corpseblade wrote: »It sounds like PvPers are trying to change the PvE experience.
Kidgangster101 wrote: »Kidgangster101 wrote: »starkerealm wrote: »I never said there was only my way to play, or that there is only 1 way to play. I said that focusing your time specifically on collecting skyshards is incredibly boring and you deserve to bored if you're doing that.
Well, that's a mistake. As a game designer you should never seek to bore your player. You may attempt to restrict what a player does by making a process more tedious, but a bored player will look for other ways to entertain themselves. At that point, the best you can hope is that they'll only be looking at websites while waiting for load screens. At worst, they will simply fire up a different game and never return. Actively punishing a player with tedious activities is behavior that should be considered very carefully.
Also worth remembering, the Skyshards grind is supposed to be even more punishing than it is in practice. We're not supposed to have maps on hand that point us to the right locations, or addons that plant the shards on our map. Now, those are acceptable, but we are supposed to wander around aimlessly, interpreting cryptic riddles, looking for the things. Some of the boredom has already been alleviated. It was supposed to be even more punishing in its original iteration.
As with a number of mechanics in the game, it reflects another era of the game's design. One that doesn't fit as well with the game that exists today.Whatever silly excuses you use to justify that behavior are on you. It especially does not mean that the game needs to be streamlined, dumbed down, made more accessible, or otherwise changed to cater to your proclivities.
Wow, you broke out the dictionary for this. It would have been nice if you'd picked some appropriate arguments.
So, let's take these in no particular order:
If the game is not accessible, that's a problem. Full stop. If you're making a game, your primary source of income is from selling that game to players. Making a game obtuse or inaccessible is an option, but it's a risky one. In the case of a game that also serves as a recurring revenue stream, an inaccessible game is a poorly design choice.
ZOS has expressed interest in making the game more accessible over the years. The guild trader system, the group finder... hell, One Tamriel stands as a monument to increased accessibility.
For ESO to thrive, it does need to be as accessible as reasonably possible. At that point, picking a random collectible and screaming, "THIS IS THE HILL I WILL DIE ON!" is a little peculiar.
Dumbing a game down is when the intricacies of the game are stripped out in the name of making the game more accessible. For example, the removal of a player inventory in Bioshock was considered "dumbing it down" from System Shock 2's system.
There is no real example of ESO being dumbed down. You might be able to point to the overhaul of the Provisioning system, or the introduction of One Tamriel as examples of this, but those didn't really dumb down the experience, they simply took pain points and dealt with them.
Which is the other term you chucked out as a pejorative: Streamlining. Streamlining is where you look at issues with a game, things that interfere with the flow of the experience, and you identify and implement ways to improve it. You deal with issues that disrupt the experience.
In point of fact, "streamlining," is improving a game. Now, I know, a lot of developers do say, "we streamlined this," as code for taking out choices or options. That can happen. If ESO chose to do away with skill points, attribute points, and skill lines entirely, then locking you to specific skills on your bar based on your equipped gear, that would streamline builds, but it would also dumb down the experience.
As mentioned above, ESO has undergone some significant streamlining. The huge example is One Tamriel. Before that, if you were in different alliances and wanted to do PvE content together, you needed to either group into the same dungeon, or make sure your characters were roughly the same level, roughly in range for the content you wanted to do, and were both the same Alliance. Now, if my friend picks up the game, I can jump over there, regardless of character, and give them a hand. That's streamlining.
Collecting Skyshards is a pain point. There's no engaging gameplay decision involved in locating or using them. Certainly not after you've found them the first time. It's simply busywork. So, within that perspective, changing that system radically would be a QoL improvement.
Also, I realize you may have missed this, but, a "proclivity" is an innate impulse. You're probably familiar with it from people referring to someone's "sexual proclivities," which is a clever(ish) way to say that someone's sexual drive is unnatural and perverse. All of this is, not exactly, relevant to a discussion on ESO, (or, at least, I dearly hope it's not applicable.)
I think pvp is boring. I have caltrops on one of my characters. I want caltrops on all of my characters, though. The alliance war skill lines need to be account wide so I can have caltrops on every new character without ever having to pvp ever again.
