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Random Dungeon skipping

p_tsakirisb16_ESO
p_tsakirisb16_ESO
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The levels of annoyance with this ability to jump to different dungeon and screw the team left behind has hit new levels.
Why ZOS doesn't fix it for good? It should give the option at least to the leader to kick everyone from the group, without requiring vote, who is not in the same dungeon but on different one.

Had numerous times given dungeons I haven't done with some of my toons like Frostvault, and half the team without saying anything to anybody, just jump to FG1 or COH1.
And there we sit without been able to kick them out, they "Complete Activity", and quit, and the rest haven't even got the XP needing to restart a new group finder process.
  • redspecter23
    redspecter23
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    You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.
  • dazee
    dazee
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    They should dissalow porting to a different dungeon in random pugs. Not really an issue with premade teams but since it seems people cant respect other peoples time, they need to prevent it.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Mr_Walker
    Mr_Walker
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    It's almost like they need to remove DLC dungeons from random dung finder....
  • Digiman
    Digiman
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    Man thats dirty, usually leave if its DLC dungeon with a PuG like Cradle of Shadows. Would rather eat the deserter buff then spend hours in that mess.

    But had no idea that groups aren't tied to the dungeons formed in dungeon finder...
  • LeagueTroll
    LeagueTroll
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    If you want to do a dlc dungeon, better your own group or do it on a pledge day. If you rather pug, you can say ‘i do 40k dps this will be easy’. When it’s a long dungeon you offered 0 assurances on your dps no one want to spend 1 hour with u.
  • Artim_X
    Artim_X
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    Players who do this when the dungeon is set to normal are milk drinkers the lot of them. Tubidan the Alarmist scoffs at their weakness.
    ON-npc-Tubidan_the_Alarmist.jpg
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Stebarnz
    Stebarnz
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    Ok, when I want to burn a random normal out I don't wanna carry 5k dps people who need 25 soul gems to res them through easy dlc content for not even a thanks for the carry, its getting old. The faster I get it done the better.
    Just port with them, get the easy dungeon done for the xp or whatever you running it for then organise a group of people from guilds or zone that actually want to run that dungeon with you.
    If ZOS stop dungeon porting ill just leave the group its fine either way with me.
    Ive tried helping people with tanking and dps and explaining heals should be renamed dps buff but I get told to stfu so im done with that now.
    Edited by Stebarnz on March 21, 2019 11:58PM
  • SoLooney
    SoLooney
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    It's a random normal, 9 times out of 10, people are doing it to get the easy daily exp reward

    So do you wanna struggle bus in a dlc dungeon or just get a quick clear in fungal grotto 1?

    Not fun carrying dps who only pull like 5k and wasting my time and soul gems. I dont see the problem in why people port out of bad dungeons to fungal
  • Valldez
    Valldez
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    if i queue as dps on random normal, and get teamed with 2 peoples under cp 160 or even under level 50.. on dlc dungeons.. i just tell thrm im porting to FG1 with or without them.. :smile:
  • Tsar_Gekkou
    Tsar_Gekkou
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    We just had a Wayrest 2 instance where the door glitched in the second room and we couldn't progress, so we all ported to FG1 to finish the dungeon so we wouldn't have to drop group and wait 15 minutes for nothing.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • IsharaMeradin
    IsharaMeradin
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    It is one thing to go to a different dungeon when something about the current one is not working properly. However, if I choose to do a random, I have every intention of doing the random that I actually get.

    In fact, I told a guild group once that I would join them for a random but would not port to FG1. We've had one member asking specifically for randoms that will port to FG1 and I didn't want to be part of that. Turned out, we got FG1 as the actual random. Win win for all in that scenario I suppose.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
  • dazee
    dazee
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    People defending those who leave their team hanging high and dry without trying to help first.. really? well now we know who the ones doing this are.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • starkerealm
    starkerealm
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    You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.

    It's an exploit, so, yeah, it is actionable.
  • Chuaznega
    Chuaznega
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    Agree, for pre-made groups that is totally fine, but not cool with other random people.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.

