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Foundry system: Can ESO pull it off where other MMOs failed?

Lyserus
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^This
Neverwinter and Star Trek online have cancelled their foundry system. Tho I never played the two MMOs, a little more dig into the foundry system made me realize such system can benefit and expand a MMO's play time and quality for a great deal.

The introduction of foundry system on never winter wiki:
"The Foundry is a content-creation system available to players to create their own quests and make them available for other players to play. Unlike many modding tools or scenario editors that are bundled with other games, the Foundry created quests are fully integrated into the game. Given enough created quests, it is possible to level up a character entirely through community created quests."

So basically, player-designed instanced game content

And thankfully this system have already been done on these MMOs, there are experiences of how to prevent exploits: (cited from neverwinter wiki)
"It is unfortunate that there always will be game players who will attempt to use tools such as the Foundry to create exploits. To help prevent this kind of misuse of the tools provided there are some limitations to how the Foundry works. Examples of limitations for Foundry Authors include, but are not limited to: Only one respawn campfire in any single map, positioned as desired. Random treasure chests and skill based resource nodes are not available. Only one end-of-quest "Super Chest" reward is automatically placed into the last map of a quest, positioned as desired. Rewards and loot-drops are decided-on or generated by the game engine, not the author.
Furthermore, before a Foundry Quest appears in the general catalogue listing, becoming widely available, it must meet minimum criteria, such as average length of play-time and a minimum number of star-ratings. Until these criteria are met, only those players who opt-into being a Foundry Reviewer will see the quest listed in any catalogue directory. "

This is talking with neverwinter's mechnic and reward system in mind, but with few minor tweaks, preventing exploits will be easy

The reason the foundry system is shut down in those games is because the lack of funding/manpower to support the creation kit(the original creators of foundry system in those games have already left long time ago), and an outdated game engine.
ESO however, despite what ppl say, have one of the best game engine compare to other MMOs out there, already have experience with player creations (addons), enough employees to handle big tasks, and due to the fact that at least 4 dungeon + 1 trial need to roll out every year, I bet there is already a dungeon creation kit of some sort readily available.

ADD: As far as monitization concerns, the play time added itself and player created content can be huge attraction already. If that's not enough, foundry system can be a ESO+ only thing, boosting the value of sub greatly

Think about the amount of play time can be added to players if such system is in place. And it takes only the passion for this game, ES universe and/or some "best player creation award" for ppl to jump in and create their own contents.

Do you think ZOS can pull this off, where other MMOrpgs have failed?
Edited by Lyserus on March 20, 2019 4:10PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    no.
  • Minyassa
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    I wish. That would involve privately hosted servers, yes? Which would basically be my dream game, just playing with people I want to play with. I'd pay a lot of money for that.
  • Knootewoot
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    Meeeeh i don't know. If people can create their own quests (and thus questlines) i bet there will be lots of racist and *** quests. Of course they would have to be reviewed, which takes time and resources from actual development.
    Also if the system would work we could get lazy devs who just cash in while we try to make out own content.
    There is a reason why it keeps failing in other mmo's.
    ٩(͡๏̯͡๏)۶
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  • FierceSam
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    One of the reasons ESO is such a compelling game is that they DON’T do this sort of thing. They control the game content and impose their vision and quality control on the game.

    Allowing the content to be diluted, either by volume or quality, is not going to benefit anyone.
    Edited by FierceSam on March 20, 2019 7:40AM
  • idk
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    no.

    This.

    First of all, it is another system Zos would have to maintain, let alone build it for starters. The system offers little benefit to the game itself.

    Second, and most important, the quality of player created content is sub par. Yes, there area a few that can create a good story and stitch it together but most pales and does not come close to ESO quality. Zos would have to create a judging system and essentially tell people their work does not measure up which does not sound like a great business idea.

    Yes, I have seen the player created work in Neverwinter. Ran some of the highest rated player created content and I would say not a single instance was ESO quality.

