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What does eso do better or right over other games?

Tasear
Tasear
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What is it you find works just right for you.

For me it's the sense or wonder and immersion. I feel like there's parts of game I will never participate in but fact that exists makes world feel Fuller then other games. So guess they do open world the best?
  • StormeReigns
    StormeReigns
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    The scale of everything, and that there is something going on everywhere, instead of just at localized key points and cities.
  • Mojmir
    Mojmir
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    Ignorance
  • Lyserus
    Lyserus
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    Lore - No need for explanation

    Big Community - Comes with MMO and megaserver, you can interact with many other real ppl

    Saved progress - Unlike those survival games, doesn't require you to log in every days to make sure your buildings are not gone due to raid or worse: decon timer

    Option to play free - If I ever decided to drop the game for a long time, I can stop my sub and still able to come back when I want to without paying monthly sub fee
  • Neoauspex
    Neoauspex
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    Lots of choices
  • Zacuel
    Zacuel
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    I can't quite put my finger on it... ESO is just my home as far as gaming goes. I may take off here and there but I always make my way back.
  • jainiadral
    jainiadral
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    Questing, storytelling, immersion. I'm heading up on my anniversary here in a few days. I've never played an MMORPG this long.
  • Tonturri
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    Scale: Take NWO for example. I love the game and the lore, but playing it feels so CRAMPED and limiting. ESO on the other hand does not. I can wander around and actually feel like I'm exploring.

    Crafting: Love that it is actually useful and profitable to get into, unlike...well, nearly every other game where you use it a little and then never see it again.

    Cosmetic options and their...coherence?: I love how ESO does its motifs and armor sets. It gives things more of an organized feel. Having outfit presets is nice as well, and the dye channels are pretty reasonable most of the time. It's not quite as good as GW2, but better than the rest. Furthermore, hip-flaps aside, the armor feels like ARMOR, as opposed to most other fantasy games where I wonder if my character will suffer shoulder problems for the rest of their (probably very short) life...

    The resource system: Obviously still needs a TON of work, but this is the first time I've played a game that doesn't rely on cooldowns for balancing. It's very refreshing and starkly contrasts GW2's (my other main game) 'spam'.

    Addons: SWTOR and GW2 have utter garbage addon support. Addons are important. WoW still does it the best (I'm a roleplayer and ESO doesn't quite have the support for more RP oriented addons - or maybe it does and no one has made 'em yet? Either way).

    Build variety when not playing the meta: A WoW fire mage is essentially just like every other fire mage. GW2 thieves have more options than WoW fire mages, but ESO has more options than them all combined.

    And lastly...ESO has amazing loading screen art :3 Which makes it much easier when I'm forced to spend much of my time in game staring at them... /slight salt.



  • hakan
    hakan
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    Much much less grind, always relevant and flavourful gears/items, quests, lore, graphics, combat.

    Now..if some cosmetics were priced and designed better ( most of them just reskin) and game's general performance was better, i would say it is perfect.
  • Strider__Roshin
    Strider__Roshin
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    Character customization.
  • therift
    therift
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    There are other MMOs? Why?
  • Nerouyn
    Nerouyn
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    Combat

    I can't stand the tired, old cooldown driven combat of most MMOs. So ESO is a big improvement but not perfect. Animation cancelling and synergies (press x is banal) are disappointing but bearable.

    Visual Style

    I don't love everything in this department - eg. the hideous Telvanni tumor towers and Summerset's generic fantasy human architecture and clothing - but there are lots of clothing sets I do love and its architecture is generally at least decent.

    True to the single player games, its style is more realistic and immersive than other games which tend to be cartoony or too flashy and intricate tailored for Asian audiences. Which ESO does a bit but not too much, eg. contrast the base game's dunmer styles with Morrowind's.

    The outfit system is great in design, but priced to exclude. This is a massive shame IMO. ESO would be much more enjoyable to me if like other games, you had multiple outfit slots to start with and additional ones weren't outrageously expensive and only for a single character.

    Story and Culture

    Each zone feels like it has its own culture and the visuals and the stories generally do a great job of expressing that. It makes the solo content feel very immersive.
    hakan wrote: »
    Much much less grind

    Getting to 50 is pretty quick and easy but then there's half a year plus of horse feeding and trait research. Not to mention things like motifs, should you actually want to do achievements on multiple characters.