This needs to happen because I dont like pvp and if Zos doesn't do it they will lose money because I said so.
I don't want to level legerdemain anymore either. Maybe we should add that to the list, because I think it's boring...
Lololol be glad they nerfed the skill lines in pvp for you because it only takes 2-3 hours to get now compared to what it use to bemaybe they should bring it back up to make people have to pvp more!
There is a huge difference between the 2-3 hours it takes in battlegrounds than the 25+ hours it takes to grind skyshards/mages guild/ psijic. Just saying they already nerfed pvp skill line into the ground because pve players cried non stop about the grind.
I shouldn't have to pvp at all. It should just be account wide because I don't want to do the content associated with that reward. It's stupid and Zos isn't pandering to me enough. That pretty much means the game is going to die.
I also don't want to run the same dungeons I've already run a billion times on my other characters. It's so boring! I've memorized the dungeons already!
Undaunted needs to be account wide because I should not have to level it on every character I make.
Lolol all those things you want for free are engaging activities that can change Everytime you run them. It takes skill and keeps you on your feet with mechanics and can be easy or hard depending on your group you are with at that time.
If you run a vet dungeon through daily random you might have a templar healer for one run and some good players with you where you beat it no problem, or another time you might have a dk healer and a DPS that does nothing but spam snipe. Now with this group you struggle meaning you have to try to pin point what the problem is and communicate with your group to fix the problem.
Pvp no fight is really ever the same so you.always have to be quick on your feet and adapt depending on the situation at hand.
So now tell me what do you alter or how is gameplay any different when you run up to point A touch point A then travel to point B and touch ponlint B then go to point C and touch point C? Nothing ever changes no matter what type of too you are running making it boring and content that is not needed for someone that has already explored the map as that is what it is designed to do. After exploring 5 times I'm pretty sure you know the locations of things just saying.
starkerealm wrote: »I never said there was only my way to play, or that there is only 1 way to play. I said that focusing your time specifically on collecting skyshards is incredibly boring and you deserve to bored if you're doing that.
Well, that's a mistake. As a game designer you should never seek to bore your player. You may attempt to restrict what a player does by making a process more tedious, but a bored player will look for other ways to entertain themselves. At that point, the best you can hope is that they'll only be looking at websites while waiting for load screens. At worst, they will simply fire up a different game and never return. Actively punishing a player with tedious activities is behavior that should be considered very carefully.
Also worth remembering, the Skyshards grind is supposed to be even more punishing than it is in practice. We're not supposed to have maps on hand that point us to the right locations, or addons that plant the shards on our map. Now, those are acceptable, but we are supposed to wander around aimlessly, interpreting cryptic riddles, looking for the things. Some of the boredom has already been alleviated. It was supposed to be even more punishing in its original iteration.
As with a number of mechanics in the game, it reflects another era of the game's design. One that doesn't fit as well with the game that exists today.Whatever silly excuses you use to justify that behavior are on you. It especially does not mean that the game needs to be streamlined, dumbed down, made more accessible, or otherwise changed to cater to your proclivities.
Wow, you broke out the dictionary for this. It would have been nice if you'd picked some appropriate arguments.
So, let's take these in no particular order:
If the game is not accessible, that's a problem. Full stop. If you're making a game, your primary source of income is from selling that game to players. Making a game obtuse or inaccessible is an option, but it's a risky one. In the case of a game that also serves as a recurring revenue stream, an inaccessible game is a poorly design choice.
ZOS has expressed interest in making the game more accessible over the years. The guild trader system, the group finder... hell, One Tamriel stands as a monument to increased accessibility.
For ESO to thrive, it does need to be as accessible as reasonably possible. At that point, picking a random collectible and screaming, "THIS IS THE HILL I WILL DIE ON!" is a little peculiar.
Dumbing a game down is when the intricacies of the game are stripped out in the name of making the game more accessible. For example, the removal of a player inventory in Bioshock was considered "dumbing it down" from System Shock 2's system.
There is no real example of ESO being dumbed down. You might be able to point to the overhaul of the Provisioning system, or the introduction of One Tamriel as examples of this, but those didn't really dumb down the experience, they simply took pain points and dealt with them.
