So....they removed the summon skeletal dragon spell from necromancer

Noxavian
Noxavian
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And replaced it for one that summons a big flesh colossus. Is anyone else upset by this? I really wanted to be able to summon a bone dragon, not some big pile of flesh with arms....
  • Ogou
    Ogou
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    The dragon was probably too big and annoying.
  • Edaphon
    Edaphon
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    I like that it's a big pile of flesh with arms.

    Seems like they learned from their warden mistakes and didn't tie the skills too closely to the chapter.
  • Saelent
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    While the dragon would have been cool, I think the Flesh Colossus makes more sense. People have been arguing against Necros for years from a lore stand point, the dragon would only make that come back.
    I think they’ve done the colossus well too.
  • Turelus
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    The dragon would have looked amazing, but I don't think it fit the general theme, as why would every Necromancer know how to summon a bone dragon?
    @Turelus - EU PC Megaserver
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  • Noxavian
    Noxavian
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    Edaphon wrote: »
    I like that it's a big pile of flesh with arms.

    Seems like they learned from their warden mistakes and didn't tie the skills too closely to the chapter.

    But we literally know that necromancers like to conjure skeletal dragons if able, there was a whole dungeon chapter about it.
  • Noxavian
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    Turelus wrote: »
    The dragon would have looked amazing, but I don't think it fit the general theme, as why would every Necromancer know how to summon a bone dragon?

    Take into consideration that the game is viewed as a single player experience by the NPCs, so all other "players" don't really get taken into account from lore perspective.

    I feel like the skeletal dragon would of been a good throw back to Dragon Bones and to the new expansion.
  • Noxavian
    Noxavian
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    Edaphon wrote: »
    I like that it's a big pile of flesh with arms.

    Seems like they learned from their warden mistakes and didn't tie the skills too closely to the chapter.
    Saelent wrote: »
    While the dragon would have been cool, I think the Flesh Colossus makes more sense. People have been arguing against Necros for years from a lore stand point, the dragon would only make that come back.
    I think they’ve done the colossus well too.

    How would the dragon make that come back?

    Dragons were released into the world and its been set up already that powerful necromancers can raise undead dragons, as seen in Dragon Bones.

  • theyancey
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    Turelus wrote: »
    The dragon would have looked amazing, but I don't think it fit the general theme, as why would every Necromancer know how to summon a bone dragon?

    This illustrates the point that certain skills and abilities like this should require having certain attributes and accomplishing various complex quests. Sadly given ZOS' drive towards homogenization and "balance" seemingly every class, race, ability, and action will be the same at its core, just with widely different skins. What's next, having overland mobs be the same only with different looks? Oh, wait . . .
  • DreadDaedroth
    DreadDaedroth
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    It's such a shame they removed it. It'd been way more original and better looking.
    Now it just looks like sorcerer ultimate, just meat instead of rocks. :'(
    Why couldn't they keep the original concept?
  • Danikat
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    [conspiracy]
    Maybe they're finally listening to all the requests for more skins for summoned pets, like the grey warden bear, and they're going to make the flesh colossus the base summon and sell a bone dragon skin for it in the crown store.
    [/conspiracy]

    Seriously though it's probably because the bone dragon kept clipping or getting stuck in dungeons and things and they decided it was easier to change the unreleased skill than re-work all the maps to allow bigger models to fit.

    It is a shame though, I'd like my necromancer to be able to summon a bone dragon. (Even knowing it's not an actual dragon skeleton but a construct made from many kinds of bones.)
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  • mairwen85
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    theyancey wrote: »
    Turelus wrote: »
    The dragon would have looked amazing, but I don't think it fit the general theme, as why would every Necromancer know how to summon a bone dragon?

    This illustrates the point that certain skills and abilities like this should require having certain attributes and accomplishing various complex quests. Sadly given ZOS' drive towards homogenization and "balance" seemingly every class, race, ability, and action will be the same at its core, just with widely different skins. What's next, having overland mobs be the same only with different looks? Oh, wait . . .

    Unfortunately that drive stems from players calling for nerfs...
  • Michaelkeir
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    I'd rather have a flesh atronach than a bone dragon. Flesh atronachs fit necromancers better in my opinion. Just look at the necromancer npc enemies. Most summon either a bone or flesh atronach. I'd rather the flesh atronach be able to walk around an attack but what we get will have to do I guess.
  • ProfessorKittyhawk
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    Flesh atronach makes more sense to me. It's a call back to the main quest where we cobble together and summon a flesh atronach. And more than that it makes more sense logically. Most enemies in the game have some amount of flesh on them. Being able to use your necromantic abilities to summon a flesh atronach from the flesh of your fallen enemies makes more sense than being able to summon a skeletal dragon seemingly from out of nowhere, in places a dragon may not have been.

