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Transmutation Gem Vendor

  • Girl_Number8
    Girl_Number8
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    EdoKeledus wrote: »
    Another PvEers complaining about how he/she is forced to play PvP, it's really disappointing.

    Yesterday Cyrodiil's Skyshards.
    Today Transmutation Gem.
    Tomorrow Emperor Title ?

    Some of us only go to PvP for transmutes. How does that benefit PvP or PvE? I am only there to get my stones, I dont enjoy it at all. You as a PvP-er dont benefit from me, since if you are on my team I will just bring you down. If you are on the opposing team, youll get no satisfaction from killing someone that is a wet noodle. I am like the bow/bow magicka sorc that spams Mage's Wrath on enemies when they are at full health in hard mode vet dungeons - no one really wants me there...

    After reading this give PvE more transmute stones Cx. This made me smile awesome post.
    EdoKeledus wrote: »
    Another PvEers complaining about how he/she is forced to play PvP, it's really disappointing.

    Yesterday Cyrodiil's Skyshards.
    Today Transmutation Gem.
    Tomorrow Emperor Title ?

    Getting Empy means nothing anymore, lol. People pay for that all the time. I think they should give PvEers more transmute gems for the content they run, doesn't bother me at all. We get a lot for PvP and I know most PvPer's are not running the harder vet dungeons because I hear too many people whining for monster helms every weekend that they should of already farmed.

    I actually defended PvE :o
  • Oreyn_Bearclaw
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    As long as it’s a significant gold sink, 5-10k a per stone, no arguments from me. I am in the camp of someone that will get 8-10 toons on the pvp board about once a patch, and that seems to be more than enough for me. The people I feel bad for are the theory crafters like @hedna123b14_ESO that I am sure go through these things at a rate I can’t even imigane.
  • Shantu
    Shantu
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    I don't understand why anything in this game is so artificially precious that you have to mask it behind grinding the same content over and over and over and over until it begins to feel like crawling across hot asphalt on bare knees. For god sakes, let people get what they want with reasonable effort and enjoy the game instead of making one long and dreaded, mind-numbing ordeal after another. I understand the concept of grinding keeping people in the game, and the more they're in the game, the more likely they are send money to ZOS. But I also believe it burns just as many people out to the point they stop caring, quit, and find something more enjoyable to do.
  • hedna123b14_ESO
    hedna123b14_ESO
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    SoLooney wrote: »
    All the backlash from this thread

    All you pvpers telling the pvers to suck it and just grind the t1 for 50 Crystal's, just a huge lol

    If it was the opposite and dungeons and trials gave you a ton of Crystal's while rotw and end of campaign rewards only gave you like 2 or 3, we would hear so many more complaints, so much more

    No end game pver likes to run old dungeons over and over again. Its stale, boring and not worth the time. The amount of Crystal's you get per time spent is laughable.

    We run trials but the coffers only reward 5 per week

    No pve activity is worth the time compared to rotw and end of rewards campaign. It takes 20 to 30 min, maybe longer if your alliance isnt putting in work or the campaign is dead because of odd hours

    And yes, I'm one of those pve guys who zerg surfs, doesnt help with fights ( I crouch or cloak) and I most certainly dont help with sieging. I am a complete leech. I will repair cause that adds to the AP gain but that's about it

    People argue it encourages pve players to try pvp. You only have to pvp once to see if it's for you, so you either love it, or you hate it. After that, it doesnt matter

    So this thread basically boils down to...

    "ZOS, I don't want to play your content over and over again to get the gear I want. I don't want to play your content over and over to grind for the transmute stones I want. And I dislike having to play PVP so I can get more transmute stones faster."

    ZOS, effectively: "Have you considered that getting you to play our content over and over again, whether you like it or not, is a feature and not a bug? Oh, and you'll do PVP to get more stones? Mmm, working as intended. Welcome to the grind!"

    Everything ZOS does from transmute stones to shaking up the meta every update is designed to make meta followers chase the carrot of the meta every update and keep grinding away at ESO. No, it doesn't benefit ZOS to just hand you more stones for doing PVE content to change your gear because that allows you to shortcut the grind. The longer you grind away, the longer you play the game whether you enjoy it or not...over the entire playerbase ZOS has determine that's more profit than otherwise.