    So let's not bring ESO down to the level of a Cryptic game. That is probably the best place to start, and end, this conversation.
  • Sjestenka
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    RPer's would love it though, wouldn't they?
    Not me. I played Star Trek for a little while. Got my ship, crew, did some missions. Some quest i found one day took me from system to system, planet to planet. It had shooting, some plot twists, planet surface exploration and even beach party. When it was over, game asked me to *rate* the quest. What the hell, i thought. Created by another player, it turned out.
    I had no idea such feature even existed and felt cheated, like my time and my character's story was just wasted in some fanfiction.
    Yeah, game probably warned me that the quest isn't really official, but if i didn't see it, then the message wasn't very clear. So uh, if ZOS somehow decide to implement it, i'd really like it to be obvious even for the newest of newbies.
    (I don't play modder created quest in single player TES games, by the way.)
  • ezio45
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    would be cool, especially if it could benefit both players.

    like I could create a writ for 8 stacks of raw silk, with a reward of like a gold sorrow staff. and someone picks it up from a board and the first person to deliver gets the staff

    or a writ for someone to bring me beckoning steel jewelry and s&b and the first one that delivers it could get like 200k

    more of a jobs board then a guest board but hey i guess if someone really wants to pay you to do tasks like go kill every wb in alikr more power to them
  • Vicarra
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    For roleplayers, this would be fantastic. At the moment, if we want to do any kind of adventure RP we essentially have to scout suitable IG locations (of which there might be none) or use the housing tool to create maps (which have no mobs on them).
    PAWS - Positively Against Wrip-off Stuff!

    Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
  • starkerealm
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    Lyserus wrote: »
    Neverwinter and Star Trek online have cancelled their foundry system.

    I remember when the Foundry was added to STO. It took players a total of 8 hours before they managed to break basic game mechanics to the point where Cryptic had to completely rework several basic rules, including how warp core breaches worked.

    Let me state this again: Cryptic had to alter basic rules about how players and NPCs died in order to counter an exploit that was introduced in the Foundry.

    The idea of player made content that anyone can download and enjoy is pretty cool. And was used to great effect by Bioware in Neverwinter Nights. However, it does not fit well with an MMO, as there are way too many options for exploitation.
  • Mathius_Mordred
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    As a long time STO player and author of over 40 missions, the closure of the foundry was the last straw for me and my wallet is sealed shut as far as that game is concerned. The OP covered the basic reasons for closing it and if folks are interested here is Cryptic's actual excuse:

    https://www.arcgames.com/en/games/star-trek-online/news/detail/11102923-foundry-sunset-april-11,-2019

    It boils down to the fact that as soon as Cryptic went F2P they fired all the people who had created the foundry, some left of their own accord and then left it in Beta right up to today. The only reason it failed is because Cryptic were not interested in maintaining it.

    It was, however, very successful, with over 100,000 missions added, and many of these were superior in terms of writing, than anything Craptic could come up with. It's not surprising really, with a pool of tens of thousands, hundreds of thousands of people playing in the past, that there would be plenty who would exceed the abilities of the employed devs.

    They were never superior in terms of effects, cutscenes and voice-overs as all of those functions were missing from the foundry tool.

    So, yes, the foundry idea can work, and work very well indeed, to provide an enormous boost in story driven content to any game. Yes, it has to be reviewed for obvious reasons, some stated previously by others, yes it has to be a system that would not allow exploits, yes it has to be a tool that can provide voice over facility and easy asset management and placement on a 3D editor. It must support teaming and must be instanced.

    In order to provide this level of quality and control I would estimate you'd need a team of full time foundry managers and coders, probably 20 people at least, Cryptic had about 5 working on it in 2010/11 and clearly was nowhere near enough, and ESO is a much larger game.

    It would be a considerable investment for Zenimax and here's the rub, it's almost impossible to monetise, if it wasn't you can be absolutely sure that Cryptic and their greed gods PWE would have done so within minutes of the acquisition! Ok, slight exaggeration, but it would have been done, for sure. Players will not pay to write missions and players will not pay to play them as they are not official content.

    I am sure that any MMO developers out there are well aware of the foundry tool and what it can do, a wonderful addition to player retention and immersion, but it costs too much and the return is foggy, very hard to measure ROI on something like that. Having seen it being killed off on STO and Never Winter I'm pretty sure they would conclude that the days of this particular experiment are over.

    Final point, when the foundry or something like it, has become embedded and entwined into your player base and game for 8 years like the STO foundry, suddenly removing it and thereby removing the very reason for many of the games fleets (guilds) to exist, tears the community apart. The loss of goodwill to STO is massive, we have seen a drop off in logins of 50% and the cost of their ingame currency is rising as less people are buying it. I doubt it will be the end of STO, I sincerely hope not, but it will and is a huge disappointment to their player base who had for so long grown to love the foundry.

    So any company that introduces a system like this had better think long and hard what the ramifications could be if they have to remove it a few years down the line.

