ health and deal a ton of damage with the Bone Tyrant morph and the Harbringer damage.
  • technohic
    technohic
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    efster wrote: »
    NB tanks: Please ZoS can we get a hard-CC morph of Fear, since fear can also freeze and not just send enemies fleeing
    ZOS: Yeah that sounds good we'll put it on the necromancer :trollface:

    This was essentially Warden to templars and DKs. I suspect necro to get things sorc and NB have asked for
  • NordSwordnBoard
    NordSwordnBoard
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    The enemy corpses thing is intriguing - will it change how often people hang around dead on the ground in Cyrodiil? 28m range, 10m radius rezz is going to impact things in so many ways.

    Changing up combat in Cyrodiil is welcome. Skeptical? Yes. Negative? No.
    Fear is the Mindkiller
  • Narvuntien
    Narvuntien
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    I think the reliance on summons and difficulty in controlling your corpse output will make them weaker than they appear on paper.

    I don't think they provide a lot of burst which is important in PVP but they seem like they could be very hard to kill.
  • majulook
    majulook
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    HMM.... Skills overpowered to sell chapter and get players to use the new class, only to be nerfd to below what they should have been to start with.
    Si vis pacem, para bellum
  • Mojmir
    Mojmir
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    Masel wrote: »
    Agis wrote: »
    Anyone else think necro might be a little overtuned?

    Some examples:
    Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
    Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
    A BoL and a purge.
    Good ultimate gain.
    On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.

    Battlegrounds are going to be interesting.

    We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.

    And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.

    Heres the issue, PTS server(lag and all) will be the real judge. Did you play against devs or other players? Hows. The rotations? Thanks for the videos/reading btw
  • WhyMustItBe
    WhyMustItBe
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    If it is anything like Warden it will look OP until a couple weeks after release, once everyone looking to pay to win has pre-ordered. Then they will promptly nerf them, to be the weakest damage class for the next 2 years.

    Even now magicka warden is about the weakest DPS option you could go with, though by less than before.
  • ezio45
    ezio45
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    Some abilities seem very overpowered, the whole class in general though also feels very inconsistent. Alot of this is tied to the corps thing but there are alot of situations where corpses are going to be an issue. Ya you can create them but it just feels like your not going to have enough of them.

    Idk still looking things over

    the tanking and healing ult seems pretty overpowered.
  • iiYuki
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    Mojmir wrote: »
    other classes just became 2nd class citizens,better be some buffs for them in release.


    Buffs? What are those, we're going to wait a month or two then nerf Necromancer through the ground!
    - ZO$, Probably.
    Edited by iiYuki on March 28, 2019 4:00PM
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Peekachu99
    Peekachu99
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    They have no shield and less mitigation than most classes. Average sustain. But better healing. It balances out.
  • Peekachu99
    Peekachu99
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    Also, maybe stall on the pitchforks and torches since we should all be aware of how Warden looked “at first glance”, then how they turned out to be.
  • StormeReigns
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    Peekachu99 wrote: »
    They have no shield and less mitigation than most classes. Average sustain. But better healing. It balances out.

    As well most damage and heals look just about / below average. Hard to tell unless someone makes a detail video deLing dps and heals with and with out corpses.

    So pretty much Necro out in the open and no corpses to fuel him? GG EZ. Necro hanging out near a pile of bodies? Probably best to avoid without a friend.
    Edited by StormeReigns on March 28, 2019 4:07PM
  • Iskiab
    Iskiab
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    I don’t understand how the corpse thing works so it’s hard to say. Plus limited bar space will be an issue.

    Looks like a solid stamina choice.

    I can see it ending ball groups. Those ultimates look designed to be able to destroy clustered players.
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  • RebornV3x
    RebornV3x
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    Why do i feel like this is going to make Sorcercer useless in group play if Necro is getting nice buffs and debuffs
    I guess I just have to see for myself theres only so much to speculate from watching a video especally this far out from release.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • DisgracefulMind
    DisgracefulMind
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    Gnozo wrote: »
    "Ruinous Scythe: Enemies damaged by you receive 2000 heal absorption for 2 seconds, negating healing they receive. New effect: Converts to a stamina ability and prevents healing done to your target. (2524 Stamina)"

    Spammable heal absorbtion

    Prepare to never heal again

    I'm pretty upset that stamina necro will get major defile and heal absorption. It's a bit much seeing as how stamina is already busted....lol
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Rikumaru
    Rikumaru
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    My only concerns is the res ulti, 50% AOE snares and the heal absorption. The rest of the kit seems fine.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Facefister
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    "muh PvP balance"

    Fudge off, we get a fun class and you already want to streamline it into your accident of a gamemode.
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