    And the benefits for ZOS getting more players into PVP have little to do with whether you personally like it or not. Primarily, ZOS balances PVP and PVE together, so they benefit from a playerbase with some exerience in both.


    Seriously, why would it profit ZOS to give PVE players more transmute stones compared to the benefits ZOS derives from expecting you to grind PVE content for gear/stones or play PVP for more stones?

    I hope you spend 300 keys grinding for the right shoulder the next time you need one

    And if I do...that's working as intended from ZOS' perspective. Either you grind for the Undaunted Keys, however long that takes, or you wait for the Golden Vendor, however long that takes (just over a year for Earthgore shoulders, IIIRC).

    I mean and while it may be working as intended, its not necessarily a great idea...
  • hedna123b14_ESO
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    The main point is I can do any thing I want that involves gaining AP and i get Transmute stones by default...no extra effort reuqired...If i want to only gank I can do that. If I want to run with zergs I can do that. If I want to go to cyrodil i can do that. If i prefer IC i can do that. PvE ers dont have that option, we have to run multiple things just to scrape a few stones...I also would love to passively earn stones, or better yet buy them. 5k per stone sounds reasonable.
  • VaranisArano
    VaranisArano
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    SoLooney wrote: »
    All the backlash from this thread

    All you pvpers telling the pvers to suck it and just grind the t1 for 50 Crystal's, just a huge lol

    If it was the opposite and dungeons and trials gave you a ton of Crystal's while rotw and end of campaign rewards only gave you like 2 or 3, we would hear so many more complaints, so much more

    No end game pver likes to run old dungeons over and over again. Its stale, boring and not worth the time. The amount of Crystal's you get per time spent is laughable.

    We run trials but the coffers only reward 5 per week

    No pve activity is worth the time compared to rotw and end of rewards campaign. It takes 20 to 30 min, maybe longer if your alliance isnt putting in work or the campaign is dead because of odd hours

    And yes, I'm one of those pve guys who zerg surfs, doesnt help with fights ( I crouch or cloak) and I most certainly dont help with sieging. I am a complete leech. I will repair cause that adds to the AP gain but that's about it

    People argue it encourages pve players to try pvp. You only have to pvp once to see if it's for you, so you either love it, or you hate it. After that, it doesnt matter

    So this thread basically boils down to...

    "ZOS, I don't want to play your content over and over again to get the gear I want. I don't want to play your content over and over to grind for the transmute stones I want. And I dislike having to play PVP so I can get more transmute stones faster."

    ZOS, effectively: "Have you considered that getting you to play our content over and over again, whether you like it or not, is a feature and not a bug? Oh, and you'll do PVP to get more stones? Mmm, working as intended. Welcome to the grind!"

    Everything ZOS does from transmute stones to shaking up the meta every update is designed to make meta followers chase the carrot of the meta every update and keep grinding away at ESO. No, it doesn't benefit ZOS to just hand you more stones for doing PVE content to change your gear because that allows you to shortcut the grind. The longer you grind away, the longer you play the game whether you enjoy it or not...over the entire playerbase ZOS has determine that's more profit than otherwise.

    And the benefits for ZOS getting more players into PVP have little to do with whether you personally like it or not. Primarily, ZOS balances PVP and PVE together, so they benefit from a playerbase with some exerience in both.


    Seriously, why would it profit ZOS to give PVE players more transmute stones compared to the benefits ZOS derives from expecting you to grind PVE content for gear/stones or play PVP for more stones?

    I hope you spend 300 keys grinding for the right shoulder the next time you need one

    And if I do...that's working as intended from ZOS' perspective. Either you grind for the Undaunted Keys, however long that takes, or you wait for the Golden Vendor, however long that takes (just over a year for Earthgore shoulders, IIIRC).

    I mean and while it may be working as intended, its not necessarily a great idea...

    Sure. You are free to tell ZOS that while its working as intended from their perspective, actually they should consider alternatives as this thread does.

    From my perspective, I've yet to see anyone explain why their proposed changes are more beneficial for ZOS than the status quo when they take the impact over the entire game population into account, not just their own personal desires not to grind for gear.