    So OP, this is not going to happen, sadly, in the real world it is far too costly and ultimately dangerous, and in any case, ESO has 20 times the number of quests that STO has, and that's just main quests, content in ESO is not something I can say is sparse as it is in STO, so the need for a foundry doesn't even exist as it did in STO's early days.
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  • srfrogg23
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    It could be interesting, or total junk. There are some really creative people out there. I've played through a lot of user created content in other games and can honestly say that it is really a coin-toss.

    Would it be worth it for ESO? I don't know. I've never played an MMO with this feature, but it seems like it would have to be moderated by the devs to the point that it would be virtually pointless.
  • Facefister
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    It will be filled with "troll" or "meme" quests. Others will somehow try to exploit the item and exp rewards. Don't expect any good from user created content.
  • Dragneel1207
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    This idea could work if we implement it in houses (there are some really large houses) and rewards u get need to be provided by the creater (i.e u cant pull rewards from nothingness and give BSW, sorrow, masters) and it would be cool for RPing in guilds an d stuff
    the exp pool can be contained by making creater do some kind of dailies that add to the xp pool and rewards ppl


    we got housing so why not quests inside house😜
    Edited by Dragneel1207 on March 20, 2019 11:21AM
  • Tandor
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    Minyassa wrote: »
    I wish. That would involve privately hosted servers, yes? Which would basically be my dream game, just playing with people I want to play with. I'd pay a lot of money for that.

    It's nothing to do with privately hosted servers, I haven't played STO but in Neverwinter the Foundry quests were on the standard servers.

    It won't happen in ESO as it's a massive investment adding something like that to an established game that wasn't designed with it in mind and which doesn't generate any return. It's also unwarranted in a game that has quarterly updates as there is no lack of new content. It's also prone to abuse.
  • XiDiabolismiX
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    Have you ever saw a server blow up? Because this is how the servers would blow up. 👀

    If you’ve played eso in the past forever, you’d know the servers couldn’t handle that much creation and computing going on at once lol.
  • Danikat
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    As other people have said user created content is hugely variable. Look at fan fiction, sometimes it's as good as (or better than) the source material, sometimes it's literally incomprehensible nonsense. Most of it falls somewhere in between but trying to sift through all the "and then he saved everyone because hes so awesome and hot and all the girls realised he was hot and they were all so happy a really hot guy had saved everyone they were really happy" to try and find stories worth reading can take more time than actually reading the good stuff.

    I see no reason user created quests would be any different (that's certainly been the case in other games where users can create their own NPCs and quests through mods), but then you add in that level of variation in everything from the basic plot to the writing to zone layout to rewards....the chances of one person doing a good job on all of that, or an amateur team being assembled with people who are actually good at all the different aspects and work well together is even lower. Again it can, and does, happen. But the bad stuff typically outnumbers the good 10 to 1.

    IF ESO did add a system like this I'd certainly want it to be optional - something players have to enable before it shows up in their game (ideally enabling each user created quest/area individually) and clearly labelled so you know when you're going from official content to a fan edit.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • dazee
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    I would make a quest where you must gather cheese from multiple deep dungeons for sheogorath's cheese for everyone cheese festival. it would be glorious and there would be much cheese eating.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • VaranisArano
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    I'd be very curious to see how well the playerbase actually does at creating balanced combat encounters for a variety of classes, builds, and roles. I suspect we'd find its harder than it looks.
  • starkerealm
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    It would be a considerable investment for Zenimax and here's the rub, it's almost impossible to monetise, if it wasn't you can be absolutely sure that Cryptic and their greed gods PWE would have done so within minutes of the acquisition! Ok, slight exaggeration, but it would have been done, for sure. Players will not pay to write missions and players will not pay to play them as they are not official content.

    I hate to blindly call any developers greedy, without a lot of evidence to back it up. In the case of Cryptic, as of about 2013, they had a non-public policy that, unless a system could be monetized, it would not get updates or bugfixes.

    I think that came from PWE, but I don't know for certain.

    With that said, I do think a map editor could be monetized, much the same way that housing has been. Charge for tile sets, for accent packs (think furnishings for your dungeon). Maybe even charge for enemy type unlocks. Ex: anyone can use basic daedra, bandits, alliance militaries, worm cult, ect. But, if you want something like Blackmarrow Necromancers for your stories, and their more difficult enemy options, that's going to be a surcharge.

    Caves, daedric shrines, tombs, sewers? That's all free. But, you want a Spiral Skein tileset, or maybe a Clockwork City one? That's going to cost extra.

