In my opinion...nothing. Has the most lag, clunkiest combat and worst performance.https://youtu.be/EDrlREyskqY
Secret world still far worse. Yes ESO does have plenty of issues, but it could always be worse.
It really didn't. All their dumbing down of the weapons and skill tag system did was limit weapon/skill customization outside of DPS classes. And their outright refusal to re-enable tab targeting, for a game with encounters designed for tab targeting, made target management insufferable. It was the worst game I've ever tanked in.starkerealm wrote: »Oh god, TSW... *vomits blood*
If anyone's watching, Secret World Legends did manage to elevate the combat in that game to almost playable.
A dynamic combat system which is challenging but fun to use. Voice acting. Well-scripted stories.
Interesting trial/dungeon mechanics, albeit hit and miss. At least they hit more often than they miss for me.
There is also a huge variety of choices available to any player. Like Taesar said there is parts of the game he'd never play but that just makes it feel better.
Waffennacht wrote: »Things in ESO I took for granted before playing Anthem. (Even in the beginning)
Content - ESO ad months worth, now I can't even fathom how long it would take to do all quests beginning to end.
Community - populace and visual confirmation of other players
Chat - people have and use all chat methods
Viable Variety - even with meta sets etc, it's not nearly as uniform as other games
PvP - it's an option most don't have
Fundamentally sound - putting on a level 1 staff doesn't suddenly grant you 55k dps. Damage numbers actually matter.
Load screens - at least in ESO you feel there's enough content to justify one
Variety of enemies and spawn locals - you have more than 6 enemies that aren't just reskins of 2
Combat
I can't stand the tired, old cooldown driven combat of most MMOs. So ESO is a big improvement but not perfect. Animation cancelling and synergies (press x is banal) are disappointing but bearable.
Visual Style
I don't love everything in this department - eg. the hideous Telvanni tumor towers and Summerset's generic fantasy human architecture and clothing - but there are lots of clothing sets I do love and its architecture is generally at least decent.
True to the single player games, its style is more realistic and immersive than other games which tend to be cartoony or too flashy and intricate tailored for Asian audiences. Which ESO does a bit but not too much, eg. contrast the base game's dunmer styles with Morrowind's.
The outfit system is great in design, but priced to exclude. This is a massive shame IMO. ESO would be much more enjoyable to me if like other games, you had multiple outfit slots to start with and additional ones weren't outrageously expensive and only for a single character.
Story and Culture
Each zone feels like it has its own culture and the visuals and the stories generally do a great job of expressing that. It makes the solo content feel very immersive.Much much less grind
Getting to 50 is pretty quick and easy but then there's half a year plus of horse feeding and trait research. Not to mention things like motifs, should you actually want to do achievements on multiple characters.
That's one of the major turn offs associated with necromancer for me.
CrimsonGTX wrote: »Story telling and the ability of solo play are the strengths of the game to me. Combat isn't bad at all but I prefer BDO along with it's graphics. The only thing that hurts ESO is the pve scaling once over 600+ CP and the lack of in-game rewards, so questing at high CP is way too easy and meaningless.