    As far as we've seen from update after update, ZOS wants us grinding ESO's content over and over. Furthermore, transmute stones are intended as a last resort and thus were implemented as an alternate grind with an eventually guaranteed result, not a speedy shortcut. Ultimately, ZOS want to keep as many people as possible playing the game as much as possible...and whether or not they are happy while they play doesnt matter as much as the fact that they are still playing.
  • hedna123b14_ESO
    hedna123b14_ESO
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    SoLooney wrote: »
    All the backlash from this thread

    All you pvpers telling the pvers to suck it and just grind the t1 for 50 Crystal's, just a huge lol

    If it was the opposite and dungeons and trials gave you a ton of Crystal's while rotw and end of campaign rewards only gave you like 2 or 3, we would hear so many more complaints, so much more

    No end game pver likes to run old dungeons over and over again. Its stale, boring and not worth the time. The amount of Crystal's you get per time spent is laughable.

    We run trials but the coffers only reward 5 per week

    No pve activity is worth the time compared to rotw and end of rewards campaign. It takes 20 to 30 min, maybe longer if your alliance isnt putting in work or the campaign is dead because of odd hours

    And yes, I'm one of those pve guys who zerg surfs, doesnt help with fights ( I crouch or cloak) and I most certainly dont help with sieging. I am a complete leech. I will repair cause that adds to the AP gain but that's about it

    People argue it encourages pve players to try pvp. You only have to pvp once to see if it's for you, so you either love it, or you hate it. After that, it doesnt matter

    So this thread basically boils down to...

    "ZOS, I don't want to play your content over and over again to get the gear I want. I don't want to play your content over and over to grind for the transmute stones I want. And I dislike having to play PVP so I can get more transmute stones faster."

    ZOS, effectively: "Have you considered that getting you to play our content over and over again, whether you like it or not, is a feature and not a bug? Oh, and you'll do PVP to get more stones? Mmm, working as intended. Welcome to the grind!"

    Everything ZOS does from transmute stones to shaking up the meta every update is designed to make meta followers chase the carrot of the meta every update and keep grinding away at ESO. No, it doesn't benefit ZOS to just hand you more stones for doing PVE content to change your gear because that allows you to shortcut the grind. The longer you grind away, the longer you play the game whether you enjoy it or not...over the entire playerbase ZOS has determine that's more profit than otherwise.

    And the benefits for ZOS getting more players into PVP have little to do with whether you personally like it or not. Primarily, ZOS balances PVP and PVE together, so they benefit from a playerbase with some exerience in both.


    Seriously, why would it profit ZOS to give PVE players more transmute stones compared to the benefits ZOS derives from expecting you to grind PVE content for gear/stones or play PVP for more stones?

    I hope you spend 300 keys grinding for the right shoulder the next time you need one

    And if I do...that's working as intended from ZOS' perspective. Either you grind for the Undaunted Keys, however long that takes, or you wait for the Golden Vendor, however long that takes (just over a year for Earthgore shoulders, IIIRC).

    I mean and while it may be working as intended, its not necessarily a great idea...

    Sure. You are free to tell ZOS that while its working as intended from their perspective, actually they should consider alternatives as this thread does.

    From my perspective, I've yet to see anyone explain why their proposed changes are more beneficial for ZOS than the status quo when they take the impact over the entire game population into account, not just their own personal desires not to grind for gear.

    As far as we've seen from update after update, ZOS wants us grinding ESO's content over and over. Furthermore, transmute stones are intended as a last resort and thus were implemented as an alternate grind with an eventually guaranteed result, not a speedy shortcut. Ultimately, ZOS want to keep as many people as possible playing the game as much as possible...and whether or not they are happy while they play doesnt matter as much as the fact that they are still playing.

    Transmute stones are not a last resort...since when does jewelry drop in multiple traits?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    SoLooney wrote: »
    All the backlash from this thread

    All you pvpers telling the pvers to suck it and just grind the t1 for 50 Crystal's, just a huge lol

    If it was the opposite and dungeons and trials gave you a ton of Crystal's while rotw and end of campaign rewards only gave you like 2 or 3, we would hear so many more complaints, so much more

    No end game pver likes to run old dungeons over and over again. Its stale, boring and not worth the time. The amount of Crystal's you get per time spent is laughable.

