KhajiitFelix wrote: »Umm.... You can pull even 60k DPS with bow bow build, not sure what are you talking about.
Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
LeonAkando wrote: »KhajiitFelix wrote: »Umm.... You can pull even 60k DPS with bow bow build, not sure what are you talking about.
I've never witnessed nor heard of this.Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
It's disruptive to fantasies. Any competitive player wants to play strong builds- but Melee + Bow in Melee range is a weird feeling meta build, and it's a shame people cant live out their bow/bow or melee/melee fantasies.
Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
Lightspeedflashb14_ESO wrote: »
Grianasteri wrote: »Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
I think the point being made is that its just silly. In reality, combat just is not like that, in a fight, vs a single enemy or multiple enemies one is not going to continually shift between a bow and a melee weapon. So from a RP or lore kind of perspective, its just wrong.
Game play wise it works OK, I have no issue swapping bars and understanding why a bow increases dps etc. But that isnt the point.
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
Grianasteri wrote: »Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
I think the point being made is that its just silly. In reality, combat just is not like that, in a fight, vs a single enemy or multiple enemies one is not going to continually shift between a bow and a melee weapon. So from a RP or lore kind of perspective, its just wrong.
Game play wise it works OK, I have no issue swapping bars and understanding why a bow increases dps etc. But that isnt the point.
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
That would take huge fixing. Basically giving DW and 2H as good DoT as Hail and by that basically murdering bow/bow in process. Or totally nerfing hail to uselessness and finding spot for similiar dot on different tree. Completely gutting VMA bow in process.
Colecovision wrote: »Standing behind the healer with 2 bows shouldn't do more damage than mele weapons right on top of the boss. If people aren't with me on that fundamental idea, then I don't know what to say.
VaranisArano wrote: »Colecovision wrote: »Standing behind the healer with 2 bows shouldn't do more damage than mele weapons right on top of the boss. If people aren't with me on that fundamental idea, then I don't know what to say.
Why not? I feel like I'm missing something here.
Why should a melee-only build automatically do more damage than a ranged-only build?
VaranisArano wrote: »Colecovision wrote: »Standing behind the healer with 2 bows shouldn't do more damage than mele weapons right on top of the boss. If people aren't with me on that fundamental idea, then I don't know what to say.
Why not? I feel like I'm missing something here.
Why should a melee-only build automatically do more damage than a ranged-only build?
Because if a ranged build does the same dps as a melee build, then there would literally be no reason to bring a melee dps, because in most if not all games, it's more dangerous to be in a monsters face.
DocFrost72 wrote: »VaranisArano wrote: »Colecovision wrote: »Standing behind the healer with 2 bows shouldn't do more damage than mele weapons right on top of the boss. If people aren't with me on that fundamental idea, then I don't know what to say.
Why not? I feel like I'm missing something here.
Why should a melee-only build automatically do more damage than a ranged-only build?
Because if a ranged build does the same dps as a melee build, then there would literally be no reason to bring a melee dps, because in most if not all games, it's more dangerous to be in a monsters face.
Unless being in melee made you a harder target (brawler, rally, bloodthirsty, blood craze, berserker strike, rend, blade cloak).
Too bad it doesn't amirite?
LeonAkando wrote: »KhajiitFelix wrote: »Umm.... You can pull even 60k DPS with bow bow build, not sure what are you talking about.
I've never witnessed nor heard of this.Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
It's disruptive to fantasies. Any competitive player wants to play strong builds- but Melee + Bow in Melee range is a weird feeling meta build, and it's a shame people cant live out their bow/bow or melee/melee fantasies.
LeonAkando wrote: »KhajiitFelix wrote: »Umm.... You can pull even 60k DPS with bow bow build, not sure what are you talking about.
I've never witnessed nor heard of this.Unsure why OP takes issue with a DW/bow build. It works and works fine. It is not disruptive. It is not like we have to move further away to use our bow skills then move back in to use our DW skills.
It works fine. If it aint broke don't fix it.