    That's one of the major turn offs associated with necromancer for me.
    Edited by Nerouyn on March 23, 2019 11:20PM
  • dazee
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    Account bound gear, guaranteed dungeon drops, outfit customization (I've seen better but compared to most MMOs eso's is very good) and Free builds- (sort of theres still huge issues causing the meta to be far too effective compared to off meta builds)
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Tasear
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    Nerouyn wrote: »
    Combat

    I can't stand the tired, old cooldown driven combat of most MMOs. So ESO is a big improvement but not perfect. Animation cancelling and synergies (press x is banal) are disappointing but bearable.

    Visual Style

    I don't love everything in this department - eg. the hideous Telvanni tumor towers and Summerset's generic fantasy human architecture and clothing - but there are lots of clothing sets I do love and its architecture is generally at least decent.

    True to the single player games, its style is more realistic and immersive than other games which tend to be cartoony or too flashy and intricate tailored for Asian audiences. Which ESO does a bit but not too much, eg. contrast the base game's dunmer styles with Morrowind's.

    The outfit system is great in design, but priced to exclude. This is a massive shame IMO. ESO would be much more enjoyable to me if like other games, you had multiple outfit slots to start with and additional ones weren't outrageously expensive and only for a single character.

    Story and Culture

    Each zone feels like it has its own culture and the visuals and the stories generally do a great job of expressing that. It makes the solo content feel very immersive.
    hakan wrote: »
    Much much less grind

    Getting to 50 is pretty quick and easy but then there's half a year plus of horse feeding and trait research. Not to mention things like motifs, should you actually want to do achievements on multiple characters.

    That's one of the major turn offs associated with necromancer for me.

    Still do you feel it's necessary?
  • Facefister
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    Other games(MMOs) are just worse.
  • Alucardo
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    Over the years they have been it extremely easy to put a build together and level a new character (with the exception of some skill lines like Undaunted, Mages and Psijic).
    It's quite easy to jump in and just start playing, and that's great. Transmute stones were the icing on the cake. No more farming the same dungeon hundreds of times for that perfect trait.
  • Jameliel
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    In my opinion...nothing. Has the most lag, clunkiest combat and worst performance.
  • Tasear
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    Jameliel wrote: »
    In my opinion...nothing. Has the most lag, clunkiest combat and worst performance.

    How is combat clucky for you compared to other games?
  • StormeReigns
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    Jameliel wrote: »
    In my opinion...nothing. Has the most lag, clunkiest combat and worst performance.

    https://youtu.be/EDrlREyskqY
    Secret world still far worse. Yes ESO does have plenty of issues, but it could always be worse.
  • Browiseth
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    hm.

    I think one thing I've come to value since returning to the game is how much choice you now have in what content you do. We aren't restricted to the main story and base game zones anymore. You can level your character through grinding dailies, battlegrounds, Cyrodiil, DLC zones, Dolmens, dungeons...

    And basically all of it will be profitable. Maybe this is a thing all mmos/mmo lites do now, but it's something i noticed on returning to the game a month or two back. It does feel like there's a very real element of choice in what content you do as you progress, which is something that just wasn't there back when I originally leveled most of my characters.

    besides that though everything is awful
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Jeremy
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    Tasear wrote: »
    What is it you find works just right for you.

    For me it's the sense or wonder and immersion. I feel like there's parts of game I will never participate in but fact that exists makes world feel Fuller then other games. So guess they do open world the best?

    Variety of content is probably what I would describe as this game's strength. Its combat systems are well done too. Though I would prefer more interesting choices when creating your build. But in the modern context it succeeds well at that as well.
    Edited by Jeremy on March 25, 2019 10:55PM
  • rumple9
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    It has the best and longest load screens
  • Wildbloom
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    One thing I love about ESO is that content stays relevant. I wish the old 16 zones had more replay ability aside from some delve and dolmen dailys and whatnot, but every piece of content they'd put out after launch has some replay ability. Wrothgar has chests and world bosses to farm for loot, thieves guild and dark brotherhood have heists and sacraments to do, the expansions always seem packed with people doing all of the dailys and whatnot...everything has some bits and pieces of content to farm if you decide to chase it.