Which is the other term you chucked out as a pejorative: Streamlining. Streamlining is where you look at issues with a game, things that interfere with the flow of the experience, and you identify and implement ways to improve it. You deal with issues that disrupt the experience.
In point of fact, "streamlining," is improving a game. Now, I know, a lot of developers do say, "we streamlined this," as code for taking out choices or options. That can happen. If ESO chose to do away with skill points, attribute points, and skill lines entirely, then locking you to specific skills on your bar based on your equipped gear, that would streamline builds, but it would also dumb down the experience.
As mentioned above, ESO has undergone some significant streamlining. The huge example is One Tamriel. Before that, if you were in different alliances and wanted to do PvE content together, you needed to either group into the same dungeon, or make sure your characters were roughly the same level, roughly in range for the content you wanted to do, and were both the same Alliance. Now, if my friend picks up the game, I can jump over there, regardless of character, and give them a hand. That's streamlining.
Collecting Skyshards is a pain point. There's no engaging gameplay decision involved in locating or using them. Certainly not after you've found them the first time. It's simply busywork. So, within that perspective, changing that system radically would be a QoL improvement.
Also, I realize you may have missed this, but, a "proclivity" is an innate impulse. You're probably familiar with it from people referring to someone's "sexual proclivities," which is a clever(ish) way to say that someone's sexual drive is unnatural and perverse. All of this is, not exactly, relevant to a discussion on ESO, (or, at least, I dearly hope it's not applicable.)
I think pvp is boring. I have caltrops on one of my characters. I want caltrops on all of my characters, though. The alliance war skill lines need to be account wide so I can have caltrops on every new character without ever having to pvp ever again.
This needs to happen because I dont like pvp and if Zos doesn't do it they will lose money because I said so.
I don't want to level legerdemain anymore either. Maybe we should add that to the list, because I think it's boring...
The PVP abilities are a way to make all players try PVP. Its a way to promote their PVP content. You are actually doing something engaging to get those abilities. You try PVP for 2-3 hours, get the abilities you want while also making AP which can be converted to gold. Its easier to get the PVP abilities, there are more incentives to get them such as gold and AP events every year and the abilities are not as mandatory as other entire skill lines so your point about losing money because its a turn off for players goes out the window. This is not even remotely close to mages guild grind.
The fact that you are even comparing trying out PVP for 2 hours to get a couple of abilities that are not even mandatory for everything while also making gold to aimlessly running around reading books actively trying to avoid any engaging game mechanic for 6-7 hours shows how completely out of touch with reality you are. And thats for mages guild alone. Then you can add other stuff to the mix and end up with a 20+ hour braindead grind that promotes nothing but actually avoiding playing the game. Thats how dumb it is.
But if giving you vigor on all ur characters meant the end of torture of the stupid grind then by all means you can have it.
What??? It's more like 1000 hours!!!
That's right: 1000 HOURS just to get 2 skills from pvp! I hate pvp! I want those skills and I'm entitled to have those skills NOW because I did it on another character!
Its literally 2-3 hours by casually doing BGs.
SNSquietxXSTORM wrote: »Why hasn't this been put into the game? Specially for console players that don't have mods to show them. It makes so much sense leaving you focusing on questing and leveling for the End Game. It makes you not want to create other characters. Make it simpler guys just my thoughts.
Maybe we are the exception, but the 'grind' is part of the game, some of us just accept that for what it is and enjoy it as best we can.
Maybe, maybe not. But I don't know why anybody says no, you shouldn't have that thing you want just because I don't want you to. I already am at cp cap and have a good number of alts. But I would definitely try a lot of different builds if I had the play time available to do so and going from stam to mag or whatever just requires a huge time sink. It's great that you're willing to accept the grind, but I would rather play the game.
If a bunch of players are saying, "hey - grinding isn't fun", what's the problem with reducing it? Is "this is just how the game is - it can't be changed" really a valid argument? Of course it isn't just "what it is" - they can change anything and I've yet to see a valid argument for not making this change except for "I had to do it so you should have to too". I already did do it. It sucked. Make it stop.
