AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
DocFrost72 wrote: »AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
Show me an optimal stamina dps build that doesn't use light attack weaves.
That everyone uses it just means that option is good. The reason people run bow back bar is because the melee trees have too few dots to double bar them, and rhe ones they do have are weaker.
DocFrost72 wrote: »AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
Show me an optimal stamina dps build that doesn't use light attack weaves.
That everyone uses it just means that option is good. The reason people run bow back bar is because the melee trees have too few dots to double bar them, and rhe ones they do have are weaker.
You just made my point. Bow isnt just a good option... its mandatory. If EVERYONE uses something.. that doesn't mean it's simply good.
Again, I don't want to kill bow/bow or melee/bow. I just want melee/melee to be a competitive option.
DocFrost72 wrote: »AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
Show me an optimal stamina dps build that doesn't use light attack weaves.
That everyone uses it just means that option is good. The reason people run bow back bar is because the melee trees have too few dots to double bar them, and rhe ones they do have are weaker.
You just made my point. Bow isnt just a good option... its mandatory. If EVERYONE uses something.. that doesn't mean it's simply good.
Again, I don't want to kill bow/bow or melee/bow. I just want melee/melee to be a competitive option.
Grianasteri wrote: »Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
I think the point being made is that its just silly. In reality, combat just is not like that, in a fight, vs a single enemy or multiple enemies one is not going to continually shift between a bow and a melee weapon. So from a RP or lore kind of perspective, its just wrong.
Game play wise it works OK, I have no issue swapping bars and understanding why a bow increases dps etc. But that isnt the point.
DocFrost72 wrote: »
So let me get this straight, you want to nerf an effective ability simply and only because it doesn't have a competitor instead of giving a competitor to another skill line?
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
That would take huge fixing. Basically giving DW and 2H as good DoT as Hail and by that basically murdering bow/bow in process. Or totally nerfing hail to uselessness and finding spot for similiar dot on different tree. Completely gutting VMA bow in process.
Lowering the damage of hail would take HUGE fixing?
I dont want to ruin bow/bow builds but the obvious reason that bow/bow is viable and double of any other stamina weapon isnt is because bows deal so much more damage with a certain skill being a huge part of the rotation.
You dont have to nerf an ability into uselessness in order to balance it, come on now. Cleave and blade cloak should be more on the level of endless hail. They have the advantage of being easier to land on moving targets but that's okay from a balance perspective because melee builds are at a higher risk than ranged.
What do you not understand on what I said?
Either Hail deals as much damage as cleave and blade cloak now => Stamina DD in trials are dead, bow/bow is dead.
or
Cleave and blade cloak deal as much damage as hail now => Just bow/bow is dead.
Endless Hail and to some degree VMA Bow are literally balance backbone of stam builds. So yes, touching it would be huge operation.
So whats it gonna be? Do we murder all stam DDs or just ranged stamDDs so the already best variation - melee stam DD - get more diversity in their melee toolkit?
I dont agree with your logic at all. If you balance cleave and blade cloak to be on the level of hail, you dont kill bow/bow, you just give players the option to NOT use a bow.
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
That would take huge fixing. Basically giving DW and 2H as good DoT as Hail and by that basically murdering bow/bow in process. Or totally nerfing hail to uselessness and finding spot for similiar dot on different tree. Completely gutting VMA bow in process.
Lowering the damage of hail would take HUGE fixing?
I dont want to ruin bow/bow builds but the obvious reason that bow/bow is viable and double of any other stamina weapon isnt is because bows deal so much more damage with a certain skill being a huge part of the rotation.
You dont have to nerf an ability into uselessness in order to balance it, come on now. Cleave and blade cloak should be more on the level of endless hail. They have the advantage of being easier to land on moving targets but that's okay from a balance perspective because melee builds are at a higher risk than ranged.
What do you not understand on what I said?
Either Hail deals as much damage as cleave and blade cloak now => Stamina DD in trials are dead, bow/bow is dead.
or
Cleave and blade cloak deal as much damage as hail now => Just bow/bow is dead.
Endless Hail and to some degree VMA Bow are literally balance backbone of stam builds. So yes, touching it would be huge operation.
So whats it gonna be? Do we murder all stam DDs or just ranged stamDDs so the already best variation - melee stam DD - get more diversity in their melee toolkit?
I dont agree with your logic at all. If you balance cleave and blade cloak to be on the level of hail, you dont kill bow/bow, you just give players the option to NOT use a bow.