    But yeah, it is still a little disappointing they removed the skeletal dragon. But I've always thought flesh ayronachs were... oddly cute. That noise they make. Idk what it is, but I dig em. Still would have been cool to summon a dragon to breath undead fire ok my enemies though. Oh well.
  • TheShadowScout
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    Turelus wrote: »
    The dragon would have looked amazing...
    ...and who knows, maybe someday they will sell it as "Ability skin" like a certain bear option?
  • Tyrobag
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    YAY!!!! This is exactly what I wanted!! :smiley:

    The bone dragon thing felt weird, and it really felt like they were about to make the same mistake they did with warden (styling a class after the zone it was released with). I was also very disappointed that there was no summon flesh atronach/colossus spell so this kills (and reanimates) two birds with one stone!
  • Tasear
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    I'd rather have a flesh atronach than a bone dragon. Flesh atronachs fit necromancers better in my opinion. Just look at the necromancer npc enemies. Most summon either a bone or flesh atronach. I'd rather the flesh atronach be able to walk around an attack but what we get will have to do I guess.

    Lore wise just makes more sense then lots of dragons.
  • Varana
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    The lesson from Dragon Bones:
    Not "powerful necromancers can summon undead dragons".
    Rather, "one specific necromancer dedicated a huge amount of effort in tracking down one particular dead dragon and raising it". BTW, you stumble into him just as he's about to do it for the very first time.
    So no, raising undead dragons on a whim is not something your run-of-the mill necromancer should be able to do. And even the more powerful ones, except if you dedicated your life to it. No time to farm vHRC, though, better decipher dusty old books during your playtime.
  • TheTwistedRune
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    The majority of the skill-line seems to be bone and skeletal based, so on that basis I personally think the flesh colossus does not fit in well with the theme.


    Edited by TheTwistedRune on March 28, 2019 3:08PM
  • ArchangelIsraphel
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    The bone dragon was far more pleasing, and the bone theme was way more fun. Really dislike the flesh colossus because it's not distinctive at all

    And given that it's a necromancer, really you'd think they could simply assemble a creature that resembles a dragon from various bones of different species without much effort. All it takes is a bit of imagination, cobbling together a creature out of bones rather than flesh. Same concept as the colossus, really, but more pleasing to the eye.
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  • MissBizz
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    Ogou wrote: »
    The dragon was probably too big and annoying.

    The flesh dude is HUGE
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  • majulook
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    IMHO Flesh Colossus is better
    Si vis pacem, para bellum
  • Ogou
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    MissBizz wrote: »
    Ogou wrote: »
    The dragon was probably too big and annoying.

    The flesh dude is HUGE

    I heard. How big is he in comparison to the abomination from ICP?

    To my original point, I was thinking that the dragon model would probably take more ground space (being on all four, and having a tail) than the meat dude.
  • iiYuki
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    TBH it makes more sense. Orryn the Black a powerful necromancer himself had an entire cult working on resurrecting ONE dragon, how is it we can resurrect one out of nowhere with no effort.
    Edited by iiYuki on March 28, 2019 6:42PM
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  • ZonasArch
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    Só... You're upset because yo lost something that you've never had to begin with...? How does that even work?! You created expectations on your own, bud. So sorry, but they do warn everyone every time... This is early developments and things can change.

    Being upset for it is a bit much.
  • Chufu
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    No no the flesh colossus is definetely better than the bone dragon could ever have been.

    I can't wait to do a mess in my raids with it and annoy people even more than with the trees of the warden. <3<3<3

    D2wHP_EW0AE0NNE.jpg:large
  • Kulvar
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    ZonasArch wrote: »
    Só... You're upset because yo lost something that you've never had to begin with...? How does that even work?! You created expectations on your own, bud. So sorry, but they do warn everyone every time... This is early developments and things can change.

    Being upset for it is a bit much.

    A bone dragon sound a thousand times cooler than a flesh colossus.
    Coward Argonian scholar of the Ebonheart Pact
  • Noxavian
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    ZonasArch wrote: »
    Só... You're upset because yo lost something that you've never had to begin with...? How does that even work?! You created expectations on your own, bud. So sorry, but they do warn everyone every time... This is early developments and things can change.

    Being upset for it is a bit much.

    Dont really see your logic, but hey, to each their own.

    Yeah, I'm upset/disappointed lol. As you would be if say, for example, x was coming out and there was this one aspect to x you really liked. But they changed the part of x you really liked before release.

    I mean, unless you're just one of those people that doesn't get hyped for anything ever then I'd say its reasonable for those that were looking forward to this skill to be displeased with the change.
  • Noxavian
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    iiYuki wrote: »
    TBH it makes more sense. Orryn the Black a powerful necromancer himself had an entire cult working on resurrecting ONE dragon, how is it we can resurrect one out of nowhere with no effort. Plus its already annoying enough having twilight's flapping around in your face but a giant dragon would be worse especially in tight dungeons or PvP.

    And huge fat giant pile of flesh won't be more annoying in tight spaces/dungeons how, exactly?

    And I dunno, how is it we can do half the things we do as players that normal npcs cant do? I just think the whole "its lore breaking" excuse and all of that doesn't really fit considering half the stuff we can do as players.
  • Noxavian
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    Kulvar wrote: »
    ZonasArch wrote: »
    Só... You're upset because yo lost something that you've never had to begin with...? How does that even work?! You created expectations on your own, bud. So sorry, but they do warn everyone every time... This is early developments and things can change.

    Being upset for it is a bit much.

    A bone dragon sound a thousand times cooler than a flesh colossus.

    see this man gets it!
  • DreadDaedroth
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    The skeleton dragon non combatant pet it's a construct , same way i the necromancer could conjure bones and merge and shape them in the twisted form of a dreadful skeleton to instill terror in his enemies.
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