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¿What should ZoS do about the current state of tanking?

  • Grianasteri
    Grianasteri
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    Other (Comment your idea)
    For an average player, who still manages to do most end game content, as a healer, dps or a tank, I do find it quite frustrating when people get upset if one single skill isnt available or is nerfed, as if use of that character or role hinges on a single skill.

    It doesnt.

    Annoying as it may be, adapt, there are multiple ways to tank and group effectively.

    Having said that, I do like some of the ideas mentioned.
  • cheifsoap
    cheifsoap
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    Rework unused arena weapons (Maelstrom 2H, master 2H, maelstrom dual wield) to give a tanking oriented bonus)
    100% behind reworking vMA weapons. Its absolutely bananas that the only BiS weapons that come from that arena are staves and a bow. Tanks get shafted so bad on vMA
  • Malprave
    Malprave
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    Mojmir wrote: »
    simple solution, implement spears into the game and give them tank morphs :wink:

    That’s an interesting idea. Spear? Shield and spear? Certainly a weapon you can see holding a boss at bay and taunting them. I think for many it would fit the aesthetic better. And many do care about the aesthetics, sometimes even min/maxers who are mostly crunching the numbers.
  • Protossyder
    Protossyder
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    Other (Comment your idea)
    srfrogg23 wrote: »
    Mojmir wrote: »
    simple solution, implement spears into the game and give them tank morphs :wink:

    Spears would actually be the perfect two handed version of daggers

    They should do one-handed and two-handed versions of spears. Running around with a shield and a one-handed spear like one of the Spartans from 300 would be pretty awesome.

    Dual wielding spears would look weird, but whatever...

    Probably like this:
    maxresdefault.jpg
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
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    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
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    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Silver_Strider
    Silver_Strider
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    Other (Comment your idea)
    Hate the Tank enabling DPS meta and would rather have stuff like Crusher dropped off the face of Nirn than further enable that playstyle; Not saying I'm against support options being available but as just that, an option rather than some player mandated requirement.
    Argonian forever
  • Shawn_PT
    Shawn_PT
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    I used to jump head first with my tank into whatever content people asked me to join. Now, I will much much rather go as a DD. Why? Because it's so much easier. Pretty much ALL the responsibility of everything has fallen onto the tank's shoulders.

    Keep taunt on everything. That includes the 10 wandering adds that can and will wreck a DD/healer. Chain everything in. CC everything so they cannot run back into range. All keeping in mind that you can only cast one skill per second. Oh wait. So much stuff can't be chained so we have to know exactly where to stand so that enemies will stack due to LoS, while still keeping taunt on 10 targets. Apply all debuffs on all targets, with 100% uptime. Crusher. Alkosh. Off balance. Know where every single enemy of every single dungeon and trial will spawn and taunt them before they can so much as breathe on a DD. Be 100% selfless by using sets that make your life harder while making the DDs happy by buffing their numbers, but still have resistance close to cap and nigh endless sustain. Be 120% selfless by having to give up skills that help you stay alive to instead give even more utility to the DDs. Because that's the point of the tank, yeah? Be expected to stay alive on your own even though enemies hit harder and harder with each new patch, while you're expected to run a 150% selfless build.

    And gods forbid you die. Or run out of resources and die. Or let a DD die. You're a lousy tank and everyone can see your failures. Oh and if you die, everyone dies. No pressure! You'll be blamed no matter what, and progression groups will feel like they will never get anywhere with you. Oh happiness!

    So now I just say screw tanking. I used to love it. Now I'll avoid it as much as I can. It's just not fun anymore, at least not for me.

    Stop dumping so much responsibility on the tank and I'll probably start enjoying it again.