    We run trials but the coffers only reward 5 per week

    No pve activity is worth the time compared to rotw and end of rewards campaign. It takes 20 to 30 min, maybe longer if your alliance isnt putting in work or the campaign is dead because of odd hours

    And yes, I'm one of those pve guys who zerg surfs, doesnt help with fights ( I crouch or cloak) and I most certainly dont help with sieging. I am a complete leech. I will repair cause that adds to the AP gain but that's about it

    People argue it encourages pve players to try pvp. You only have to pvp once to see if it's for you, so you either love it, or you hate it. After that, it doesnt matter

    So this thread basically boils down to...

    "ZOS, I don't want to play your content over and over again to get the gear I want. I don't want to play your content over and over to grind for the transmute stones I want. And I dislike having to play PVP so I can get more transmute stones faster."

    ZOS, effectively: "Have you considered that getting you to play our content over and over again, whether you like it or not, is a feature and not a bug? Oh, and you'll do PVP to get more stones? Mmm, working as intended. Welcome to the grind!"

    Everything ZOS does from transmute stones to shaking up the meta every update is designed to make meta followers chase the carrot of the meta every update and keep grinding away at ESO. No, it doesn't benefit ZOS to just hand you more stones for doing PVE content to change your gear because that allows you to shortcut the grind. The longer you grind away, the longer you play the game whether you enjoy it or not...over the entire playerbase ZOS has determine that's more profit than otherwise.

    And the benefits for ZOS getting more players into PVP have little to do with whether you personally like it or not. Primarily, ZOS balances PVP and PVE together, so they benefit from a playerbase with some exerience in both.


    Seriously, why would it profit ZOS to give PVE players more transmute stones compared to the benefits ZOS derives from expecting you to grind PVE content for gear/stones or play PVP for more stones?

    I hope you spend 300 keys grinding for the right shoulder the next time you need one

    And if I do...that's working as intended from ZOS' perspective. Either you grind for the Undaunted Keys, however long that takes, or you wait for the Golden Vendor, however long that takes (just over a year for Earthgore shoulders, IIIRC).

    I mean and while it may be working as intended, its not necessarily a great idea...

    Sure. You are free to tell ZOS that while its working as intended from their perspective, actually they should consider alternatives as this thread does.

    From my perspective, I've yet to see anyone explain why their proposed changes are more beneficial for ZOS than the status quo when they take the impact over the entire game population into account, not just their own personal desires not to grind for gear.

    As far as we've seen from update after update, ZOS wants us grinding ESO's content over and over. Furthermore, transmute stones are intended as a last resort and thus were implemented as an alternate grind with an eventually guaranteed result, not a speedy shortcut. Ultimately, ZOS want to keep as many people as possible playing the game as much as possible...and whether or not they are happy while they play doesnt matter as much as the fact that they are still playing.

    Transmute stones are not a last resort...since when does jewelry drop in multiple traits?

    Exactly, even if you grind perfect traits to the best of your ability, most builds require 150 stones just for the jewelry, and likely, another 100-150 for weapons as that grind is often a much bigger obstacle. Other than monster helms and shoulders, it's actually pretty rare that I transmute and armor piece. Far and away the most common thing I transmute is jewelry, for which, grinding is not a workaround.
  • Tsar_Gekkou
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    It only takes me an hour or so on each character to get a 50 crystal geode for each, but i'm definitely not enjoying myself. If I could get those geodes from battlegrounds, I would. But I queue up for Vivec, follow a zerg, and refuse to spend any ap on siege. If I have to do something I don't like, i'll contribute as little as possible to get the rewards.
    Edited by Tsar_Gekkou on March 15, 2019 10:13PM
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • VaranisArano
    VaranisArano
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    SoLooney wrote: »
    All the backlash from this thread

    All you pvpers telling the pvers to suck it and just grind the t1 for 50 Crystal's, just a huge lol

    If it was the opposite and dungeons and trials gave you a ton of Crystal's while rotw and end of campaign rewards only gave you like 2 or 3, we would hear so many more complaints, so much more

    No end game pver likes to run old dungeons over and over again. Its stale, boring and not worth the time. The amount of Crystal's you get per time spent is laughable.

