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Hurrican't

Alucardo
Alucardo
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I'd like a moment to talk about Hurricane, the Stamina Sorcerer resistance buff. Alternatively feel free to skip straight to my suggestions.

Stam Sorc was actually my very first class ever. I was playing it before we even had Hurricane - when stam sorcs were at the bottom of the barrel for stamina picks (and arguably still might be).
I remember when Wrobel told us he had some exciting changes for us, and the 3 stam sorcs on the entire server were drooling with anticipation. He then announced Hurricane. At first I was somewhat happy we had a stamina option, but also sad about missing out on that sweet major expedition buff the magicka morph gets. But it was ok, because the damage over time was actually really nice. It felt as powerful as the skill looked. If someone was stupid enough to stand inside my AOE for the entire duration I could do anywhere from 6-10k damage; people were scared of it.
Not long after, they were like nah, let's neuter it. The damage it provides is now negligible. Hell, if I see a fellow stam sorcs Hurricane I'll gladly camp inside it - I don't care, it doesn't hurt.

Now that's fine and all, but why is this ability still so costly? Why is it only 15 seconds?

Suggestions (Keep in mind I'm only asking for one, not all)

- Return the damage
- Extend the duration to 25 seconds and adjust the pulse accordingly
- Reduce the cost by 40%
- Give it minor protection while active

In essence, if you aren't willing to buff it or increase the duration, then simply reduce the cost. There is no need for it to be as expensive as it is.

Thanks.
  • AcadianPaladin
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    I'd like to see the duration extended - ideally to 33 seconds to match Surge. As far as damage, I want that tick per second to proc Surge so the amount of damage per tick is not that important. Proc'ing Surge and boosting resists is mostly what I want from it.
    PC NA(no Steam), PvE, mostly solo
  • Solariken
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    I think Hurricane is mostly fine; if it needs anything it would be more duration because 15 seconds feels super short and like I'm always micromanaging this buff.
  • Donnasnowheart_ESO
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    I'd be happy with a damage buff and cost reduction I don't see it getting a duration buff tho can't think of any dot/aoe that lasts for over 20 secs off the top of my head. Minor Protection is overkill Stam sorc def doesn't need that.
  • Toc de Malsvi
    Toc de Malsvi
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    20 sec duration is all I could see giving it.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Crixus8000
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    I would be happy with any of those suggestions :)

    I would really like the minor protection though, stamsorc lacks buffs and survivability, I feel being a bit more tanky would synergise well with our aggressive playstyle of basically staying on the enemy to keep hurricane up and get more out of crit surge.

    Edited by Crixus8000 on March 18, 2019 1:00AM
  • Ragnarock41
    Ragnarock41
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    Its the best resist buff skill in the entire game, doesn't need to do outstanding damage. 6-10k is basically rending slash levels of damage in PvP.
    Edited by Ragnarock41 on March 18, 2019 3:51AM
  • Vapirko
    Vapirko
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    I don't think the damage needs to be upped. But I do agree that it could do with a duration extension maybe to 19 seconds like Templars and I think that the major expedition should be extended again. That would make it pretty much inline with other skills of that type.

    Since you mention minor protection though I assume you're looking at what wardens get. Why they have 24 seconds plus minor protection is beyond me, on one of the easiest to sustain classes in the game and then you can get major protection on top of that.
  • Ragnarock41
    Ragnarock41
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    Vapirko wrote: »
    I don't think the damage needs to be upped. But I do agree that it could do with a duration extension maybe to 19 seconds like Templars and I think that the major expedition should be extended again. That would make it pretty much inline with other skills of that type.

    Since you mention minor protection though I assume you're looking at what wardens get. Why they have 24 seconds plus minor protection is beyond me, on one of the easiest to sustain classes in the game and then you can get major protection on top of that.

    Thats a more reasonable expectation. as for why wardens have EVERY SINGLE BUFF IN THE GAME, I do have one idea, Its called pay to win.
  • Gilvoth
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    as long as they remove its ability to pull us out of stealth, then they can do anything u want with it.
  • Ragnarock41
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    Gilvoth wrote: »
    as long as they remove its ability to pull us out of stealth, then they can do anything u want with it.

    Yeah, because if something pulls a nightblade out of cloak its obvious broken and unacceptable and must be nerfed at all costs.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Didn't they just lower the cost of this skill a lot?
  • Gilvoth
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    a 50 mile radius circle around you on a constant basis that pulls an entire class out of stealth that it depends on for survival while you move around at max speeds disabling any chance for us to stealth on a constant basis is broken game mechanic.
  • susmitds
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    They already decreased the cost by 35% this patch.
  • Donnasnowheart_ESO
    Donnasnowheart_ESO
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    The reduced cost was for the magicka morph not the stam one.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.
  • Aedrion
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    Gilvoth wrote: »
    a 50 mile radius circle around you on a constant basis that pulls an entire class out of stealth that it depends on for survival while you move around at max speeds disabling any chance for us to stealth on a constant basis is broken game mechanic.

    Cry more, Nightblade. It only reveals how bad you are without your hilarious crutch-skill.
  • Alucardo
    Alucardo
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    Solariken wrote: »
    I think Hurricane is mostly fine; if it needs anything it would be more duration because 15 seconds feels super short and like I'm always micromanaging this buff.

    This was my main concern. As long as the duration is longer so I don't have to cast it every 15 seconds, then we're golden. I even get 20 seconds out of rune focus on my stamplar, and that's essentially a free cast it's so cheap
  • Alucardo
    Alucardo
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    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.
  • Morgul667
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    stamsorc need a slight buff

    Could be one
  • Lightspeedflashb14_ESO
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    Alucardo wrote: »
    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.

    rune focus doesn't kill things.
    Edited by Lightspeedflashb14_ESO on March 18, 2019 8:27AM
  • Alucardo
    Alucardo
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    Alucardo wrote: »
    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.

    rune focus doesn't kill things.

