The absolute show-stopper for this is the voice acting. You need at least to be able to connect the user-developed quests into the main game via quest-givers who will direct you into the user part of the world. Those characters need voiced dialogue that matches what they already have, which means that the same voice actor needs to speak the new lines. Can you see the issue yet?
Yes, you could leave written notes lying about, and the mods I've written for the single-player games do that, but sooner or later, you run into the voice matching problem, and have to give up on that idea.
starkerealm wrote: »Mathius_Mordred wrote: »It would be a considerable investment for Zenimax and here's the rub, it's almost impossible to monetise, if it wasn't you can be absolutely sure that Cryptic and their greed gods PWE would have done so within minutes of the acquisition! Ok, slight exaggeration, but it would have been done, for sure. Players will not pay to write missions and players will not pay to play them as they are not official content.
I hate to blindly call any developers greedy, without a lot of evidence to back it up. In the case of Cryptic, as of about 2013, they had a non-public policy that, unless a system could be monetized, it would not get updates or bugfixes.
I think that came from PWE, but I don't know for certain.
With that said, I do think a map editor could be monetized, much the same way that housing has been. Charge for tile sets, for accent packs (think furnishings for your dungeon). Maybe even charge for enemy type unlocks. Ex: anyone can use basic daedra, bandits, alliance militaries, worm cult, ect. But, if you want something like Blackmarrow Necromancers for your stories, and their more difficult enemy options, that's going to be a surcharge.
Caves, daedric shrines, tombs, sewers? That's all free. But, you want a Spiral Skein tileset, or maybe a Clockwork City one? That's going to cost extra.
It's free for the end user, but as a map developer, you need to pay extra for the special stuff.
After that, it's content moderation. That's hard, and really expensive part.
Of course, the other side of this is that STO was not designed as a fully voiced MMO, so Foundry creators weren't required (or allowed) to record their own voice work. With ESO, everything is voiced, so having fan made content that's not would be a serious step down.
Though, even, player generated delves would probably be feasible, with the appropriate restrictions in place.