Anyone else think necro might be a little overtuned?
Some examples:
Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
A BoL and a purge.
Good ultimate gain.
On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.
Battlegrounds are going to be interesting.
Anyone else think necro might be a little overtuned?
Some examples:
Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
A BoL and a purge.
Good ultimate gain.
On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.
Battlegrounds are going to be interesting.
We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.
And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.
NordSwordnBoard wrote: »
Anyone else think necro might be a little overtuned?
Some examples:
Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
A BoL and a purge.
Good ultimate gain.
On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.
Battlegrounds are going to be interesting.
We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.
And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.
tinythinker wrote: »
Anyone else think necro might be a little overtuned?
Some examples:
Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
A BoL and a purge.
Good ultimate gain.
On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.
Battlegrounds are going to be interesting.
We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.
And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.
Anyone else think necro might be a little overtuned?
Some examples:
Flesh Colossus: A cheap 150 ult cost and aoe major vulnerability, also the frost cc on top. Imagine if sorc atro was this useful.
Boneyard: a frost aoe skill (cc) that applies both major fracture and breach. Can subassault even compete?
A BoL and a purge.
Good ultimate gain.
On top of this they have a free heal that grants major protection/ultimate and an armor buff that pulls automatically.
Battlegrounds are going to be interesting.
We played bgs with necros on dev server and it was totally fine. The colossus is well-telegraphed, delayed and easily avoidable. Without a hard cc on you you have quite an easy time getting out of it.
And since I can't tell you more, I'll have to bite my tongue on that and hope you can believe me.
other classes just became 2nd class citizens,better be some buffs for them in release.
Peekachu99 wrote: »They have no shield and less mitigation than most classes. Average sustain. But better healing. It balances out.
"Ruinous Scythe: Enemies damaged by you receive 2000 heal absorption for 2 seconds, negating healing they receive. New effect: Converts to a stamina ability and prevents healing done to your target. (2524 Stamina)"
Spammable heal absorbtion
Prepare to never heal again