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Hurrican't

  • ATomiX96
    ATomiX96
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    Alucardo wrote: »
    - Return the damage
    - Extend the duration to 25 seconds and adjust the pulse accordingly
    - Reduce the cost by 40%
    - Give it minor protection while active

    2.5k stam for 25 seconds of minor protection, major ward/resolve, minor expedition and decent damage?
    Dont you think it would make the skill overloaded, especially with the minor protection 8% flat mitigation is nothing to joke about.
    I mean yes wardens have it, but their armor buff has a shorter duration, costs more, doesnt deal damage and it also doesnt give you minor expedition.
    Id say choose return damage and reduce cost would be a good starting point and then go from there if its still "underpowered".
    I would think making those changes would make both pve'ers and pvp'ers happy.
    Edited by ATomiX96 on March 18, 2019 1:28PM
  • Undefwun
    Undefwun
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    Gilvoth wrote: »
    a 50 mile radius circle around you on a constant basis that pulls an entire class out of stealth that it depends on for survival while you move around at max speeds disabling any chance for us to stealth on a constant basis is broken game mechanic.

    The only toon I like playing more than my stam sorc is magblade and you are wrong. Learn to build for more than just the gank or just deal with the occasional reveal.
    ATomiX96 wrote: »
    Alucardo wrote: »
    - Return the damage
    - Extend the duration to 25 seconds and adjust the pulse accordingly
    - Reduce the cost by 40%
    - Give it minor protection while active

    2.5k stam for 25 seconds of minor protection, major ward/resolve, minor expedition and decent damage?
    Dont you think it would make the skill overloaded, especially with the minor protection 8% flat mitigation is nothing to joke about.

    Maybe if you hadn't cut (or at least read) the one line above what you quoted, "Suggestions (Keep in mind I'm only asking for one, not all)". He wants ONE of the for suggestions.
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • Browiseth
    Browiseth
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    and also make dark deal really good please zenizax i know it's not christmas yet but i've been a good stam sorc all year
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Gilvoth
    Gilvoth
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    Aedrion wrote: »
    Gilvoth wrote: »
    a 50 mile radius circle around you on a constant basis that pulls an entire class out of stealth that it depends on for survival while you move around at max speeds disabling any chance for us to stealth on a constant basis is broken game mechanic.

    Cry more, Nightblade. It only reveals how bad you are without your hilarious crutch-skill.

    dragonights are built for tanking, they use and spam wings and reflect everything and spam heals and use their built in class defenses to survive.
    templars and wardens both have built in healing and defenses meant for both tanking as well as healing themselves and groups of people, and they spam heal themselves through entire game in both pve and pvp.
    sorcerers use and spam shields as their defense and use damage also as a defense by spaming damage and shields do well in both pve and pvp.
    none of those things is a "hilarious crutch-skill" and none of those things makes them "bad" and none of those things makes them weak nor anything to be ashamed of, and niether does using cloak and sneaking as a defense for nightblades because that is the only way we can survive is by using stealth and sneaking.
    the only other way we could survive is by building ourselves as a tank and spaming heals with a healing staff and spaming the other morph of invisibility that was recently given to us, but i choose not to use that tanking choice because i love stealth and stealth rogue type playstyle is the only reason i play nightblade is to be able to sneak and use stealth and especially casting and spaming invisibility, and just like all the other classes there is nothing at all wrong with nor to be ashamed of that because that what the class is built for and meant to be used as.
    so when i saw that a,
    quote:
    "a 50 mile radius circle around you on a constant basis that pulls an entire class out of stealth that it depends on for survival while you move around at max speeds disabling any chance for us to stealth on a constant basis is broken game mechanic."
    end quote:
    is completely fair and just statement, and in the end, sorcerers spaming hurricane is unfair to our class and should be limited Greatly in PvP.
  • Aznox
    Aznox
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    Gilvoth wrote: »
    is completely fair and just statement, and in the end, sorcerers nightblades spaming hurricane cloak is unfair to our class all other classes and should be limited Greatly in PvP.

    And because i can predict this :
    But nightblades are worthless when you break their invisibility !

    Let me just say that the biggest dueling tournament last week-end (36 participants) had 3 nightblades (2stam 1mag) in the 1st 2nd and 4th places ... and none of them were using the invisibility morph of cloak :trollface:
    Edited by Aznox on March 19, 2019 2:22PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Schattenfluegel
    Schattenfluegel
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    Hurricane can krit too and take some seteffects to the other weaponbar - at least, it will heal you with Surge for the amount of your enemies - this skill is fine.
    Love my Stamsorc
  • TBois
    TBois
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    20s duration would be a good measured buff. I do kinda like the 15 sec rn as it is the same duration as quick/deadly cloak. I would take the hurricane buff, but I would personally push zos to allocate more resources to give stam sorc another damaging skill that we dont already have and a good stam scaling ultimate.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Alucardo
    Alucardo
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    TBois wrote: »
    20s duration would be a good measured buff. I do kinda like the 15 sec rn as it is the same duration as quick/deadly cloak. I would take the hurricane buff, but I would personally push zos to allocate more resources to give stam sorc another damaging skill that we dont already have and a good stam scaling ultimate.

    I do understand people's want for a DD skill, but I'd really prefer they'd look more into our utility and resource management. I find dark deal to be a mess, and very hard to use when you're under pressure, and idk, hurricane just feels overly lackluster since the damage nerf some time ago. With only a 15 second duration I find it quite expensive.
    As for ultimates, you can't go wrong with the 2h ulti or Dawnbreaker. Hell, even negate comes in super handy when fighting the pet sorc armies these days.
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