-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
kathandira wrote: »Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
The way I test is as so.
Full food and potion buffs.
Preload self buffs
5x without Ultimate
5x with Ultimate
5x on Precursor
5x on 3m Skeleton
Never with another player present
Grianasteri wrote: »Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.
Grianasteri wrote: »kathandira wrote: »Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
The way I test is as so.
Full food and potion buffs.
Preload self buffs
5x without Ultimate
5x with Ultimate
5x on Precursor
5x on 3m Skeleton
Never with another player present
Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.
Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
1. -Are there generally agreed standard dps test conditions?
2. -Should a dps test include the use of buffed food, dinks and potions?
3. -Should a dps test include the use of your ultimate abilities?
4. -Should a dps test include debuffing the target, either from colleagues or by ones own application?
5. -Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
T3hasiangod wrote: »Grianasteri wrote: »kathandira wrote: »Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
The way I test is as so.
Full food and potion buffs.
Preload self buffs
5x without Ultimate
5x with Ultimate
5x on Precursor
5x on 3m Skeleton
Never with another player present
Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.
Do not use the precursor for DPS parses. It tells you literally nothing about your DPS. I can kill a precursor in less than 5 seconds. What can that tell you about my DPS? Literally nothing.
kathandira wrote: »T3hasiangod wrote: »Grianasteri wrote: »kathandira wrote: »Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
The way I test is as so.
Full food and potion buffs.
Preload self buffs
5x without Ultimate
5x with Ultimate
5x on Precursor
5x on 3m Skeleton
Never with another player present
Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.
Do not use the precursor for DPS parses. It tells you literally nothing about your DPS. I can kill a precursor in less than 5 seconds. What can that tell you about my DPS? Literally nothing.
Shoot, if you kill it in 5 seconds, yeah sure. At that point you should only be on the 6m or 24m.
But not everyone is in the top 1% of dps. Matter of fact, 99% of players aren't pulling those numbers.
Agenericname wrote: »kathandira wrote: »T3hasiangod wrote: »Grianasteri wrote: »kathandira wrote: »Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
The way I test is as so.
Full food and potion buffs.
Preload self buffs
5x without Ultimate
5x with Ultimate
5x on Precursor
5x on 3m Skeleton
Never with another player present
Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.
Do not use the precursor for DPS parses. It tells you literally nothing about your DPS. I can kill a precursor in less than 5 seconds. What can that tell you about my DPS? Literally nothing.
Shoot, if you kill it in 5 seconds, yeah sure. At that point you should only be on the 6m or 24m.
But not everyone is in the top 1% of dps. Matter of fact, 99% of players aren't pulling those numbers.
Probably not, but the precursor is small enough that it is drastically affected by variations in crit and won't yield consistent results. It would be much harder to use it as tool of measurement for the purpose of self improvement without consistent results.
El_Borracho wrote: »Some people cheese their parses by wearing monster helms that most would not wear in PVE. I think that is a mistake.
My belief is that the parse should be your best, normal rotation so it accurately reflects your best possible damage output, in the gear and setup you plan to run.
- 3 mil hp one is pretty standard
It's still good enough info regardless, perhaps you could take the median DPS readout or the last dummy to fall as an indicator for AOE DPS.kathandira wrote: »Grianasteri wrote: »Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.
I even attempted to place multiple Precursors together to get an AoE parse, but sadly on Console without mods, I get separate read outs per training dummy = /
Oreyn_Bearclaw wrote: »El_Borracho wrote: »Some people cheese their parses by wearing monster helms that most would not wear in PVE. I think that is a mistake.
My belief is that the parse should be your best, normal rotation so it accurately reflects your best possible damage output, in the gear and setup you plan to run.
Curious what you are referring to. Before you say Zaan, lots of people, myself included, where it most of the time in actual content.
starkerealm wrote: »Oreyn_Bearclaw wrote: »El_Borracho wrote: »Some people cheese their parses by wearing monster helms that most would not wear in PVE. I think that is a mistake.
My belief is that the parse should be your best, normal rotation so it accurately reflects your best possible damage output, in the gear and setup you plan to run.
Curious what you are referring to. Before you say Zaan, lots of people, myself included, wear it most of the time in actual content.
There are sets like Reli or Siroria that perform extremely well on parses, but are much more challenging to employ in a live fight. Parse cheese builds are a real thing.
Oreyn_Bearclaw wrote: »I just dont see how wearing the same thing you plan to wear in trials constitutes cheese.
starkerealm wrote: »Oreyn_Bearclaw wrote: »I just dont see how wearing the same thing you plan to wear in trials constitutes cheese.
The problem with those two sets is management.
