^This
Neverwinter and Star Trek online have cancelled their foundry system. Tho I never played the two MMOs, a little more dig into the foundry system made me realize such system can benefit and expand a MMO's play time and quality for a great deal.
The introduction of foundry system on never winter wiki:
"The Foundry is a content-creation system available to players to create their own quests and make them available for other players to play. Unlike many modding tools or scenario editors that are bundled with other games, the Foundry created quests are fully integrated into the game. Given enough created quests, it is possible to level up a character entirely through community created quests."
So basically, player-designed instanced game content
And thankfully this system have already been done on these MMOs, there are experiences of how to prevent exploits: (cited from neverwinter wiki)
"It is unfortunate that there always will be game players who will attempt to use tools such as the Foundry to create exploits. To help prevent this kind of misuse of the tools provided there are some limitations to how the Foundry works. Examples of limitations for Foundry Authors include, but are not limited to: Only one respawn campfire in any single map, positioned as desired. Random treasure chests and skill based resource nodes are not available. Only one end-of-quest "Super Chest" reward is automatically placed into the last map of a quest, positioned as desired. Rewards and loot-drops are decided-on or generated by the game engine, not the author.
Furthermore, before a Foundry Quest appears in the general catalogue listing, becoming widely available, it must meet minimum criteria, such as average length of play-time and a minimum number of star-ratings. Until these criteria are met, only those players who opt-into being a Foundry Reviewer will see the quest listed in any catalogue directory. "
This is talking with neverwinter's mechnic and reward system in mind, but with few minor tweaks, preventing exploits will be easy
The reason the foundry system is shut down in those games is because the lack of funding/manpower to support the creation kit(the original creators of foundry system in those games have already left long time ago), and an outdated game engine.
ESO however, despite what ppl say, have one of the best game engine compare to other MMOs out there, already have experience with player creations (addons), enough employees to handle big tasks, and due to the fact that at least 4 dungeon + 1 trial need to roll out every year, I bet there is already a dungeon creation kit of some sort readily available.
ADD: As far as monitization concerns, the play time added itself and player created content can be huge attraction already. If that's not enough, foundry system can be a ESO+ only thing, boosting the value of sub greatly
Think about the amount of play time can be added to players if such system is in place. And it takes only the passion for this game, ES universe and/or some "best player creation award" for ppl to jump in and create their own contents.
Do you think ZOS can pull this off, where other MMOrpgs have failed?
Edited by Lyserus on March 20, 2019 4:10PM