redspecter23 wrote: »You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.
starkerealm wrote: »redspecter23 wrote: »You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.
It's an exploit, so, yeah, it is actionable.
They should dissalow porting to a different dungeon in random pugs. Not really an issue with premade teams but since it seems people cant respect other peoples time, they need to prevent it.
People are actively unsubbing to avoid DLC dungeons and you wonder why people port FROM them?
Its almost as if its the DLC dungeone problem...no wait, it IS DLC dungeon problem!
If ZOS prevented ability to port from unwanted dungoens, it would be even MORE $$ lost for them, as DLC dungeons are $$ loss on their own.
It's a random normal, 9 times out of 10, people are doing it to get the easy daily exp reward
So do you wanna struggle bus in a dlc dungeon or just get a quick clear in fungal grotto 1?
Not fun carrying dps who only pull like 5k and wasting my time and soul gems. I dont see the problem in why people port out of bad dungeons to fungal
You have to reset the dungeon, change between normal and vet and back again.I just misunderstood you sry. But moore problem is that there is a bug when you complete dungeon, and the some of the part quite the group but you stay in 2/4 and you want to play again the same dungeon and find replacement . System finds replacemnet new players but not resetrs the dungeon. And in a hand of it all group must disband if want to make it again its so dumb and radiculus.
The purpose of the random dungeon reward is to get players to do the random dungeons to create filler for players who want to do specific dungeons without an full team.John_Falstaff wrote: »It's a random normal, 9 times out of 10, people are doing it to get the easy daily exp reward
So do you wanna struggle bus in a dlc dungeon or just get a quick clear in fungal grotto 1?
Not fun carrying dps who only pull like 5k and wasting my time and soul gems. I dont see the problem in why people port out of bad dungeons to fungal
It may not be a random normal for everyone. Group finder happily pairs people queued for specific dungeon and people queued for a random provided that they got same dungeon as their random choice. If someone queues for CoS, it shouldn't bother that player that the rest of the team got it as their random; they were fully aware what they're in for when they queued. If they didn't want to risk getting CoS, they shouldn't have been queueing in first place, not like they're entitled to get that XP boost. The price of reward includes the risk of getting a DLC dungeon.