Ragnarock41 wrote: »Ragnarock41 wrote: »
Except things like mending, vitality, protection, purges, undodgeable, etc.
But hey who's cherry picking?! Amirite?
Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.
Ragnarock41 wrote: »Ragnarock41 wrote: »
Except things like mending, vitality, protection, purges, undodgeable, etc.
But hey who's cherry picking?! Amirite?
Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.
I'm glad I didn't disappoint. Btw as stated earlier by others, this doesn't affect PvE.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Except things like mending, vitality, protection, purges, undodgeable, etc.
But hey who's cherry picking?! Amirite?
Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.
I'm glad I didn't disappoint. Btw as stated earlier by others, this doesn't affect PvE.
And you know damn well I'm not giving a crap about PvE.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Except things like mending, vitality, protection, purges, undodgeable, etc.
But hey who's cherry picking?! Amirite?
Oh yeah, because buffing the damage only for the already overperforming damage dealers will make Dks and templars so secure about going glass cannon instead of tanky. Exactly what I expect to hear from you though.
I'm glad I didn't disappoint. Btw as stated earlier by others, this doesn't affect PvE.
And you know damn well I'm not giving a crap about PvE.
Then why mention the damage dealer role? It's derailing.
Ragnarock41 wrote: »Ragnarock41 wrote: »
StamNB, MagNB and HealthNB?
JK tho.. I changed all of my infused wpn dmg offhands to charged + shock glyphs with the patch. Interesting to see the change quantified.
nightblade of any kind(as long as incap is used... Jesus I can't believe an ability as ridicilous as incap is buffed)
MagDK against vampires(now magDks , yeah they aren't the hardest hitting class but that quickly changes if you are a vampire, If you are a vampire, magDk is the hardest hitting class ever and nothing comes close. Thats just how it is and they didn't need any buffs against vampires, they already had the big edge)
Sorc(vulnerability... seriously sorcs do have tons of damage passives anyways.. I mean have you fought a magsorc recently?)
Eh, I guess anybody could slot a charged shock glyph but thats just... ridicilous. Anyways I don't play CP campaign, maybe these things aren't so bad in CP but in no-CP these classes are all absolutely ridicilous when it comes to doing damage.
So I guess I'll just shelve my medium armor Dk(I really don't think this whole deal helps medium armor) because fighting magsorcs or nightblades that can two shot you any moment is really not fun. I guess in the case of magsorcs you can at least tell their burst is gonna pop but nightblades are pure nightmare. 10k incap+6k suprise attack out of nowhere you're execute range and boom, there goes build creativity right out of window.
I'm playing a medium armor build with 24k resists plus blood spawn but I'm still getting instagibbed this patch against sorcs and nightblades. I can't even imagine how it would be to be a vampire on top of all that.