    /rant
  • Facefister
    Facefister
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    Other (Comment your idea)
    Give other classes better tanking utilties so they're on par with DK.
  • Roboplus
    Roboplus
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    they could always make the role a character plays more dependant on a skill line then what item/s they have equipped

    similiar to their vaguely proposed plans for stealth gameplay not being tied to racial passives

    I like this idea, but I'm not sure how it would be implemented in the current system without either being available to anyone (which is the entire problem with CP, everyone has Tank/DPS level CP) or making role switching a drawn-out process.

    Ideally, I'd like to see SnB become a viable DPS tool in PvE while Tanks are able to use whatever weapon they want, provided it results in different gameplay mechanics. Two-handers could be shield Tanks, maybe give dual wield an expensive parry-style ability that lets them "dodge" a heavy attack while standing still (in addition to their AoE damage resist). Similar capabilities on Destruction Staves for tanks.
  • max_only
    max_only
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.


    U have not tanked

    Thank you!

    As I was going down this thread I was quoting every post that needed an answer and then you typed the exact correct thing lol thank you friend I was cringing the whole time

    As for the poll, I’m in favor of both the first and second option but I think putting a passive in 1h&s would be easier for Zos.
    Edited by max_only on March 15, 2019 6:31PM
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  • Myrkgrav
    Myrkgrav
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    Shawn_PT wrote: »

    Stop dumping so much responsibility on the tank and I'll probably start enjoying it again.

    lol this really is my biggest issue with tanking. I main tank, I love the role, and it's a role/niche I usually play across any game. It really is so thankless though. People get so uptight if you die. And if healer isn't pulling weight or DD isn't outputting enough and you die-- h o l y c h r i s t get ready to get FLAMED. It's YOUR fault, no matter if it was or not. You can be the last one alive and it's still your fault somehow. Don't even get me started on primadonnas that think you should taunt every add or trash mob. No little DD, you should output more damage and petition AoE taunt to be added to the game. I'm gonna taunt the big bad, I'm going to turn him away from you, and you're going to do your job and kill him.

    I'd say 99% of people I play with are really nice. They don't get mad at me, they explain mechanics if I can do something better, they work as a team. But those couple people man... I really don't know why they don't tank since they're apparently so god-tier at it looooooool. The abuse is unreal.
    Morty | ♂ | @morti_macabre | PC NA | EST
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  • Kelces
    Kelces
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    Other (Comment your idea)
    Zenimax doesn't need to do anything on this, because not everyone perceives this role as having to do all the debuff-work. The ball is in the court of players, who should perhaps play a bit less with calculators. :wink:

    Same as the issue with parses on a DD: It doesn't matter what you can do on paper, if you are dead, you'll do 0. So what if the enchantments are halved, the feeling for me playing both bars with 1h/shield hasn't changed at all. So it shouldn't really matter at the end of the day, as long as you keep the foe's attention on you and stay alive doing that.
    Myrkgrav wrote: »
    Shawn_PT wrote: »

    Stop dumping so much responsibility on the tank and I'll probably start enjoying it again.

    lol this really is my biggest issue with tanking. I main tank, I love the role, and it's a role/niche I usually play across any game. It really is so thankless though. People get so uptight if you die. And if healer isn't pulling weight or DD isn't outputting enough and you die-- h o l y c h r i s t get ready to get FLAMED. It's YOUR fault, no matter if it was or not. You can be the last one alive and it's still your fault somehow. Don't even get me started on primadonnas that think you should taunt every add or trash mob. No little DD, you should output more damage and petition AoE taunt to be added to the game. I'm gonna taunt the big bad, I'm going to turn him away from you, and you're going to do your job and kill him.

    I'd say 99% of people I play with are really nice. They don't get mad at me, they explain mechanics if I can do something better, they work as a team. But those couple people man... I really don't know why they don't tank since they're apparently so god-tier at it looooooool. The abuse is unreal.