It's disruptive to fantasies. Any competitive player wants to play strong builds- but Melee + Bow in Melee range is a weird feeling meta build, and it's a shame people cant live out their bow/bow or melee/melee fantasies.
Remember that bow/melee fantasies are just as valid. don't nerf those too much either.
Colecovision wrote: »DocFrost72 wrote: »VaranisArano wrote: »Colecovision wrote: »Standing behind the healer with 2 bows shouldn't do more damage than mele weapons right on top of the boss. If people aren't with me on that fundamental idea, then I don't know what to say.
Why not? I feel like I'm missing something here.
Why should a melee-only build automatically do more damage than a ranged-only build?
Because if a ranged build does the same dps as a melee build, then there would literally be no reason to bring a melee dps, because in most if not all games, it's more dangerous to be in a monsters face.
Unless being in melee made you a harder target (brawler, rally, bloodthirsty, blood craze, berserker strike, rend, blade cloak).
Too bad it doesn't amirite?
Those are the survival morphs of the mele skills and is shows ZoS totally gets survival vs damage as a concept. If those skills do actually match the survivability of range then they should do the same damage as a bow/bow build. They don't, nor is it close. But even if you use the damage only morphs like rending slashes instead of blood craze and Thrive in chaos instead of rend, then the >bow is still better<. It's simply not balanced.
Elder Sticks Online. (some sticks have a string)
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
That would take huge fixing. Basically giving DW and 2H as good DoT as Hail and by that basically murdering bow/bow in process. Or totally nerfing hail to uselessness and finding spot for similiar dot on different tree. Completely gutting VMA bow in process.
Lowering the damage of hail would take HUGE fixing?
I dont want to ruin bow/bow builds but the obvious reason that bow/bow is viable and double of any other stamina weapon isnt is because bows deal so much more damage with a certain skill being a huge part of the rotation.
You dont have to nerf an ability into uselessness in order to balance it, come on now. Cleave and blade cloak should be more on the level of endless hail. They have the advantage of being easier to land on moving targets but that's okay from a balance perspective because melee builds are at a higher risk than ranged.
AcadianPaladin wrote: »Um, I only have three stam characters - and all three of them are bow/bow. Anyone who thinks bow/bow is an easy or overpowered path is crazy. Endless Hail is not at all over the top, however, it (along with caltrops) is quite important to the foundation of bow/bow playstyle.
And don't be mistaken - bow/bow is a desirable playstyle. Many simply do not play it because of the challenges involved. A nerf that impacts bow/bow is a really bad idea.
Lightspeedflashb14_ESO wrote: »
By competitive, I mean pulling on average the same dps. You answered my question which is no.
Bows deal too much damage currently, mainly endless hail, and that should be fixed.
That would take huge fixing. Basically giving DW and 2H as good DoT as Hail and by that basically murdering bow/bow in process. Or totally nerfing hail to uselessness and finding spot for similiar dot on different tree. Completely gutting VMA bow in process.
Lowering the damage of hail would take HUGE fixing?
I dont want to ruin bow/bow builds but the obvious reason that bow/bow is viable and double of any other stamina weapon isnt is because bows deal so much more damage with a certain skill being a huge part of the rotation.
You dont have to nerf an ability into uselessness in order to balance it, come on now. Cleave and blade cloak should be more on the level of endless hail. They have the advantage of being easier to land on moving targets but that's okay from a balance perspective because melee builds are at a higher risk than ranged.
What do you not understand on what I said?
Either Hail deals as much damage as cleave and blade cloak now => Stamina DD in trials are dead, bow/bow is dead.
or
Cleave and blade cloak deal as much damage as hail now => Just bow/bow is dead.
Endless Hail and to some degree VMA Bow are literally balance backbone of stam builds. So yes, touching it would be huge operation.
So whats it gonna be? Do we murder all stam DDs or just ranged stamDDs so the already best variation - melee stam DD - get more diversity in their melee toolkit?