John_Falstaff wrote: »@zaria , wasn't noticing that, actually, it may be a statistical fluke you're observing - there's probably no hard data on that, and in my own experience, I can't quite say I was getting pledge dungeon as a random more often than any other. Without knowing the details of implementation, it's impossible to say if people's choice of random dungeon is skewed towards those which are more popular / have longer specific dungeon queue spots at the moment.
It doesn't even matter whether random reward is to give company to those gunning for specific dungeons, or just to engage people into exploring more dungeons. Case in point, if someone queued for random, got landed in a dungeon, then it's a poor taste to teleport away because other group members may actually not be running a random. Both parties got what they signed up for - random choice in one case, specific dungeon in another case. If someone doesn't like the conditions or suspects randomness to not be random enough - well, the solution is to close the finder window and return to questing or farming or housing or other less risky activities.
kathandira wrote: »Doing this in a PuG without notifying the group is scummy.
Doing this in a pre-made can be very useful though.
I'd rather it not change, but the behavior of the offenders change instead.
Lightspeedflashb14_ESO wrote: »starkerealm wrote: »redspecter23 wrote: »You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.
It's an exploit, so, yeah, it is actionable.
Says who?
Agenericname wrote: »Another option would of course be, simply select the dungeons that they're willing to do an queue that way.
John_Falstaff wrote: »@starkerealm , if you mean the skew of random probability, then no, no way of telling, unless you're partial to the implementation. But even so, it doesn't really matter; those who queue for random, accept the finder's randomness. If they want some other randomness - they're free to close the finder and look elsewhere.
John_Falstaff wrote: »@Agenericname , didn't I just write, in previous post, that group finder does pair people queueing for specific dungeon and people queueing for random, provided that their random choice coincided with the former person's specific? I think I did, yes.
starkerealm wrote: »Agenericname wrote: »Another option would of course be, simply select the dungeons that they're willing to do an queue that way.
The specific dungeon queue pulls players from the random queue.
Agenericname wrote: »kathandira wrote: »Doing this in a PuG without notifying the group is scummy.
Doing this in a pre-made can be very useful though.
I'd rather it not change, but the behavior of the offenders change instead.
I feel like there should be a "this is why we can't have nice things" meme here.
If you are farming gear, I assume that you are not sub-50. In most cases normals can be soloed or bring a friend to help farm to help chances for drops. Most random normals you join will have sub-50 players anyway that can't help with drops.starkerealm wrote: »The problem is when you're trying to farm gear, zone in, and two members of the group immediately jump ship to FG1.
@p_tsakirisb16_ESO
Ok mate, I understand your frustration, and I understand the complaint about no communication. But it is on you as much as it is on them, u gotta tell them "I queued for frostvault, if you don't plan on doing it, can you kick me so I can queue again without penalty?"
I mean, usually people do talk it out, I queued a while ago for vet dlc random to practice (checked dlc dungeons and pressed queue) two of the people I got (the dds) were on random vet, I was tired of this dungeon cause I am always getting it in the random vet dlc, but the healer needed it for helm, we talked it out, and just did it. People are usually communicative. You just gotta initiate it.
p_tsakirisb16_ESO wrote: »The levels of annoyance with this ability to jump to different dungeon and screw the team left behind has hit new levels.
Why ZOS doesn't fix it for good? It should give the option at least to the leader to kick everyone from the group, without requiring vote, who is not in the same dungeon but on different one.
Had numerous times given dungeons I haven't done with some of my toons like Frostvault, and half the team without saying anything to anybody, just jump to FG1 or COH1.
And there we sit without been able to kick them out, they "Complete Activity", and quit, and the rest haven't even got the XP needing to restart a new group finder process.
If you are farming gear, I assume that you are not sub-50. In most cases normals can be soloed or bring a friend to help farm to help chances for drops. Most random normals you join will have sub-50 players anyway that can't help with drops.starkerealm wrote: »The problem is when you're trying to farm gear, zone in, and two members of the group immediately jump ship to FG1.
IzzyStardust wrote: »p_tsakirisb16_ESO wrote: »The levels of annoyance with this ability to jump to different dungeon and screw the team left behind has hit new levels.
Why ZOS doesn't fix it for good? It should give the option at least to the leader to kick everyone from the group, without requiring vote, who is not in the same dungeon but on different one.
Had numerous times given dungeons I haven't done with some of my toons like Frostvault, and half the team without saying anything to anybody, just jump to FG1 or COH1.
And there we sit without been able to kick them out, they "Complete Activity", and quit, and the rest haven't even got the XP needing to restart a new group finder process.
I agree with you that people should not do that unless they have their own premade - but also it is folly to expect a carry in Frostvault or other harder content. Like why you pug that - I have no idea. I would never stay and pug a DLC for a rando normal - but I would just leave the group and take the 15 min penalty; over tanking/healing for 1-2 hours. 'Nevermind! Sorry!' *leaves group*
IzzyStardust wrote: »p_tsakirisb16_ESO wrote: »The levels of annoyance with this ability to jump to different dungeon and screw the team left behind has hit new levels.
Why ZOS doesn't fix it for good? It should give the option at least to the leader to kick everyone from the group, without requiring vote, who is not in the same dungeon but on different one.
Had numerous times given dungeons I haven't done with some of my toons like Frostvault, and half the team without saying anything to anybody, just jump to FG1 or COH1.
And there we sit without been able to kick them out, they "Complete Activity", and quit, and the rest haven't even got the XP needing to restart a new group finder process.
I agree with you that people should not do that unless they have their own premade - but also it is folly to expect a carry in Frostvault or other harder content. Like why you pug that - I have no idea. I would never stay and pug a DLC for a rando normal - but I would just leave the group and take the 15 min penalty; over tanking/healing for 1-2 hours. 'Nevermind! Sorry!' *leaves group*