    Absoutely, it makes sense now, how many tanks seems to see this as an issue now. It wouldn't surprise me at all, if that topic coming up here, was the result of that kind of flaming you mentioned.
    Edited by Kelces on March 15, 2019 7:06PM
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  • ArenGesus
    ArenGesus
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    Other (Comment your idea)
    I certainly wouldn't complain about a vma drop rework. But the issue I have with tanking is that it's so much a support role that it's only fun to play if you have a group to support. Just getting psijic leveled and picking up skill points is a hassle. I kind of enjoy using a back staff, but can't stand that I had to go get points to fill the passives. The game features a big world, of which dungeons and trials are a small part. Support roles should be designed so that the people who play them can enjoy the rest of the game, just like DDs can. I haven't played a healer, but it appears to me that they have quite a lot more damage capability than a typical tank.

    And I feel like this is a fairly common sentiment, which is why DF queues take an hour for DDs. If tanking were made into something that requires actual direct damage rather than buffs, a tank character fully equipped for tanking could venture out in the world and play other aspects of the game without it seeming like a chore. So, I guess what I'd like to see is a revamp of the role itself. If that means reworking some skills then I'd be happy if it meant buffs to make groups find more benefit in tanks dealing damage than provide group buffs and mob debuffs. But of course that would somehow come to abuse in pvp and everybody would then be calling for nerfs, so I don't know.

    Maybe an AOE taunt would help, because then tanks wouldn't need as much magic regen and could stack stam to improve overland solo abilities. But whatever, I think it needs something. In the meantime, I really don't tank much anymore because it feels like work.
  • Dragneel1207
    Dragneel1207
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    @Protossyder , the issue with having crusher from WoE is that it's tricky to target it with ground AoEs when adds are around. Crusher will only proc on one target - the closest one at the moment of WoE cast - and will latch onto that target until WoE is recast. And to add insult to injury, ESO's proximity calculation is a marvel of randomness, I often see my FoO fireball going astray even when I'm literally hugging the boss. And especially if tank just chained in and rooted the adds, there's a chance that the crusher will proc on wrong target.

    Yes, I am fully aware of that.
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.


    U have not tanked

    Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.

    I dont want to be rude but in a progression group and pugs u will be kicked or made fun of or simply someone giving idiotic advices(who never tanked) if a tank does not follow meta or dies once with non meta build
    even if u do the job right

    Its good to know that u r group accepts u r build(btw u mentioned off tank but our concern is main tank primarily)
    We are not asking to remove something or add something its just that staff became BIS. I mean i can still run both s&b but i will be given second priority

    btw alkosh is only good for organised groups where u can get good uptime and ZoS maked it as a medium set, their vision of tank seems to be different from players and tank are going to get nerfs until we get it right.
    Edited by Dragneel1207 on March 15, 2019 7:18PM
  • Dragneel1207
    Dragneel1207
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    max_only wrote: »
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.


    U have not tanked

    Thank you!

    As I was going down this thread I was quoting every post that needed an answer and then you typed the exact correct thing lol thank you friend I was cringing the whole time

    As for the poll, I’m in favor of both the first and second option but I think putting a passive in 1h&s would be easier for Zos.

    your welcome
    wanted to express my concerns as a tank(played as a tank from starting eso)
  • Dragneel1207
    Dragneel1207
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    For an average player, who still manages to do most end game content, as a healer, dps or a tank, I do find it quite frustrating when people get upset if one single skill isnt available or is nerfed, as if use of that character or role hinges on a single skill.

    It doesnt.

    Annoying as it may be, adapt, there are multiple ways to tank and group effectively.

    Having said that, I do like some of the ideas mentioned.
    @Grianasteri
    Could u plz mention those multiple ways.
    Edited by Dragneel1207 on March 15, 2019 7:16PM
  • Tasear
    Tasear
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    Rework unused arena weapons (Maelstrom 2H, master 2H, maelstrom dual wield) to give a tanking oriented bonus)
    What's wrong with a destro/resto back bar on a tank?

