John_Falstaff wrote: »So despite the dummy tests showing equality, someone among score runner tries 'crush class of the moment' for a week, finds that in a week he can't make it perform as well as their group of stamblades they play on the regular, and paints classes as still not equal. Mmmkay.
Sounds like the best example of why one should play the class they're good with. Same with the earlier "score runners use NBs = NBs outperform by huge margin" logical fallacy - nobody gives a thought to the notion that it's just simpler to stick with the class one's skilled with and 1k dps advantage it gives.
The vast majority of score pushing dds are not nightblade mains. Most of us consider our main "best" class to be something else. However, it seems like you just don't want to believe in the collected work of a couple hundred people who use trial splits and fight times to figure out the most efficient method to do hard mode trials, and that's fine.
I think all stam specs of classes are very strong and have a role but I think stam sorc has to be worse only because of versatility most sorc skills and passives don't really sinergize well with stam playstyles and there's a lack of stam morphs for class skills which doesn't help things either but still stam sorc is a strong spec
John_Falstaff wrote: »@hedna123b14_ESO , that's what you say. And by the way, I'm not even one who mentioned tests showing equality - @royo 's own words. As for 80k parses we're speaking about, they're all stack'n'burn here. If we talked about something other than those, sure, I can agree that NB has the edge due to burst, but it already has nothing to do with parses. If we go that route, we'll soon come to vAS+2 / vCR+3 and how stamblades (or stam-anything) perform there.
And now that our numbers are down to 2-3k between top classes, this I can imagine easily. Pretty much within how parses above would scale. And I'm not sure if that level of imbalance bothers anyone including ZOS, considering that racial passives give bigger spread than that.
John_Falstaff wrote: »@hedna123b14_ESO , why should I forget that the one I'm talking to have agreed with me on their own accord? Let's not omit things. And speaking of that, now you're twisting your own words; not sure if those who you consider to be top (since your stamblades are average) have generated enough data that is available.
And again, not sure if we're to bring content design into it. By the way, first you said stamblades perform better in trial scenarios because of burst, and now you're saying that aren't many fights are stack and burn - that's contradicting yourself. If we look, again, at two latest mini-trials, picture is different, not sure if it lets us say that stamblades are underperforming in trial scenarios. Of course class performance is context-dependent, no question about that.
RusevCrush wrote: »Stamnb should always be top dps imo. It's a simple risk/reward thing. What would be the incentive to play them otherwise?
RusevCrush wrote: »Stamnb should always be top dps imo. It's a simple risk/reward thing. What would be the incentive to play them otherwise?
RusevCrush wrote: »Stamnb should always be top dps imo. It's a simple risk/reward thing. What would be the incentive to play them otherwise?
Risk/reward should make a difference in dps, so should selfish/enabling dps. Stamina Nightblade is actually one of the lowest risk stamina classes. They get major defensive buffs from their spammable. They have the sustain to not need to heavy attack and don't have any channeled abilities to get stuck in. They have better sustain and survivability in combat than most other classes in most situations (not all, especially if you count magicka and minitrials). If you want to get into enabling dps, with its cheap ultimate Incap it can buff its group with War Machine.
Stamsorc may have similar survivability from Hurricane, but lack the sustain and enabling dps. Stamplar can enable dps with Power of The Light and War Machine with the Sweep ult, but lacks survivability and sustain. Stamden has good sustain and can enable dps with the bear and War Machine (and can provide Minor Toughness without a Warden Healer), but lacks survivability. DK lacks it all.
By my personal gameplay philosophy that risk/reward and selfish/enabling attributes of a class should effect how much dps it does, stamina nightblade should not be the highest preforming dps while having low risk (for stamina) and high enabling dps.
Ideally the reason to play one class over another should be a multilayered question and should function like: Does a class have more survival tools (sustain/mitigation/self-healing/mobility) built into their damage dealing abilities but do less damage overall? Then its probably better for beginners that don't know mechanics and don't need the dps since they aren't pushing score. Does the class offer buffs or utility for the group? Is someone already playing that class and providing that buff or utility? If not maybe I should play it, if so maybe I should play a class that will provide a different buff or utility, or play a more selfish class with slightly more damage.
P.S. And yes, I think classes/builds that enable more dps should do slightly less dps themselves. When it works well the buff provided often increases group dps much more than the penalty on the individual. If you want to think of it practically, then the amount of dps one person enables for the group could pretty much be added to their own parse as it is that valuable to the group when done right. So in my ideal model for a group, only 1-3 players would play the top dps class, and those would be the best dps in the group after other enabling dps buffs are provided by others, so that it would maximize the give/take and sacrifice/gain mentality that should exist in good group play.
PvP I use either Fossilize or the exploding armor one. gives me minor brut.Ragnarock41 wrote: »StamDK is actually still pretty strong. It is just not the ‘meta’.
Just another word for meh. Because how good or bad something performs is decided by comparing it to the rest. When I look at stamDk as a PvE DD, I see that it doesn't have anything that sets it apart. No utility whatsoever, decent damage but not the best, decent sustain but again not the best. (In fact, the only quality that set stamDK apart was the easy heavy attack rotation but still competitive damage, which is completely butchered by heavy attack nerfs.. I guess too much diversity for us huh.)