That's what matters. Everything should be account wide because I dont want to do things more than once because if i have to do it more than once it becomes boring. Anyone that disagrees with me is being foolish and immature!
starkerealm wrote: »That's what matters. Everything should be account wide because I dont want to do things more than once because if i have to do it more than once it becomes boring. Anyone that disagrees with me is being foolish and immature!
But, you've posted on these forums more than once....
Also you've bathed more than once. Right? Right!?
starkerealm wrote: »Androconium wrote: »This request is an exploit...
What?
starkerealm wrote: »That's what matters. Everything should be account wide because I dont want to do things more than once because if i have to do it more than once it becomes boring. Anyone that disagrees with me is being foolish and immature!
But, you've posted on these forums more than once....
Also you've bathed more than once. Right? Right!?
What? No! You think I'm bougie or something?
You know what else is boring? Leveling. I leveled characters to 50 already. Character levels need to be account wide too. They should automatically be max level when I make them because everything before max level is pointless and dumb.
starkerealm wrote: »The real pain starts if you enjoy doing more than just one thing at endgame. Those players who only quest are looking around saying, "what's wrong with you, the water's fine?"
If your only thing is running dungeons, that's also reasonable-ish. You might need to spend a little time bouncing around and grabbing shards, but that's still 98 skill points just from leveling and hitting your dungeons.
PvP hurts a bit. Open world less so, because there are a fair number of skyshards in Cyrodiil, but Battlegrounds? If you really enjoy those, you're going to hit level cap with less than 90 skill points, which is pretty thin for a PvP build.
However, if you do both dungeons and PvP, your active ability loadouts will be different, and you'll need to prioritize different passives. This means, without grinding, you're going to be short on skill points. Or you'll need to respec your characters depending on what you're doing right now.
I mean, if we conform to the idea that you're only allowed to pick one thing, and then do that one thing, and never step out of your lane... then I guess it makes sense. Except, we have skill lines that are designed to get you to step outside your comfort zone and explore new content for buffs and bonuses. In fact, the entire structure of the skill lines does force us to step out of one lane and, at least, sample some of the other options in the game, to see if we like them.
FlopsyPrince wrote: »starkerealm wrote: »Androconium wrote: »This request is an exploit...
What?
Anything that makes things easier for non-PC players is an exploit in that view!
We should not have the new map enhancements by that logic. Go back to a bare interface! That is more grindy and immersive!
Androconium wrote: »You just want a handout.
FlopsyPrince wrote: »Androconium wrote: »You just want a handout.
You are quite full of it. But then repeating a stock phrase seems better than at least understanding the point.
And now, I am not going to waste the money I put into this game already just to make you happy. I am a customer as well and can push for things I think have value.
FlopsyPrince wrote: »Zos should just stop being lazy and give console players a lorebook and skyshard map in the base game. But zos is out of touch with the game, community, and especially the console community.
And PC players shouldn't even comment negatively on this because they have the add ons, which make it 10000 times easier, so they could never understand. .
I will say that the new map functionality on the PS4 is much better than it used to be. Much easier to find the things I need in a zone, as long as they are listed.
I do wish it had quests now, but I can live with only the main story quests and hunting the others down for completionist purposes. (Though they would be a great addition.)
Taleof2Cities wrote: »Players often forget that this is an MMO.
Grinding a few things out on a new character is inherent in an MMO ... as inherent as, say, the Pythagorean theorem stating that the square of the hypotenuse is equal to the sum of the squares of the other two sides.
Androconium wrote: »FlopsyPrince wrote: »starkerealm wrote: »Androconium wrote: »This request is an exploit...
What?
Anything that makes things easier for non-PC players is an exploit in that view!
We should not have the new map enhancements by that logic. Go back to a bare interface! That is more grindy and immersive!
No.
Providing an inexperienced character with a bucketload of inherited skillpoints is the exploit.
The shard map isn't used by all PC players, a point made several times now.
If you're that experienced with the grind, then you should know where most of them arebynow anyway.
You just want a handout.
stop playing if it's too hard.🤔
Taleof2Cities wrote: »Players often forget that this is an MMO.