    It's disgusting for immersion.
  • Shawn_PT
    Shawn_PT
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    Kelces wrote: »
    Zenimax doesn't need to do anything on this, because not everyone perceives this role as having to do all the debuff-work. The ball is in the court of players, who should perhaps play a bit less with calculators. :wink:

    This. So much this. It is not a game issue. It is a mentality issue. DDs are the gods. Everyone must bend over and give them every single buff in the game, even if it makes things a nightmare for us. But hey who cares if the tank is having a hard time, that one guy is pulling 55k consistently through the entire trial, he's so amazing. Except that then the tank dies because they were struggling, the 55k becomes 0, and the group wipes. I would much rather have people pull less DPS but stay alive, stay consistent, and stay calm, than shove the usual discourse about how 'Guild' does it this way and 'Player' does it that way, hence that's exactly how YOU are going to do it because we say so.

    When players are going to run hard content and progress from wiping 30 seconds into the trial to consistently clearing it, survivability should be priority number one. One thing that annoyed me to no end was when working on HM DLC trials. Progress group said I HAVE to have this setup. Because I HAVE to keep Alkosh uptime close to 100%. I HAVE to keep Blockade and crusher close to 100%. I HAVE to be able to sustain and heal myself to full with no healer. I HAVE to. I HAVE to.

    No. I don't HAVE to. As tank it's my job to keep the boss in place and taunted, and don't die while doing so. If it's new and hard content I still don't feel at ease doing, I'd much rather be wearing proper armor and using proper skills than tanking the hardest bosses in the game while wearing a paper sack and a magical stick. If the DDs can only pull 30k and start whining that it is not enough when I decide to be selfish, then perhaps one of them should be the buff-b!tch and sacrifice their numbers to increase everyone else's. The tank would tank and NOT die, buffs would be up 100% up all the time, and everyone would be happy.

    But no. It's always the same old deal with "the more DPS we pull the easier it will be to clear it." I say no. Not if in order to get content cleared we make the tank's job incredibly harder, despite them still being in the process of learning how to run content. A dead tank is ten times worse than saving a handful of minutes clearing the trial. IF we manage to clear it at all. After everyone knows what's going on and have broken into their roles, then work on improving speed/DPS/buff uptime.

    When I comment sometimes how I had to tank vAS HM with a vMA lightning staff the reactions I get are "wtf!!" "but why???" "how is that even possible??" and "why don't the DDs do that?? It's THEIR job not yours!"

    Yeah. It should be.

    Boy this turned into another rant. Just comes to show how upset it made me, having people tell me how I should tank in order to boost their numbers. Ignore the fact that I am not having fun at all and am struggling to fulfil a role that I have done for so long, just because the top 0,001% of the players do it that way.
  • idk
    idk
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    they could always make the role a character plays more dependant on a skill line then what item/s they have equipped

    similiar to their vaguely proposed plans for stealth gameplay not being tied to racial passives

    This issue with this is Zos has only one requirement for a tank based on the design of the game. That requirement it a taunt and nothing else.

    So are you suggesting Zos build a more rigid design for the minimum requirement for tanks (and healers)? That could have a profound and widespread affect on the game.
  • Tasear
    Tasear
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    Rework unused arena weapons (Maelstrom 2H, master 2H, maelstrom dual wield) to give a tanking oriented bonus)
    Shawn_PT wrote: »
    Kelces wrote: »
    Zenimax doesn't need to do anything on this, because not everyone perceives this role as having to do all the debuff-work. The ball is in the court of players, who should perhaps play a bit less with calculators. :wink:

    This. So much this. It is not a game issue. It is a mentality issue. DDs are the gods. Everyone must bend over and give them every single buff in the game, even if it makes things a nightmare for us. But hey who cares if the tank is having a hard time, that one guy is pulling 55k consistently through the entire trial, he's so amazing. Except that then the tank dies because they were struggling, the 55k becomes 0, and the group wipes. I would much rather have people pull less DPS but stay alive, stay consistent, and stay calm, than shove the usual discourse about how 'Guild' does it this way and 'Player' does it that way, hence that's exactly how YOU are going to do it because we say so.