Okay sorry to be blunt, but this is just so stupid comment that says how much you actually put thoughts to what you say. If cleave, blade cloak andd hail are same strength, the only viable build will be the one utilizing both 2 of them.
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
That would take huge fixing. Basically giving DW and 2H as good DoT as Hail and by that basically murdering bow/bow in process. Or totally nerfing hail to uselessness and finding spot for similiar dot on different tree. Completely gutting VMA bow in process.
Lowering the damage of hail would take HUGE fixing?
I dont want to ruin bow/bow builds but the obvious reason that bow/bow is viable and double of any other stamina weapon isnt is because bows deal so much more damage with a certain skill being a huge part of the rotation.
You dont have to nerf an ability into uselessness in order to balance it, come on now. Cleave and blade cloak should be more on the level of endless hail. They have the advantage of being easier to land on moving targets but that's okay from a balance perspective because melee builds are at a higher risk than ranged.
What do you not understand on what I said?
Either Hail deals as much damage as cleave and blade cloak now => Stamina DD in trials are dead, bow/bow is dead.
or
Cleave and blade cloak deal as much damage as hail now => Just bow/bow is dead.
Endless Hail and to some degree VMA Bow are literally balance backbone of stam builds. So yes, touching it would be huge operation.
So whats it gonna be? Do we murder all stam DDs or just ranged stamDDs so the already best variation - melee stam DD - get more diversity in their melee toolkit?
I dont agree with your logic at all. If you balance cleave and blade cloak to be on the level of hail, you dont kill bow/bow, you just give players the option to NOT use a bow.
Okay sorry to be blunt, but this is just so stupid comment that says how much you actually put thoughts to what you say. If cleave, blade cloak andd hail are same strength, the only viable build will be the one utilizing both 2 of them.
but this is just such a stupid comment*
that shows how much thought you actually put into what you say*
the only viable builds will be those that utilize 2 of them*
You probably shouldn't call anyones comments stupid.
Now if we can stay on topic without resulting to insults, I will respond to your point.
If, like you say, the 'only' viable builds would utilize any two of cloak, hail, or cleave, then that would still be more viable combinations than we have now. So.... you tell me how having MORE viable build options is a bad thing.
DocFrost72 wrote: »
So let me get this straight, you want to nerf an effective ability simply and only because it doesn't have a competitor instead of giving a competitor to another skill line?
Whether you buff other options or nerf the outlier, balance is the goal. I dont care if they buff cleave and blade cloak instead.
DocFrost72 wrote: »DocFrost72 wrote: »
So let me get this straight, you want to nerf an effective ability simply and only because it doesn't have a competitor instead of giving a competitor to another skill line?
Whether you buff other options or nerf the outlier, balance is the goal. I dont care if they buff cleave and blade cloak instead.
But should sword and shield double bar do the same damage as all other options?
DocFrost72 wrote: »DocFrost72 wrote: »
So let me get this straight, you want to nerf an effective ability simply and only because it doesn't have a competitor instead of giving a competitor to another skill line?
Whether you buff other options or nerf the outlier, balance is the goal. I dont care if they buff cleave and blade cloak instead.
But should sword and shield double bar do the same damage as all other options?
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
That would take huge fixing. Basically giving DW and 2H as good DoT as Hail and by that basically murdering bow/bow in process. Or totally nerfing hail to uselessness and finding spot for similiar dot on different tree. Completely gutting VMA bow in process.
Lowering the damage of hail would take HUGE fixing?
I dont want to ruin bow/bow builds but the obvious reason that bow/bow is viable and double of any other stamina weapon isnt is because bows deal so much more damage with a certain skill being a huge part of the rotation.
You dont have to nerf an ability into uselessness in order to balance it, come on now. Cleave and blade cloak should be more on the level of endless hail. They have the advantage of being easier to land on moving targets but that's okay from a balance perspective because melee builds are at a higher risk than ranged.
What do you not understand on what I said?
Either Hail deals as much damage as cleave and blade cloak now => Stamina DD in trials are dead, bow/bow is dead.
or
Cleave and blade cloak deal as much damage as hail now => Just bow/bow is dead.
Endless Hail and to some degree VMA Bow are literally balance backbone of stam builds. So yes, touching it would be huge operation.
So whats it gonna be? Do we murder all stam DDs or just ranged stamDDs so the already best variation - melee stam DD - get more diversity in their melee toolkit?
