ESO is a very good game but the combat gets very soon repetitive and boring. I do not want to get into details but suffice to say the most interesting combat systems I ever experienced were in Age of Conan and LOTRO - the Warden class. The principle was that a proper combination of basic attacks / skills / keys charged a powerful effect which was then auto fired or triggered by another key.
Consider introducing a new skill line (maybe a kind of magic?) which would work the same way: specific combinations of the five basic keys would charge a light attack with a new and strong effect, cc, defensive, offensive, just anything. The keys used in the combo would use either stamina or magicka and of course there would be combinations to replenish or regenerate the resources. This might lead to true hybrid classes and, which is more interesting, endless PVP whining.
As a footnote, the weaving and animation canceling is good but it strongly depends on the ping and sadly it is rather about adopting the right "beat" than creative thinking.
What the OP is neglecting to tell you is that all endgame LOTRO Wardens worth their weight used gambit masteries to cut down on the number of button combinations they had to input during their rotations, because NOBODY has time to click five buttons to fire off a single ability.
I am not suggesting to COPY the LOTRO Warden system. And I am not suggesting to replace the button mashing so many people favor with something else. What do I suggest is to introduce an alternative skill system based on abilities triggered by key combinations. You can cast something fast and simple with 2 - 3 keys. Or you can shield yourself and cast something big and complicated.
ESO is a very good game but the combat gets very soon repetitive and boring. I do not want to get into details but suffice to say the most interesting combat systems I ever experienced were in Age of Conan and LOTRO - the Warden class. The principle was that a proper combination of basic attacks / skills / keys charged a powerful effect which was then auto fired or triggered by another key.
Consider introducing a new skill line (maybe a kind of magic?) which would work the same way: specific combinations of the five basic keys would charge a light attack with a new and strong effect, cc, defensive, offensive, just anything. The keys used in the combo would use either stamina or magicka and of course there would be combinations to replenish or regenerate the resources. This might lead to true hybrid classes and, which is more interesting, endless PVP whining.
As a footnote, the weaving and animation canceling is good but it strongly depends on the ping and sadly it is rather about adopting the right "beat" than creative thinking.
The warden from LOTRO was an amazing class - especially when it was first released and before they watered down the combat systems. Probably my favorite class in MMORPG history. It was also insanely powerful if played skillfully also - so your hard work in mastering it payed off.
Sadly the trend in Modern MMORPGs is to homogenize character builds and severely limit player interaction with your character's development. I don't like it either. Variety is the spice of life - and video games.