    When players are going to run hard content and progress from wiping 30 seconds into the trial to consistently clearing it, survivability should be priority number one. One thing that annoyed me to no end was when working on HM DLC trials. Progress group said I HAVE to have this setup. Because I HAVE to keep Alkosh uptime close to 100%. I HAVE to keep Blockade and crusher close to 100%. I HAVE to be able to sustain and heal myself to full with no healer. I HAVE to. I HAVE to.

    No. I don't HAVE to. As tank it's my job to keep the boss in place and taunted, and don't die while doing so. If it's new and hard content I still don't feel at ease doing, I'd much rather be wearing proper armor and using proper skills than tanking the hardest bosses in the game while wearing a paper sack and a magical stick. If the DDs can only pull 30k and start whining that it is not enough when I decide to be selfish, then perhaps one of them should be the buff-b!tch and sacrifice their numbers to increase everyone else's. The tank would tank and NOT die, buffs would be up 100% up all the time, and everyone would be happy.

    But no. It's always the same old deal with "the more DPS we pull the easier it will be to clear it." I say no. Not if in order to get content cleared we make the tank's job incredibly harder, despite them still being in the process of learning how to run content. A dead tank is ten times worse than saving a handful of minutes clearing the trial. IF we manage to clear it at all. After everyone knows what's going on and have broken into their roles, then work on improving speed/DPS/buff uptime.

    When I comment sometimes how I had to tank vAS HM with a vMA lightning staff the reactions I get are "wtf!!" "but why???" "how is that even possible??" and "why don't the DDs do that?? It's THEIR job not yours!"

    Yeah. It should be.

    Boy this turned into another rant. Just comes to show how upset it made me, having people tell me how I should tank in order to boost their numbers. Ignore the fact that I am not having fun at all and am struggling to fulfil a role that I have done for so long, just because the top 0,001% of the players do it that way.

    Nods head, dps should do more then stack and burn.
  • Dragneel1207
    Dragneel1207
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    I say its time for tank revolution
  • Protossyder
    Protossyder
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    Other (Comment your idea)
    @Protossyder , the issue with having crusher from WoE is that it's tricky to target it with ground AoEs when adds are around. Crusher will only proc on one target - the closest one at the moment of WoE cast - and will latch onto that target until WoE is recast. And to add insult to injury, ESO's proximity calculation is a marvel of randomness, I often see my FoO fireball going astray even when I'm literally hugging the boss. And especially if tank just chained in and rooted the adds, there's a chance that the crusher will proc on wrong target.

    Yes, I am fully aware of that.
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.


    U have not tanked

    Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.

    I dont want to be rude but in a progression group and pugs u will be kicked or made fun of or simply someone giving idiotic advices(who never tanked) if a tank does not follow meta or dies once with non meta build
    even if u do the job right

    Its good to know that u r group accepts u r build(btw u mentioned off tank but our concern is main tank primarily)
    We are not asking to remove something or add something its just that staff became BIS. I mean i can still run both s&b but i will be given second priority

    btw alkosh is only good for organised groups where u can get good uptime and ZoS maked it as a medium set, their vision of tank seems to be different from players and tank are going to get nerfs until we get it right.

    Sorry, but I have disagree. I didn't came up with a random tank build and claimed that it's superior to everyone else's . It only works in this specific trial with our current group setup (in vet dungeons too, but it's not optimal...). I provide everything I am supposed to along with up to 30k dps.
    Yes, Alkosh only works in good groups, but I don't think that ZoS has a "different vision" since they could've changed that set a long time ago already. They are obviously just trying to balance the game and that "nerf" was a step in the right direction.

