Yeah overland is easy for good reason. another craglorn zone would be nice though. soloing there as a well fitted character's a bit more fun especially the group delves. and as a non well fitted one you can team with a friend or 2.
I look at it this way. My character has defeated or thwarted a multitude of deities and semi-deities. I should be able to glance at a herd of skeevers and have them drop over dead. That is how I justify the easy battles.
Would be fun to be able to toggle up the difficulty though.
The problem being I don't think it is feasible outside of solo instances to scale difficulty by tweaking the evil doers you encounter.
Maybe they could introduce a tainted food your character could munch on that would greatly reduce his/her abilities? Give a couple of choices for tainted food so we could choose how messed up we want to be.
Now an argument could be made for "just do it naked", or "reset your CP and attri points", and in practice I imagine this would make combat last longer.
But if i'm expected to artificially weaken my character, and the testing I've put in to make it as strong as it is gone, all to make enemies "stronger", then that defeats the point for me.
All i'm looking for, is actual challenge when questing, from a combat perspective, without having to change the character I've spent so much time building.
Yeah overland is easy for good reason. another craglorn zone would be nice though. soloing there as a well fitted character's a bit more fun especially the group delves. and as a non well fitted one you can team with a friend or 2.
Craglorn wasn't popular for majority of eso players cause we are loners. Just making them have more health harder didn't help. What overland needs in better fighting mobs in a sense of AI and mechs.
I look at it this way. My character has defeated or thwarted a multitude of deities and semi-deities. I should be able to glance at a herd of skeevers and have them drop over dead. That is how I justify the easy battles.
Would be fun to be able to toggle up the difficulty though.
The problem being I don't think it is feasible outside of solo instances to scale difficulty by tweaking the evil doers you encounter.
Maybe they could introduce a tainted food your character could munch on that would greatly reduce his/her abilities? Give a couple of choices for tainted food so we could choose how messed up we want to be.
I personally think people just want more engagement in fights. Doesn't necessarily have to be harder but feel more fun.
You know what only thing endgame players can agree on? Questing is boring. The fights are very static.
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I'm not sure how you can accomplish more engaging without making them somehow more difficult. They simply don't last long enough to be interesting. Sometimes just for fun I throw one AoE on a mob and see if it will burn them down. Other than that overland encounters are just something I do hoping for that first ever Aetheric Cipher. A lot of assorted creatures have died in my quest for that particular item. The Ogre Toe Ring has also eluded me as I venture across the land. I'm going to keep killing things either way but would be nice if something other than the overland bosses kicked me around a little.
Yeah overland is easy for good reason. another craglorn zone would be nice though. soloing there as a well fitted character's a bit more fun especially the group delves. and as a non well fitted one you can team with a friend or 2.
Hey guys,
For those of you who know me, you'll find this very strange to hear, but here it is none the less.
I'm a fan of questing in the new content; not vet dungeon quests, or trial quests because to me anyone who is doing that content at a high level, isn't interested in what the constructs are up to.
No i'm talking about your standard zone quests and story lines.
I really enjoy the lore and the dialogue (to an extent).
However my problem comes when I need to go somewhere, or do something in which the quest design puts enemies in front of me to break up the mass amount of dialogue and information thrown at me.
Now I appreciate this and it makes sense as to why it's done and I love the combat system.
HOWEVER
That combat system lasts about 2 seconds per enemy and I don't see my health bar budge.
What i'm looking for is some form of instanced "difficulty modifier" in order to make that break between dialogue A) be long enough for a break, and B ) allow me to actually see the mechanics of enemies and enjoy the character I've built in all of it's DPS and survival glory.
Now an argument could be made for "just do it naked", or "reset your CP and attri points", and in practice I imagine this would make combat last longer.
But if i'm expected to artificially weaken my character, and the testing I've put in to make it as strong as it is gone, all to make enemies "stronger", then that defeats the point for me.
All i'm looking for, is actual challenge when questing, from a combat perspective, without having to change the character I've spent so much time building.
Now whether this means that my characters resources and damage are scaled down to make enemies "stronger" or whether enemies themselves are made healthier and stronger, is up to the devs ofc.
But all i'm asking for, is to enjoy all the features of the game (sets, CP, attri points, etc), but also not one shotting every enemy with a crit crystal frags.
Hopefully I've put across what I'm looking for clearly and would be interested to hear others thoughts on this and possibly ZOS reps.
Peace,
~Dodge
Yeah overland is easy for good reason. another craglorn zone would be nice though. soloing there as a well fitted character's a bit more fun especially the group delves. and as a non well fitted one you can team with a friend or 2.
Craglorn wasn't popular for majority of eso players cause we are loners. Just making them have more health harder didn't help. What overland needs in better fighting mobs in a sense of AI and mechs.
Yeah mechanics would definitely be better. ESO could take a page out of some other MMOs as far as mob mechanics go.
Yeah overland is easy for good reason. another craglorn zone would be nice though. soloing there as a well fitted character's a bit more fun especially the group delves. and as a non well fitted one you can team with a friend or 2.
Craglorn wasn't popular for majority of eso players cause we are loners. Just making them have more health harder didn't help. What overland needs in better fighting mobs in a sense of AI and mechs.