I dont agree with your logic at all. If you balance cleave and blade cloak to be on the level of hail, you dont kill bow/bow, you just give players the option to NOT use a bow.
Okay sorry to be blunt, but this is just so stupid comment that says how much you actually put thoughts to what you say. If cleave, blade cloak andd hail are same strength, the only viable build will be the one utilizing both 2 of them.
but this is just such a stupid comment*
that shows how much thought you actually put into what you say*
the only viable builds will be those that utilize 2 of them*
You probably shouldn't call anyones comments stupid.
Now if we can stay on topic without resulting to insults, I will respond to your point.
If, like you say, the 'only' viable builds would utilize any two of cloak, hail, or cleave, then that would still be more viable combinations than we have now. So.... you tell me how having MORE viable build options is a bad thing.
AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
DocFrost72 wrote: »Colecovision wrote: »DocFrost72 wrote: »VaranisArano wrote: »Colecovision wrote: »Standing behind the healer with 2 bows shouldn't do more damage than mele weapons right on top of the boss. If people aren't with me on that fundamental idea, then I don't know what to say.
Why not? I feel like I'm missing something here.
Why should a melee-only build automatically do more damage than a ranged-only build?
Because if a ranged build does the same dps as a melee build, then there would literally be no reason to bring a melee dps, because in most if not all games, it's more dangerous to be in a monsters face.
Unless being in melee made you a harder target (brawler, rally, bloodthirsty, blood craze, berserker strike, rend, blade cloak).
Too bad it doesn't amirite?
Those are the survival morphs of the mele skills and is shows ZoS totally gets survival vs damage as a concept. If those skills do actually match the survivability of range then they should do the same damage as a bow/bow build. They don't, nor is it close. But even if you use the damage only morphs like rending slashes instead of blood craze and Thrive in chaos instead of rend, then the >bow is still better<. It's simply not balanced.
Elder Sticks Online. (some sticks have a string)
I see people are already latching onto the 60k hedna parse and calling it gospel. Tell me, how many videos of end game score pushing can you find me with all stam as bow-bow? On what classes other than NB, sorc and warden could bow even outperform dw bow? Lastly, and this one is no a slight against hedna, but how do you think he got that parse?
With a tank spamming webs for him. Lol.
Going back to survivability, stam is tougher than magicka full stop. Your resistances are higher (on comparable classes) and you're likely to be in the big springs pool like everyone else. One shots are really the issue here, and I don't know any one shot that isn't mechanical and several very dangerous mechanics that are deadly at any range (warrior shield/wave, chain lightning, how about troll shockwave in SO? Lightning in AS? Oh, oh, I know: another, the spheres in HoF first boss? )
TL;DR Melee has a kit that mitigates damage while doing damage and ranged (stam) does not. Unless of course you wanna open your wallet for summerset, maybe.
https://www.youtube.com/watch?v=BFHbuddEZss&t=221s
https://www.youtube.com/watch?v=-4gYR-Af_z4DocFrost72 wrote: »AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
Show me an optimal stamina dps build that doesn't use light attack weaves.
That everyone uses it just means that option is good. The reason people run bow back bar is because the melee trees have too few dots to double bar them, and rhe ones they do have are weaker.
The underlying question seems to be whether a weapon type like bow should be restricted so that you need to use a second type of weapon to cover the gaps.
Bows seem to have been adjusted to be able to provide all the varieties. Single- or multi-target, short or long range, instant or DoT. Why shouldn't other weapons, DW included, equally have full coverage? As long as the mobs have full coverage, you need to defend against the same things, so it shouldn't matter whether you're close in or far away.
Using a single weapon to cover everything means only needing to develop one skill line, so you need some offsetting factor to make using two desirable, and that's hard to balance. I tried 2H on both bars, and that didn't work. I have another character doing 2xbow, which is better, and a tank with 2xS&B, which may also work out.
The same issues apply to mages using two destro staves, but that's wandering off topic.
norrisnick wrote: »AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
What mag DPS doesn't use a vMA blockade and double inferno (minus some sorcs)?
norrisnick wrote: »AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Endless hail isnt over the top? Really...
Show me any optimal stamina dps build that doesn't use endless hail. Show me any optimal stamina dps build that doesn't use a bow. Must be a coincidence!
What mag DPS doesn't use a vMA blockade and double inferno (minus some sorcs)?
Apples and oranges. Stamina dps has 3 different skill lines to choose from, magicka dps has one.