Grinding a few things out on a new character is inherent in an MMO ... as inherent as, say, the Pythagorean theorem stating that the square of the hypotenuse is equal to the sum of the squares of the other two sides.
Androconium wrote: »SNSquietxXSTORM wrote: »Why hasn't this been put into the game? Specially for console players that don't have mods to show them. It makes so much sense leaving you focusing on questing and leveling for the End Game. It makes you not want to create other characters. Make it simpler guys just my thoughts.
Because hunting for skyshards as a character achievement also roundly develops all other skills in order to get to them.
Anyone creating their first or fourteenth character should have no automatic free access to the skill points generated as reward.
You can still collect enough overland shards to boost your skillpoints count for new chatacters, without too much grinding effort.
This request is an exploit and should be ignored as such.
To be honest when they introduced the Champion system ,rather than changing the rate at which you leveled after lever 50 (i.e. the VR system) , they totally ruined the Games leveling system.
This is evident by the fact that they have ;
1) Stopped us from using all our champion points
2) the fact they have stopped increasing the number of Champion points given when new content is released.
As such I can see no reason why we could not have an optional account wide sky shards option,( assuming it is readily programmable) .
I would also like new content put into old content areas to encourage exploration and longevity. Whilst some like grinding dungeons over and over again this is definitely not my thing. Now that they has even stopped the reason for gaining champion points there is little to do . There is no leveling anymore and new content is little and far between. Doing the same thing over and over again until you feel like you are banging your head against a wall is not fun.
The only good thing is now I am playing other games . I have a subscription to ESO Plus but it needs to be cancelled.
The game is really easy and now you want to make it even easier ?
What about all those who worked hard on multiple characters to get everything ? Such as myself ?
No thank you.
Androconium wrote: »SNSquietxXSTORM wrote: »Why hasn't this been put into the game? Specially for console players that don't have mods to show them. It makes so much sense leaving you focusing on questing and leveling for the End Game. It makes you not want to create other characters. Make it simpler guys just my thoughts.
Because hunting for skyshards as a character achievement also roundly develops all other skills in order to get to them.
Anyone creating their first or fourteenth character should have no automatic free access to the skill points generated as reward.
You can still collect enough overland shards to boost your skillpoints count for new chatacters, without too much grinding effort.
This request is an exploit and should be ignored as such.
It's not remotely an exploit, but it's definitely a structural gameplay change rather than simply a Quality of Life improvement, and it's also a major development nightmare especially if intended to be optional so that two different and interchangeable systems have to be run alongside each other.
Androconium wrote: »SNSquietxXSTORM wrote: »Why hasn't this been put into the game? Specially for console players that don't have mods to show them. It makes so much sense leaving you focusing on questing and leveling for the End Game. It makes you not want to create other characters. Make it simpler guys just my thoughts.
Because hunting for skyshards as a character achievement also roundly develops all other skills in order to get to them.
Anyone creating their first or fourteenth character should have no automatic free access to the skill points generated as reward.
You can still collect enough overland shards to boost your skillpoints count for new chatacters, without too much grinding effort.
This request is an exploit and should be ignored as such.
It's not remotely an exploit, but it's definitely a structural gameplay change rather than simply a Quality of Life improvement, and it's also a major development nightmare especially if intended to be optional so that two different and interchangeable systems have to be run alongside each other.
Actually, there are ways to make that extremely easy from a development standpoint. I've thought about it every so often.
If you just want the Skyshard hunt optional while having Skill Points be account-wide, the easiest way to do it would be to track found Skyshards account-wide for the sake of SP while simultaneously tracking which Skyshards each character has found to determine if it's still collectable on that character or not. This honestly wouldn't be very complex from a programming or systems design perspective.
If you want players to have the option of not having their Skill Points shared account-wide, then there's an even easier solution: require characters to redeem the Skill Points earned from their account-wide records, perhaps from a vendor of some sort or through the Crown Store (for free). After "purchase", a single switch would flip to "true" for that character enabling account-wide SP progression. Otherwise, the switch would simply read its default "false" value and the character would not be using account-wide SP progression. Very, VERY simple from a programming and systems design perspective.
A change to account-wide Skyshards doesn't need to be a development nightmare.