    It's an exploit, so, yeah, it is actionable.

    Says who? I always ask if can play another dungeon when I get a dlc one. Like 96% of the time, people say no anyways, so I either say good luck right there or invariably when the team can't get past one of the bosses. The remaining 4% of the time, we either port to on of the pledges for the day or just to FG. And better time is had either way.
  • mocap
    mocap
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    random normal is a fast EXP grind, nothing else. Why do you want long dungeons for that?
  • idk
    idk
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    Queue with a partial group of friends or guild mates. You have control then to vote kick.
  • FierceSam
    FierceSam
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    As someone who has done this when our group of three who wanted a late night, last run ‘fungeon’ found ourselves in RoM with a gung *** solo yoloer, I wish this would get fixed. Because this behaviour stinks.

    The purpose of the random dungeon reward is to enable players to fill holes in their groups. It wasn’t intended to reward players for “doing the dungeon of my choice on my own”. However, its implementation is appalling.

    As long as there is such a vast difference in difficulty between dungeons like FG1 and MHK, and as long as the reward for doing both is identical, you will see this exploit being used.

    ZOS either don’t care about it or accept it as the price of forcing DLC dungeons on their subscribers. Or, more likely, wish it wasn’t so but lack the technical nous and/or will to do anything about it.

    My stopgap solution would be to encourage those who want to do it to find three others and form their own groups. Then they can revel in the perpetual hell of FG1 on their own without bothering other players.
  • D0PAMINE
    D0PAMINE
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    Why do people do this in PUGs? I only do it in premade groups.
  • Spacegato
    Spacegato
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    When I get DLC dungeons I don't mind going to a different one because a lot of people have a hard time in these and I don't have/want to spend over an hour to complete these.
    I did one get Arx Corinium and a guy wanted to travel to Fungal Grotto and when we said no he just left :D
    Normal dungeons are easy to do if you only have 5 minutes for a random and want to teleport to Fungal then don't do a pug random.
    Edit: ZOS should really have 2 different random dungeons one for normal and one for DLC.
    Edited by Spacegato on March 22, 2019 10:32AM
  • zaria
    zaria
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    dazee wrote: »
    They should dissalow porting to a different dungeon in random pugs. Not really an issue with premade teams but since it seems people cant respect other peoples time, they need to prevent it.

    Agree, note that its pretty common to do 2 vet HM and the dlc in normal as you will not get HM on it anyway.

    Its mostly an issue during double xp events as people run randoms on all their alts to power level during events


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MikaHR
    MikaHR
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    People are actively unsubbing to avoid DLC dungeons and you wonder why people port FROM them?

    Its almost as if its the DLC dungeone problem...no wait, it IS DLC dungeon problem!

    If ZOS prevented ability to port from unwanted dungoens, it would be even MORE $$ lost for them, as DLC dungeons are $$ loss on their own.
    Edited by MikaHR on March 22, 2019 8:45AM
  • D0PAMINE
    D0PAMINE
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    .
    MikaHR wrote: »
    People are actively unsubbing to avoid DLC dungeons and you wonder why people port FROM them?

    Its almost as if its the DLC dungeone problem...no wait, it IS DLC dungeon problem!

    If ZOS prevented ability to port from unwanted dungoens, it would be even MORE $$ lost for them, as DLC dungeons are $$ loss on their own.

    DLC dungeon? Not for me, it's a time issue. Im fine with certain dungeons when I have the time to run them. When a friend asks me to run a rando for the xp, which I don't want to do, im still going to go, but im going to grab 2 more under the "Quick run ezxp" post in guild chat. I put my friends through enough hell that they want to run DLC dungeons, as long as it's the pledge as well :smile: more efficient.
    Edited by D0PAMINE on March 22, 2019 1:30PM
  • Cążki
    Cążki
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    I just misunderstood you sry. But moore problem is that there is a bug when you complete dungeon, and the some of the part quite the group but you stay in 2/4 and you want to play again the same dungeon and find replacement . System finds replacemnet new players but not resetrs the dungeon. And in a hand of it all group must disband if want to make it again its so dumb and radiculus.
    Edited by Cążki on March 22, 2019 1:13PM
    Altmer skooma dealer.
    PC-EU




  • John_Falstaff
    John_Falstaff
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    SoLooney wrote: »
    It's a random normal, 9 times out of 10, people are doing it to get the easy daily exp reward

    So do you wanna struggle bus in a dlc dungeon or just get a quick clear in fungal grotto 1?