    We run trials but the coffers only reward 5 per week

    No pve activity is worth the time compared to rotw and end of rewards campaign. It takes 20 to 30 min, maybe longer if your alliance isnt putting in work or the campaign is dead because of odd hours

    And yes, I'm one of those pve guys who zerg surfs, doesnt help with fights ( I crouch or cloak) and I most certainly dont help with sieging. I am a complete leech. I will repair cause that adds to the AP gain but that's about it

    People argue it encourages pve players to try pvp. You only have to pvp once to see if it's for you, so you either love it, or you hate it. After that, it doesnt matter

    So this thread basically boils down to...

    "ZOS, I don't want to play your content over and over again to get the gear I want. I don't want to play your content over and over to grind for the transmute stones I want. And I dislike having to play PVP so I can get more transmute stones faster."

    ZOS, effectively: "Have you considered that getting you to play our content over and over again, whether you like it or not, is a feature and not a bug? Oh, and you'll do PVP to get more stones? Mmm, working as intended. Welcome to the grind!"

    Everything ZOS does from transmute stones to shaking up the meta every update is designed to make meta followers chase the carrot of the meta every update and keep grinding away at ESO. No, it doesn't benefit ZOS to just hand you more stones for doing PVE content to change your gear because that allows you to shortcut the grind. The longer you grind away, the longer you play the game whether you enjoy it or not...over the entire playerbase ZOS has determine that's more profit than otherwise.

    And the benefits for ZOS getting more players into PVP have little to do with whether you personally like it or not. Primarily, ZOS balances PVP and PVE together, so they benefit from a playerbase with some exerience in both.


    Seriously, why would it profit ZOS to give PVE players more transmute stones compared to the benefits ZOS derives from expecting you to grind PVE content for gear/stones or play PVP for more stones?

    I hope you spend 300 keys grinding for the right shoulder the next time you need one

    And if I do...that's working as intended from ZOS' perspective. Either you grind for the Undaunted Keys, however long that takes, or you wait for the Golden Vendor, however long that takes (just over a year for Earthgore shoulders, IIIRC).

    I mean and while it may be working as intended, its not necessarily a great idea...

    Sure. You are free to tell ZOS that while its working as intended from their perspective, actually they should consider alternatives as this thread does.

    From my perspective, I've yet to see anyone explain why their proposed changes are more beneficial for ZOS than the status quo when they take the impact over the entire game population into account, not just their own personal desires not to grind for gear.

    As far as we've seen from update after update, ZOS wants us grinding ESO's content over and over. Furthermore, transmute stones are intended as a last resort and thus were implemented as an alternate grind with an eventually guaranteed result, not a speedy shortcut. Ultimately, ZOS want to keep as many people as possible playing the game as much as possible...and whether or not they are happy while they play doesnt matter as much as the fact that they are still playing.

    Transmute stones are not a last resort...since when does jewelry drop in multiple traits?

    That's a good point. Transmute stones were introduced well before Jewelry crafting and so the original intent certainly didn't take that into consideration.

    Jewelry Crafting is an odd duck, since ZOS clearly wanted it gated behind the Summerset chapter and transmutation doesn't benefit anyone who doesn't own it. Its also hard for us to say that increasing the demand for transmute stones by 150 stones per build isn't exactly what ZOS wants. Remember that more grinding = more time spent in game over the entire player population, so its possible that the increased demand for transmute stones for anyone who owns Summerset is driving exactly the behavior ZOS wants. If that's not the case, they can always increase the amount. But they also have to take into account that the demand for transmuted jewelry is not true over the entire playerbase as anyone who doesn't own Summerset would benefit from the increased drop rate without that sink to take up the excess. (I keep hoping that ZOS makes jewelry crafting a base game thing with Elsweyr, but we'll see.)


    I don't really think this debate is going anywhere. I'm sitting here saying that ZOS can increase the amount if they want, but as long as ZOS wants players to be grinding away for their transmute stones, that's unlikely to happen. And everything I see, all the trends with recent content, indicates to me that ZOS is perfectly happy to watch us grind away for transmute stones and gear and for it to take a decent investment of time and effort if you want to transmute a lot of stuff.

    Ultimately, we'll have to see where ZOS takes this. Either they want players to have access to more stones through PVE content and so increase it, or they are happy with the status quo where people have limited access to stones unless they grind a lot or do multiple gamemodes.
  • AndyMac
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    therift wrote: »
    I've transmuted more than 100 items thanks to the Geode drops from PvP. Like many PvPers, I've run out of things to transmute, I'm at max crystals once again, and I'm running out of room to hold more Geodes (I think I have another 400-500 crystals in uncracked Geodes).