    I'm an achievement hunter, and I try to milk the game of all of it's content to get as many achieves as I can! Of course that means chasing motifs and doing all of the dailys I can muster, ontop of farming for gold, housing...and I don't even do dungeons right now. I should, but I don't. because that's a ton of achievement points to get.

    Anyway, WoW kills its new content as soon as they release something new, leaving players with only a few activities to do. I hope you like dungeons, raids, and pvp, because that's all WoW has right now! GW2 has the same content plan as ESO, being that everything is your level, but I feel like a lot of what they add doesn't stay relevant. That, and they've removed a TON of achievements from the game that makes me mad, since if you miss out on them you can never get them again, meaning your total will be lower forever. That irks me.

    So, for me the achievement hunter, ESO has tons and tons to do, be it stepping into Vet dungeons hardcore-like, PvPing, ontop of the huge amount of daily content that they keep pumping out makes ESO the obvious choice for best mmo out right now. It's only a shame that much of the mmo community looks at it and scoffs since its not a "multiplayer skyrim", ontop of its bad launch. The game keeps getting way, way better (Zone guide, trade guild changes) if you ignore the lag problem pvp has. Which, uh, is hard as heck to do if you dip into Cyrodil at all..
    "Hello, Skellington Pal! How are you today? Bone dry, you say? I’d offer you a glass of water, but it’d all fall through! I need more coffee."


    ZOS_GinaBruno, patch 5.0.1 PTS patch notes, 4/22/2019
  • Alucardo
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    Jameliel wrote: »
    In my opinion...nothing. Has the most lag, clunkiest combat and worst performance.

    It arguably has the best combat system in any MMO, but unfortunately because of the performance it does make it feel clunky. Still, this isn't the fault of the combat at all.
  • MLGProPlayer
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    Quests: It's the only MMO on the market with proper side quests.

    The combat is also decent (the only other western MMO with some form of action combat is GW2). Korean MMOs tend to do combat better and have better graphics, but the games are beyond awful otherwise.

    Lack of grind is also nice. The only other MMO with minimal grind is GW2.
    Edited by MLGProPlayer on March 25, 2019 11:47PM
  • max_only
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    Tamriel.

    The stories, the conflict, the cultures, the gods, everything about Tamriel. No other mmo has Tamriel.

    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • MLGProPlayer
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    SkerKro wrote: »
    The scale of everything, and that there is something going on everywhere, instead of just at localized key points and cities.

    ESO zones are on a very small scale. Cities are tiny, and you can run across an entire zone in a few minutes. The small scale is one of my biggest gripes with the game, but that's an engine limitation.
    Edited by MLGProPlayer on March 25, 2019 11:48PM
  • Jaraal
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    Best housing system available makes it occasionally possible to overlook arrogant and dismissive developers, but then trying to fight and quest and steal brings one back to earth with a quickness.
  • Waffennacht
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    Things in ESO I took for granted before playing Anthem. (Even in the beginning)

    Content - ESO ad months worth, now I can't even fathom how long it would take to do all quests beginning to end.
    Community - populace and visual confirmation of other players
    Chat - people have and use all chat methods
    Viable Variety - even with meta sets etc, it's not nearly as uniform as other games
    PvP - it's an option most don't have
    Fundamentally sound - putting on a level 1 staff doesn't suddenly grant you 55k dps. Damage numbers actually matter.
    Load screens - at least in ESO you feel there's enough content to justify one
    Variety of enemies and spawn locals - you have more than 6 enemies that aren't just reskins of 2
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • MattT1988
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    Probably a lot but for me it’s impossible for me to see any good in what they do as long as they continue to mistreat Oceanic players and ignore the problems that they face.
    Edited by MattT1988 on March 26, 2019 12:56AM
  • russelmmendoza
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    Played ff and tes rpg only.
    Ffo is utter garbage. Played ff 1-10.
    Teso is absolute heaven. Only played oblivion and skyrim.
    For me tes beats the living shiitt out of ff.
    So, teso beats ffo, for me.
    Just my fov.
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