    Lol either does Hurricane anymore
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Alucardo wrote: »
    Alucardo wrote: »
    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.

    rune focus doesn't kill things.

    Lol either does Hurricane anymore

    Hurricane does more dps on my Stam sorc then poison injection, which I dropped because of that and the fact that hurricane does AOE as well.
  • JinMori
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    Alucardo wrote: »
    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.

    rune focus doesn't kill things.

    That is quite a narrowsighted view of things, yes, rune focus doesn't directly kill things, but it allows you to do it better, the massive stamina return, the Defenses, and all the other things are quite good, overall, it's a better skill than hurricane.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    JinMori wrote: »
    Alucardo wrote: »
    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.

    rune focus doesn't kill things.

    That is quite a narrowsighted view of things, yes, rune focus doesn't directly kill things, but it allows you to do it better, the massive stamina return, the Defenses, and all the other things are quite good, overall, it's a better skill than hurricane.

    Not if you want to kill things with that skill. Also, saying I am narrow minded while they didn't list out all the benefits of hurricane seems hypocritical.
    Edited by Lightspeedflashb14_ESO on March 18, 2019 8:40AM
  • Alucardo
    Alucardo
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    JinMori wrote: »
    Alucardo wrote: »
    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.

    rune focus doesn't kill things.

    That is quite a narrowsighted view of things, yes, rune focus doesn't directly kill things, but it allows you to do it better, the massive stamina return, the Defenses, and all the other things are quite good, overall, it's a better skill than hurricane.

    Not if you want to kill things with that skill. Also, saying I am narrow minded while they didn't list out all the benefits of hurricane seems hypocritical.

    You keep saying "kill things" when Hurricane does negligible damage, especially compared to its initial release. Truth is, Rune focus IS better. Even in medium I can tank a lot of damage thanks to the extra healing and mitigation, not to mention the resource return. Hurricane gives me squat in comparison, and for double the cost of Rune Focus.
    I don't quite understand why you're campaigning against a small stam sorc buff. All I'm asking for is a way to better manage Hurricane, be that longer duration or reduced cost (longer duration would probably be more appreciated)
  • Lightspeedflashb14_ESO
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    Alucardo wrote: »
    JinMori wrote: »
    Alucardo wrote: »
    The reduced cost was for the magicka morph not the stam one.

    It was for both. Costs like 1800 Stam on my toon.

    Rune Focus on my stamplar costs 700. It lasts longer, gives me resources back, gives me minor mending, snares enemies, buffs my resistances by 50% while I'm in the rune, and it lasts for 20 seconds.
    I'm still wondering why Hurricane is more than twice the cost.

    rune focus doesn't kill things.

    That is quite a narrowsighted view of things, yes, rune focus doesn't directly kill things, but it allows you to do it better, the massive stamina return, the Defenses, and all the other things are quite good, overall, it's a better skill than hurricane.

    Not if you want to kill things with that skill. Also, saying I am narrow minded while they didn't list out all the benefits of hurricane seems hypocritical.

    You keep saying "kill things" when Hurricane does negligible damage, especially compared to its initial release. Truth is, Rune focus IS better. Even in medium I can tank a lot of damage thanks to the extra healing and mitigation, not to mention the resource return. Hurricane gives me squat in comparison, and for double the cost of Rune Focus.
    I don't quite understand why you're campaigning against a small stam sorc buff. All I'm asking for is a way to better manage Hurricane, be that longer duration or reduced cost (longer duration would probably be more appreciated)

    You're comparing a buff skill to a damage skill, which does great damage, no idea what has you thinking it does not, especially in AOE, as I have said, hurricane out dpses poison injection on my sorc and hurricane is AOE. Does around the same as caltrops dps as well. The skill is super cheap now too, 1800 Stam is hardly anything and you want it to cost less, I really can't understand why myself. Caltrops costs 50% more,~2500 stam and lasts for 3 seconds less time. Would you say Caltrops does "negligible damage"?
  • Rake
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    Duration of 20 seconds would be nice. Especially if they keep the same idea of hurricane dealing more damage every 5 seconds. This would be a buff for both PvE and PvP and compensate a bit for removal of implosion on stamsorc.
  • Hotdog_23
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    I say if does need to be increased to 20 seconds to make it more consistent with other skills but in exchange for the extra time then the cost needs to be increased by 33% for the extra 33% time it last. The damage it does needs to be adjusted out to do the same amount of damage as 15seconds does know because I believe if does good damage despite what other says.

    Just my 2 cents.
  • Alucardo
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    Rake wrote: »
    Duration of 20 seconds would be nice. Especially if they keep the same idea of hurricane dealing more damage every 5 seconds. This would be a buff for both PvE and PvP and compensate a bit for removal of implosion on stamsorc.

    And compensate for the removal of the damage it used to provide, and compensate for the dark deal nerf. Dark deal is more of a buff you need to continually cast now instead of one you use when you just need a flood of resources. Not only do I have micromanage Hurricane, but I need to ensure dark deal is constantly up for the stamina return. At least if Hurricane was 20 seconds it would be the same duration as DD which would make things a little easier, and hopefully provide slightly more damage towards the end.
    This is why I've been playing my stamplar more these days. In one 700 stam cast I've got my stamina return and resistance buff all in one for 20 seconds. Not to mention that getting my stam back doesn't have a cast time and can't be bashed.
    Other than streak I'm not really sure what the point of stam sorc is, but I'm getting off track.
  • psychotic13
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    Yeah, duration increase is needed. The damage the class needs should be from another source though, they need to give it something else.
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