- Return the damage
- Extend the duration to 25 seconds and adjust the pulse accordingly
- Reduce the cost by 40%
- Give it minor protection while active
a 50 mile radius circle around you on a constant basis that pulls an entire class out of stealth that it depends on for survival while you move around at max speeds disabling any chance for us to stealth on a constant basis is broken game mechanic.
- Return the damage
- Extend the duration to 25 seconds and adjust the pulse accordingly
- Reduce the cost by 40%
- Give it minor protection while active
2.5k stam for 25 seconds of minor protection, major ward/resolve, minor expedition and decent damage?
Dont you think it would make the skill overloaded, especially with the minor protection 8% flat mitigation is nothing to joke about.
a 50 mile radius circle around you on a constant basis that pulls an entire class out of stealth that it depends on for survival while you move around at max speeds disabling any chance for us to stealth on a constant basis is broken game mechanic.
Cry more, Nightblade. It only reveals how bad you are without your hilarious crutch-skill.
is completely fair and just statement, and in the end, sorcerers nightblades spaming hurricane cloak is unfair to our class all other classes and should be limited Greatly in PvP.
But nightblades are worthless when you break their invisibility !
20s duration would be a good measured buff. I do kinda like the 15 sec rn as it is the same duration as quick/deadly cloak. I would take the hurricane buff, but I would personally push zos to allocate more resources to give stam sorc another damaging skill that we dont already have and a good stam scaling ultimate.