    Not fun carrying dps who only pull like 5k and wasting my time and soul gems. I dont see the problem in why people port out of bad dungeons to fungal

    It may not be a random normal for everyone. Group finder happily pairs people queued for specific dungeon and people queued for a random provided that they got same dungeon as their random choice. If someone queues for CoS, it shouldn't bother that player that the rest of the team got it as their random; they were fully aware what they're in for when they queued. If they didn't want to risk getting CoS, they shouldn't have been queueing in first place, not like they're entitled to get that XP boost. The price of reward includes the risk of getting a DLC dungeon.
  • zaria
    zaria
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    Cążki wrote: »
    I just misunderstood you sry. But moore problem is that there is a bug when you complete dungeon, and the some of the part quite the group but you stay in 2/4 and you want to play again the same dungeon and find replacement . System finds replacemnet new players but not resetrs the dungeon. And in a hand of it all group must disband if want to make it again its so dumb and radiculus.
    You have to reset the dungeon, change between normal and vet and back again.
    if you queue inside the dungeon after last boss is down you will invite more people into the finished dungeon.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kathandira
    kathandira
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    Doing this in a PuG without notifying the group is scummy.

    Doing this in a pre-made can be very useful though.

    I'd rather it not change, but the behavior of the offenders change instead.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • zaria
    zaria
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    SoLooney wrote: »
    It's a random normal, 9 times out of 10, people are doing it to get the easy daily exp reward

    So do you wanna struggle bus in a dlc dungeon or just get a quick clear in fungal grotto 1?

    Not fun carrying dps who only pull like 5k and wasting my time and soul gems. I dont see the problem in why people port out of bad dungeons to fungal

    It may not be a random normal for everyone. Group finder happily pairs people queued for specific dungeon and people queued for a random provided that they got same dungeon as their random choice. If someone queues for CoS, it shouldn't bother that player that the rest of the team got it as their random; they were fully aware what they're in for when they queued. If they didn't want to risk getting CoS, they shouldn't have been queueing in first place, not like they're entitled to get that XP boost. The price of reward includes the risk of getting a DLC dungeon.
    The purpose of the random dungeon reward is to get players to do the random dungeons to create filler for players who want to do specific dungeons without an full team.
    You notice this as its an higher chance of getting an pledge dungeon as more players do them.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TimeViewer
    TimeViewer
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    People who do this when they've created with a 4 man aren't the ones who bother me about this, it's the ones who come in with 3 people then abandon the 1 person who was waiting for a specific dungeon, especially bad when that one is a DPS who has to wait forever in queue just for some idiots to abandon them back to queue. Had that happen too many times and it's that aspect that will ruin it for everyone
  • John_Falstaff
    John_Falstaff
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    @zaria , wasn't noticing that, actually, it may be a statistical fluke you're observing - there's probably no hard data on that, and in my own experience, I can't quite say I was getting pledge dungeon as a random more often than any other. Without knowing the details of implementation, it's impossible to say if people's choice of random dungeon is skewed towards those which are more popular / have longer specific dungeon queue spots at the moment.

    It doesn't even matter whether random reward is to give company to those gunning for specific dungeons, or just to engage people into exploring more dungeons. Case in point, if someone queued for random, got landed in a dungeon, then it's a poor taste to teleport away because other group members may actually not be running a random. Both parties got what they signed up for - random choice in one case, specific dungeon in another case. If someone doesn't like the conditions or suspects randomness to not be random enough - well, the solution is to close the finder window and return to questing or farming or housing or other less risky activities.
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