    It's free for the end user, but as a map developer, you need to pay extra for the special stuff.

    After that, it's content moderation. That's hard, and really expensive part.

    Of course, the other side of this is that STO was not designed as a fully voiced MMO, so Foundry creators weren't required (or allowed) to record their own voice work. With ESO, everything is voiced, so having fan made content that's not would be a serious step down.

    Though, even, player generated delves would probably be feasible, with the appropriate restrictions in place.
  • Xerikten
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    neverwinter had some really nice player made content. there were no rewards gearwise for completing such shortly after due to exploits. as I stopped playing about this time such rewards might have changed back.

    one instance was very memorable as the "muffin man" boss in the bakery was very well made. Beware of the Muffin Man he will eat you if he can.

    other mmos I played had player made content but most just never caught on as it was time consuming with no rewards for making such.
  • Nestor
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    While I enjoy playing modded games, it is rare that user created content is as good or better than original developer sourced content. By content I mean stories and dialog, not graphics. The resources needed to make sure the content simply works could be put to use creating good content in the first place.
    Enjoy the game, life is what you really want to be worried about.

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  • Tyralbin
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    Umm developers get paid for creating content.

    Play testing used to exist as a career until companies started to get this done free by gamers.

    Bringing in this type of system will only see more people being taken out of work.
    Live a little love a lot send all your gold to this Imperials pot.
  • starkerealm
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    Tyralbin wrote: »
    Umm developers get paid for creating content.

    Play testing used to exist as a career until companies started to get this done free by gamers.

    Bringing in this type of system will only see more people being taken out of work.

    From what I've seen, most of the publishers that got it in their heads that they could simply outsource their QA to players found that professional QA teams deliver distinct feedback from crowdsourced betas paid for that mistake, hard. On the whole, it's important to get feedback from both.
    Edited by starkerealm on March 20, 2019 2:54PM
  • Solariken
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    Not that, but we should have gotten something similar with Dark Brotherhood which should have allowed players to perform the Black Sacrament to put hits out on other players.

    I'm still mad about this @ZOS_RichLambert you betrayed us all.
  • Turelus
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    I honestly don't see ZOS going down this route, even if they did it would be years away.

    They have so many talented writers who love the work they do and a release schedule of four updates a year, it's going to be a while before they invest in tools for players to make content.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Fluke.Slywalker
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    I can only imagine how horrifyingly dysfunctional this might be, should ZOS ever decide to try it, I mean nothing works as it is now let alone adding this Haha.

  • Linaleah
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    I have played through foundry in Neverwinter. some of the missions were brilliant stories. many were not. at one point there was a daily quest for foundry mission - daily that awarded important in game currency. do you want to guess what happened even with all the limitations in place? something very similar to what happened with random dungeons and fungal grotto

    people created very straightforward easy missions for players to sprint through for the most efficient grind. thoser were the missions that ended up being most popular and at the top of the lists, while interesting dungeon crawlers became harder and harder to find. and then perfect world removed the daily and guess what happened? majority of the population - ignored the foundry all together. now - mind you... as a concept, foundry is fantastic. the way I felt about idea of it is much the same way I feel about housing and its roleplaying possibilities in ESO. and a lot of us have seen the king of content packs people come up for Skyrim. unfortunately, when it comes to MMO's... you either add this system to your list of carrots to chase, creating yourself a TON of work trying to maintain balancing and prevent exploits. or... you keep it separate from general game balancing - like housing... and have something that STILL requires constant maintenance like housing, but doesn't give enough of a return on work investment.

    from my experience at least, unfortunately foundry like systems only really work for single player games or at most - a small scale non competitive co-op like portal 2.
    Edited by Linaleah on March 20, 2019 4:33PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • starkerealm
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    Linaleah wrote: »
    do you want to guess what happened even with all the limitations in place?

    "Push da button?" Yeah, I'm cheating. I remembered that from STO. The requirement was they had to have a certain number of objects in the map, which they did, but the scripting was tied to interacting with a single console. Everything else was optional, and pointless.
  • Loves_guars
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    I remember loving the idea of Foundry in NWN, I even did a few stories, but then quit the game. It's awesome for D&D, but for Elder Scrolls I think it wouldn't work. Somehow even knowing that it's fan made it would feel like an intrusion to the real lore. Just a feeling.
    Besides there are so many good quests, that I don't feel the need in this game.

    At the same time I wish people reading this thread would be more constructive than a simple "no".


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