    If you don't want to play with a staff on your back bar just don't do it. But there will always be a meta, get over it.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Shawn_PT
    Shawn_PT
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    I say its time for tank revolution

    I have already stomped my foot down. I have started turning requests down and will only tank for people who are nice :tongue:
  • Dragneel1207
    Dragneel1207
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    @Protossyder , the issue with having crusher from WoE is that it's tricky to target it with ground AoEs when adds are around. Crusher will only proc on one target - the closest one at the moment of WoE cast - and will latch onto that target until WoE is recast. And to add insult to injury, ESO's proximity calculation is a marvel of randomness, I often see my FoO fireball going astray even when I'm literally hugging the boss. And especially if tank just chained in and rooted the adds, there's a chance that the crusher will proc on wrong target.

    Yes, I am fully aware of that.
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.


    U have not tanked

    Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.

    I dont want to be rude but in a progression group and pugs u will be kicked or made fun of or simply someone giving idiotic advices(who never tanked) if a tank does not follow meta or dies once with non meta build
    even if u do the job right

    Its good to know that u r group accepts u r build(btw u mentioned off tank but our concern is main tank primarily)
    We are not asking to remove something or add something its just that staff became BIS. I mean i can still run both s&b but i will be given second priority

    btw alkosh is only good for organised groups where u can get good uptime and ZoS maked it as a medium set, their vision of tank seems to be different from players and tank are going to get nerfs until we get it right.

    Sorry, but I have disagree. I didn't came up with a random tank build and claimed that it's superior to everyone else's . It only works in this specific trial with our current group setup (in vet dungeons too, but it's not optimal...). I provide everything I am supposed to along with up to 30k dps.
    Yes, Alkosh only works in good groups, but I don't think that ZoS has a "different vision" since they could've changed that set a long time ago already. They are obviously just trying to balance the game and that "nerf" was a step in the right direction.

    If you don't want to play with a staff on your back bar just don't do it. But there will always be a meta, get over it.

    I mean the tank getting sacrificed for improving group dps rather than survivability (current meta)
    i think the zos might have slightly different idea like the set can be used on a dd rather than on a tank and this opens for utility roles
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    i have been running my magicka tanks with shock and ice staffs for quite some time.... this doesnt worry me the slightest.
  • pod88kk
    pod88kk
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    Other (Comment your idea)
    With regards to the crusher change I think most Stam are using 1 sharpened weapon now so it's not that much of a problem
  • ezio45
    ezio45
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    ✭✭✭
    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    i mean lighting is better than ice staff. if my tank is running an ice staff im probably kicking them.... just being honest

    but ya they should further refine this. Its sucks that tanks are forced to run a lighting staff
  • Drako_Ei
    Drako_Ei
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    Make 2H swords the stamina version of lightning staves (Change unused morphs to give group utility like Wreckling blow: offbalance/Stampede: ranged interrumpt, offbalance if interrumpt/Carve: minor maim)
    ezio45 wrote: »
    i mean lighting is better than ice staff. if my tank is running an ice staff im probably kicking them.... just being honest

    but ya they should further refine this. Its sucks that tanks are forced to run a lighting staff

    At random dungeons?
  • Roboplus
    Roboplus
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    Tasear wrote: »
    It's disgusting for immersion.
    Elder Scrolls.

    The franchise where by the end of the game, you're wielding enchantments so magicked up and throwing spells or lacing your weapons with poisons so powerful, your armor weight class and weapon type are practically aesthetic choices.

    A franchise where you can punch someone in such a way that you paralyze every muscle in their body for several seconds.

    Where you can become completely and permanently invisible via 100% Camouflage.

    A tank with a staff is immersion breaking.
  • WeaselGod
    WeaselGod
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    What's wrong with a destro/resto back bar on a tank?

    This, I've always used a resto staff on my backbar for off heals and the passives.
  • Druid40
    Druid40
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    Why not give the lightning staff back bar utility to a skill in Undaunted? Get rid of that nonsense spiderweb skill and make it give minor vulnerability or something else useful for trials/dungeons. Then, maybe ice staff will be the most common back bar for crusher. Let ice staff shine a little.
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