Reli is not an introductory set. In any content with boss lockout mechanics, it will perform as effectively as it will against a dummy. So, you have to spin it back up. Any fight with adds, and you're going to need to keep spinning it up. The set looks excellent on paper, and performs on a dummy, but can quickly get messy in live content.
Similar problem with Siroria. The set requires you to engage in carefully managed movement. If you can do that, great. If you can keep siroria spun up, more power to you. However, spinning it up on a dummy just means performing your rotation. Spinning it up in any content where you need to move, on the boss's schedule (which is to say, almost all DLC content at some point) the set will rapidly start to underperform, to the point that the wearer would perform better if they were simply running Juli.
This isn't an indictment of you. It's that most players who use those sets on dummies, cannot get the same kind of value out of them in live content. So both sets become parse cheese. A lot of damage that cannot be replicated in a dungeon or trial.
And, don't get me started on the players who use Reli in overland content. At that point, nothing will live long enough to fully spin up the set, and you'd be better off running VO.
starkerealm wrote: »Oreyn_Bearclaw wrote: »I just dont see how wearing the same thing you plan to wear in trials constitutes cheese.
The problem with those two sets is management.
Reli is not an introductory set. In any content with boss lockout mechanics, it will perform as effectively as it will against a dummy. So, you have to spin it back up. Any fight with adds, and you're going to need to keep spinning it up. The set looks excellent on paper, and performs on a dummy, but can quickly get messy in live content.
Similar problem with Siroria. The set requires you to engage in carefully managed movement. If you can do that, great. If you can keep siroria spun up, more power to you. However, spinning it up on a dummy just means performing your rotation. Spinning it up in any content where you need to move, on the boss's schedule (which is to say, almost all DLC content at some point) the set will rapidly start to underperform, to the point that the wearer would perform better if they were simply running Juli.
This isn't an indictment of you. It's that most players who use those sets on dummies, cannot get the same kind of value out of them in live content. So both sets become parse cheese. A lot of damage that cannot be replicated in a dungeon or trial.
And, don't get me started on the players who use Reli in overland content. At that point, nothing will live long enough to fully spin up the set, and you'd be better off running VO.
MartiniDaniels wrote: »I'm for 6 mil, 3 mil is a cheese.
Oreyn_Bearclaw wrote: »MartiniDaniels wrote: »I'm for 6 mil, 3 mil is a cheese.
All this talk of cheese is making me want to order a pizza. I think a more accurate way to say this is, "I'm for 6 mil, 3 mil is easier to cheese."
Again, if I run a perfectly sustainable and consistent rotation, I just dont see how a 3 mil is cheese when you will get almost the same results on a 6 mil. On some classes with perfectly circular rotations from start to finish (no real execute phase), I dont see a difference at all.
Oreyn_Bearclaw wrote: »El_Borracho wrote: »Some people cheese their parses by wearing monster helms that most would not wear in PVE. I think that is a mistake.
My belief is that the parse should be your best, normal rotation so it accurately reflects your best possible damage output, in the gear and setup you plan to run.
Curious what you are referring to. Before you say Zaan, lots of people, myself included, wear it most of the time in actual content.
Kingslayer513 wrote: »Oreyn_Bearclaw wrote: »El_Borracho wrote: »Some people cheese their parses by wearing monster helms that most would not wear in PVE. I think that is a mistake.
My belief is that the parse should be your best, normal rotation so it accurately reflects your best possible damage output, in the gear and setup you plan to run.
Curious what you are referring to. Before you say Zaan, lots of people, myself included, wear it most of the time in actual content.
Zaan is fine. Slimecraw and Kra'gh are the common dummy cheese sets.
MartiniDaniels wrote: »Oreyn_Bearclaw wrote: »MartiniDaniels wrote: »I'm for 6 mil, 3 mil is a cheese.
All this talk of cheese is making me want to order a pizza. I think a more accurate way to say this is, "I'm for 6 mil, 3 mil is easier to cheese."
Again, if I run a perfectly sustainable and consistent rotation, I just dont see how a 3 mil is cheese when you will get almost the same results on a 6 mil. On some classes with perfectly circular rotations from start to finish (no real execute phase), I dont see a difference at all.
Well, in theory there is not much difference if person who will check parse will look at sustain numbers, buff uptimes, number of LAs and so on. But in majority of cases everybody looks only at dps number, and it's obvious that 3 mil parse allows a lot of cheese with ultimates, lucky crit rate, relying on resource pool for sustain instead of stable "circular sustain" which may start to go down below only at execute stage etc.. all of that is applicable to 6 mil too, but it is much harder to cheese and results will be more averaged and reliable.