    I agree that the distribution of crystal drops between PvP and PvE is unbalanced. On one hand, avid PvPers are deleting excess crystals, while on the other hand, avid PvErs are struggling to obtain enough to optimize a handful of items.

    Vet content should drop more crystals, and vet HM content should drop a lot more.

    Yep - just this - I PvP mostly and I have far too many of the damn things. It's at the point now where I only open Rewards Coffers when I have to and I'm considering an alt just to hold the geodes.

    I'm always stuck at cap and half thinking about what I can do with an alt to clear them. When the stones drop in events, I just watch them disappear when I open the boxes :)

    Not up for a vendor tho.

    ZOS just needs to adjust the drop rate for PvE content to match what PvP will give you and I think we will be good.

    Edited by AndyMac on March 15, 2019 10:42PM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Druid40
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    PVE players should get the same treatment PVPers get with the Golden Vendor. Let PVE players buy PVP acquired things for lots of gold.
  • Mojomonkeyman
    Mojomonkeyman
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    Druid40 wrote: »
    PVE players should get the same treatment PVPers get with the Golden Vendor. Let PVE players buy PVP acquired things for lots of gold.

    As a PvPer who is doing 3-5 new DLC dungeon runs every day just to find a certain ice staff (30 runs by now, still counting) I can only laugh about that. 1 run on normal = 15 minutes, makes it 45-90 minutes A DAY with no guaranteed success at all. I absolutely hate doing dungeons more than once. I'm asking myself every day why I can't just buy it from someone who doesnt need it...

    I'd say, overall, PvPers still have it way worse due to BoP.
    Edited by Mojomonkeyman on March 16, 2019 7:15AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • VaranisArano
    VaranisArano
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    Druid40 wrote: »
    PVE players should get the same treatment PVPers get with the Golden Vendor. Let PVE players buy PVP acquired things for lots of gold.

    I can't tell if this is supposed to be a joke or for real. On the assumption that you actually mean it...Good news! You already can!

    PVP gear isn't BOP. You can buy anything acquired from PVP with gold either from a guild store or from a PVPer who acquired it.
    • IC sets? Buy it from someone who farmed the Tel Var to purchase it. That's actually how I got my Meritorious Service set - I bought it on a guild store.
    • Cyrodiil Town Sets? Its an RNG box, but again, buy it from someone who spent the AP to get it.
    • Battleground Reward Sets? Rewards for the Worthy Sets/Jewelry? Its RNG, but again, buy it from someone lucky enough to get it as a reward for doing PVP. It just .llike Willpower/Agility/Endurance, only worse RNG.
    • Gold Jewelry from PVP sets? Well, they aren't BOP so you can buy it from a PVPer after they come on sale during Midyear Mayhem.

    Unlike the monster helms and dungeon jewelry pieces sold by the Golden Vendor, PVP gear isn't Bind on Pickup. If you want to buy them for lots of gold, you can buy them whenever you want.

    To the contrary, PVP players who want gear from PVE content like Dungeons, Trials, and Arenas have no choice but to play PVE content to get BOP gear. In the case of the Golden Vendor, they have to wait for RNG to get a chance at Monster Helms and Shoulders or Golden Jewelry for Dungeon only sets. In the case of Earthgore, PVPers unwilling or unable to run vBRF waited just over a year on PC/NA for the Earthgore helm to show up in the Golden.

    In conclusion, a PVEer who hates PVP and never wants to do it can acquire any piece of PVP gear for gold. A PVPer who hates PVE and never wants to do it can only acquire Monster Helms, Shoulders, and BOP Gold Jewelry for AP or gold after a lengthy RNG wait, and will not obtain any other BOP gear from dungeons, trials, or arenas, ever.

    Now, that's all working as intended, so I'm not going to claim that's "unfair" or anything. ZOS wants us to do all of the content, and they definitely like for us PVPers to run their PVE content again and again just like they do the PVEers. That's part of the point of having BOP PVE-acquired gear. But I did want to point out in response to your original comment that, actually, if you want PVP gear, you can buy it for gold, no extra Golden Vendor required.
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