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MagDKs & Nightblades received a damage boost in Wrathstone — [ Vulnerability calculation changes ]

  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    Daus wrote: »
    This sounds like good news! People have been way too tanky.

    It will only push people to build more tanky. The damage buff only exists for three of the already hard hitting classes, the rest gets nothing.

    Except things like mending, vitality, protection, purges, undodgeable, etc.

    But hey who's cherry picking?! Amirite?

    Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.

    I'm glad I didn't disappoint. Btw as stated earlier by others, this doesn't affect PvE.
  • Ragnarock41
    Ragnarock41
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    Daus wrote: »
    Daus wrote: »
    Daus wrote: »
    This sounds like good news! People have been way too tanky.

    It will only push people to build more tanky. The damage buff only exists for three of the already hard hitting classes, the rest gets nothing.

    Except things like mending, vitality, protection, purges, undodgeable, etc.

    But hey who's cherry picking?! Amirite?

    Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.

    I'm glad I didn't disappoint. Btw as stated earlier by others, this doesn't affect PvE.

    And you know damn well I'm not giving a crap about PvE.
  • Iskiab
    Iskiab
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    What would templars have to complain about in pvp? They’re a good class. Only class I see that can complain is magblade, but they aren’t common anyways so most probably don’t care.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    Daus wrote: »
    Daus wrote: »
    This sounds like good news! People have been way too tanky.

    It will only push people to build more tanky. The damage buff only exists for three of the already hard hitting classes, the rest gets nothing.

    Except things like mending, vitality, protection, purges, undodgeable, etc.

    But hey who's cherry picking?! Amirite?

    Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.

    I'm glad I didn't disappoint. Btw as stated earlier by others, this doesn't affect PvE.

    And you know damn well I'm not giving a crap about PvE.

    Then why mention the damage dealer role? It's derailing.
  • Lord-Otto
    Lord-Otto
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    Daus wrote: »
    Daus wrote: »
    Daus wrote: »
    Daus wrote: »
    This sounds like good news! People have been way too tanky.

    It will only push people to build more tanky. The damage buff only exists for three of the already hard hitting classes, the rest gets nothing.

    Except things like mending, vitality, protection, purges, undodgeable, etc.

    But hey who's cherry picking?! Amirite?

    Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.

    I'm glad I didn't disappoint. Btw as stated earlier by others, this doesn't affect PvE.

    And you know damn well I'm not giving a crap about PvE.

    Then why mention the damage dealer role? It's derailing.

    He meant the classes that typically build for damage in PvP, Daus. NB, mDK (against vampires), mSorcs.
  • Grimlok_S
    Grimlok_S
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    Grimlok_S wrote: »
    Daus wrote: »
    This sounds like good news! People have been way too tanky.

    It will only push people to build more tanky. The damage buff only exists for three of the already hard hitting classes, the rest gets nothing.

    StamNB, MagNB and HealthNB?

    JK tho.. I changed all of my infused wpn dmg offhands to charged + shock glyphs with the patch. Interesting to see the change quantified.

    nightblade of any kind(as long as incap is used... Jesus I can't believe an ability as ridicilous as incap is buffed)
    MagDK against vampires(now magDks , yeah they aren't the hardest hitting class but that quickly changes if you are a vampire, If you are a vampire, magDk is the hardest hitting class ever and nothing comes close. Thats just how it is and they didn't need any buffs against vampires, they already had the big edge)
    Sorc(vulnerability... seriously sorcs do have tons of damage passives anyways.. I mean have you fought a magsorc recently?)

    Eh, I guess anybody could slot a charged shock glyph but thats just... ridicilous. Anyways I don't play CP campaign, maybe these things aren't so bad in CP but in no-CP these classes are all absolutely ridicilous when it comes to doing damage.

    So I guess I'll just shelve my medium armor Dk(I really don't think this whole deal helps medium armor) because fighting magsorcs or nightblades that can two shot you any moment is really not fun. I guess in the case of magsorcs you can at least tell their burst is gonna pop but nightblades are pure nightmare. 10k incap+6k suprise attack out of nowhere you're execute range and boom, there goes build creativity right out of window.

    I'm playing a medium armor build with 24k resists plus blood spawn but I'm still getting instagibbed this patch against sorcs and nightblades. I can't even imagine how it would be to be a vampire on top of all that.

    Interesting you say that, I'm also playing med 2h/dw stamdk.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • HankTwo
    HankTwo
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    Bumping this, because I want to know from ZOS if they acknowledge this as a bug and if they intend to fix it.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Neoauspex
    Neoauspex
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    Any comment from @ZOS_Gilliam ?
  • Minno
    Minno
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    just drop vamp and wear 1 extra dmg mitigation till this is fixed. Or we should all just stack defenses and zerg nightblades/sorcs ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • techprince
    techprince
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    Any update on this?
  • HankTwo
    HankTwo
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    @TheYKcid

    Did you also test how multiple sources of vulnerability are calculated on a target?

    Is it:
    a) Damage taken = (Mitigation1 * Mitigation2 * Mitigation3) + (Vulnerability1 * Vulnerability2 * Vulnerability3)
    Or:
    b) Damage taken = (Mitigation1 * Mitigation2 * Mitigation3) + Vulnerability1 + Vulnerability2 + Vulnerability3
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Masel
    Masel
    Class Representative
    From what I tested about a year ago, vulnerabilities have always been deducted from your own "less damage taken" buffs.

    So if you had a total of 36% less damage taken to something, minor vulnerability would result in 28%. Nothing changed and the same test I did back then led to the same result.

    All mitigation % buffs for example are calculated additively and the vulnerabilities are simply deducted. Has always been that way afaik...
    Edited by Masel on March 19, 2019 9:19PM
    PC EU

    All Trial Trifecta Titles Done!

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