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Foundry system: Can ESO pull it off where other MMOs failed?

  • ghastley
    ghastley
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    The absolute show-stopper for this is the voice acting. You need at least to be able to connect the user-developed quests into the main game via quest-givers who will direct you into the user part of the world. Those characters need voiced dialogue that matches what they already have, which means that the same voice actor needs to speak the new lines. Can you see the issue yet?

    Yes, you could leave written notes lying about, and the mods I've written for the single-player games do that, but sooner or later, you run into the voice matching problem, and have to give up on that idea.
  • Valkysas154
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    Yea i love ESO since it has so many, well SP quests that are all VOICE if they was not i prob would not be playing any more
  • starkerealm
    starkerealm
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    ghastley wrote: »
    The absolute show-stopper for this is the voice acting. You need at least to be able to connect the user-developed quests into the main game via quest-givers who will direct you into the user part of the world. Those characters need voiced dialogue that matches what they already have, which means that the same voice actor needs to speak the new lines. Can you see the issue yet?

    Yes, you could leave written notes lying about, and the mods I've written for the single-player games do that, but sooner or later, you run into the voice matching problem, and have to give up on that idea.

    I mean, you can do the Fallout 76 thing. Written notes and books only. If it's just one of the inherent limitations for how the system works, that's something that the players creating content would simply have to work around.

    It's not a trivial restriction for them, though.

    Also, you'd never have major NPCs leading you towards this content, outside of maybe an NPC that says, "hey, go try this stuff," as a daily.
  • RavenSworn
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    It would be a considerable investment for Zenimax and here's the rub, it's almost impossible to monetise, if it wasn't you can be absolutely sure that Cryptic and their greed gods PWE would have done so within minutes of the acquisition! Ok, slight exaggeration, but it would have been done, for sure. Players will not pay to write missions and players will not pay to play them as they are not official content.

    I hate to blindly call any developers greedy, without a lot of evidence to back it up. In the case of Cryptic, as of about 2013, they had a non-public policy that, unless a system could be monetized, it would not get updates or bugfixes.

    I think that came from PWE, but I don't know for certain.

    With that said, I do think a map editor could be monetized, much the same way that housing has been. Charge for tile sets, for accent packs (think furnishings for your dungeon). Maybe even charge for enemy type unlocks. Ex: anyone can use basic daedra, bandits, alliance militaries, worm cult, ect. But, if you want something like Blackmarrow Necromancers for your stories, and their more difficult enemy options, that's going to be a surcharge.

    Caves, daedric shrines, tombs, sewers? That's all free. But, you want a Spiral Skein tileset, or maybe a Clockwork City one? That's going to cost extra.

    It's free for the end user, but as a map developer, you need to pay extra for the special stuff.

    After that, it's content moderation. That's hard, and really expensive part.

    Of course, the other side of this is that STO was not designed as a fully voiced MMO, so Foundry creators weren't required (or allowed) to record their own voice work. With ESO, everything is voiced, so having fan made content that's not would be a serious step down.

    Though, even, player generated delves would probably be feasible, with the appropriate restrictions in place.

    I kinda like this idea.

    Make player housing step up another level. Player generated dungeon. ZoS has played around with it, with the new imperial House that has that arena and traps built in. But instead of a player needed to activate those traps, we could have an inbuilt menu as simple as floor switches or npc deaths.

    Don't include exp gain into these dungeons though but rather items, set by ZoS themselves. It could even be mementos, rather than weapons or armor. The rewards could be based on the player themselves, with the right achievements needed to 'unlock' the rewards.

    For eg: I buy a draugr theme house in Eastmarch. I convert it to a dungeon, which other players can access by right clicking my name (can be done in guild or friends list) and choose "travel to player dungeon". In the house menu, I have options like "Add mini boss" or "Add floor trap" or "add enemies". There can be other stuff like "once first wave dies, add boss." Rewards can be item sets found in Eastmarch overland like Dragon Guard. Have a drop down menu set of mechanics that can only be used once per boss to stop 'easy' boss exploits.

    So instead of player driven quests, you have player driven dungeons. It's instanced, non intrusive, non exploitive (given if the items aren't easily available) and definitely something that is different from other mmos. You can have guild activities, proper guild activities. So instead of just world boss runs, anchor runs, geyser grinds, you can have these player dungeons that don't give xp but items that aren't over the top like those in proper dungeons.

    I'd love for these to happen honestly.
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  • Vicarra
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    You could monetise it indirectly by making it something you have to have ESO+ to be able to access. A lot of people keep wondering where the value is in subscribing for dungeon content they don't want to complete, especially when the Chapters are not included. Making a Foundry system an ESO+ benefit would probably add enough value that more people would sign up for it. Sell the basic "maps" on the crown store if that doesn't provide enough additional revenue, in the same way houses are.

    Also, in terms of encroaching on lore etc:
    Allow users to specify the type of map they're making. A lore-friendly adventure/quest map, a jumping puzzle map, a just-for-fun mob grinder map, etc. Let players review the maps. Let the highest-rated maps be reviewed by ZOS, and the most helpful/accurate reviewers be rated more highly to refine the quality of reviews. That way ZOS doesn't have to review every single map, and players looking for something specific to play on can more easily find it.
    Edited by Vicarra on March 21, 2019 8:02AM
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  • Uviryth
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    ZOS cant even make a decent combatsystem. How do you expect them to manage a Foundry.
  • MikaHR
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    The only versioon of "foundry" i could see happening would be offical competition where winner team would get suppor from ZOS to finalize and implement the content into ESO. And maybe participate in profits from its sales.
    Edited by MikaHR on March 21, 2019 2:04PM
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