On top of all this I can't even proc my own utility passives because there is not a single earthen heart ability that fits a stamDD's build. It used to be molten armaments(ironic, a skill not even designed for stamDDs). Now not even that.
PvP I use either Fossilize or the exploding armor one. gives me minor brut.Ragnarock41 wrote: »StamDK is actually still pretty strong. It is just not the ‘meta’.
Just another word for meh. Because how good or bad something performs is decided by comparing it to the rest. When I look at stamDk as a PvE DD, I see that it doesn't have anything that sets it apart. No utility whatsoever, decent damage but not the best, decent sustain but again not the best. (In fact, the only quality that set stamDK apart was the easy heavy attack rotation but still competitive damage, which is completely butchered by heavy attack nerfs.. I guess too much diversity for us huh.)
On top of all this I can't even proc my own utility passives because there is not a single earthen heart ability that fits a stamDD's build. It used to be molten armaments(ironic, a skill not even designed for stamDDs). Now not even that.
PvE i realy on my group to pull up molten armaments or something.
John_Falstaff wrote: »@Dardas, I think that stamplar rotation is way easier than stamblade's, it's practically like stamDK's, with the exception that you have to rebuff Restoring Focus every other rotation. But I didn't try on live so stamplar mains will say more.
On NB, you have to rebuff two skills and use a proc skill every 5th weave, plus - I think unlike with stamplar - you don't have place for all buffs on your front bar and have to use Incap off cooldown, so if you're running AY and want to have optimal rotation without losing AY stacks, you have to swap into back bar during front bar rotation when needed to rebuff Leeching and/or cast Incap (with swap-cancel to front bar, to get Incap hit buffed by front bar stats).
@KhajiitFelix , specifically for you, I'll post Liko's parses. ^^ Putting under spoiler to avoid making it spammy.Stamblade.https://www.youtube.com/watch?v=b0-QTbvzCPI&t=2s
Stamden.https://www.youtube.com/watch?v=EQK-Y2_BSIM&t=62s
Stamplar.https://www.youtube.com/watch?v=42f40QCN1JU&t=46s
1k dps difference.
RusevCrush wrote: »Stamnb should always be top dps imo. It's a simple risk/reward thing. What would be the incentive to play them otherwise?
Risk/reward should make a difference in dps, so should selfish/enabling dps. Stamina Nightblade is actually one of the lowest risk stamina classes. They get major defensive buffs from their spammable. They have the sustain to not need to heavy attack and don't have any channeled abilities to get stuck in. They have better sustain and survivability in combat than most other classes in most situations (not all, especially if you count magicka and minitrials). If you want to get into enabling dps, with its cheap ultimate Incap it can buff its group with War Machine.
Stamsorc may have similar survivability from Hurricane, but lack the sustain and enabling dps. Stamplar can enable dps with Power of The Light and War Machine with the Sweep ult, but lacks survivability and sustain. Stamden has good sustain and can enable dps with the bear and War Machine (and can provide Minor Toughness without a Warden Healer), but lacks survivability. DK lacks it all, and I would advocate should have the highest potential dps if its rotation wasn't so mindnumbingly easy.
By my personal gameplay philosophy that risk/reward and selfish/enabling attributes of a class should effect how much dps it does, stamina nightblade should not be the highest preforming dps while having low risk (for stamina) and high enabling dps.
Ideally the reason to play one class over another should be a multilayered question and should function like: Does a class have more survival tools (sustain/mitigation/self-healing/mobility) built into their damage dealing abilities but do less damage overall? Then its probably better for beginners that don't know mechanics and don't need the dps since they aren't pushing score. Does the class offer buffs or utility for the group? Is someone already playing that class and providing that buff or utility? If not maybe I should play it, if so maybe I should play a class that will provide a different buff or utility, or play a more selfish class with slightly more damage.
P.S. And yes, I think classes/builds that enable more dps should do slightly less dps themselves. When it works well the buff provided often increases group dps much more than the penalty on the individual. If you want to think of it practically, then the amount of dps one person enables for the group could pretty much be added to their own parse as it is that valuable to the group when done right. So in my ideal model for a group, only 1-3 players would play the top dps class, and those would be the best dps in the group after other enabling dps buffs are provided by others, so that it would maximize the give/take and sacrifice/gain mentality that should exist in good group play.
RusevCrush wrote: »Stamnb should always be top dps imo. It's a simple risk/reward thing. What would be the incentive to play them otherwise?
Risk/reward should make a difference in dps, so should selfish/enabling dps. Stamina Nightblade is actually one of the lowest risk stamina classes. They get major defensive buffs from their spammable. They have the sustain to not need to heavy attack and don't have any channeled abilities to get stuck in. They have better sustain and survivability in combat than most other classes in most situations (not all, especially if you count magicka and minitrials). If you want to get into enabling dps, with its cheap ultimate Incap it can buff its group with War Machine.
Stamsorc may have similar survivability from Hurricane, but lack the sustain and enabling dps. Stamplar can enable dps with Power of The Light and War Machine with the Sweep ult, but lacks survivability and sustain. Stamden has good sustain and can enable dps with the bear and War Machine (and can provide Minor Toughness without a Warden Healer), but lacks survivability. DK lacks it all, and I would advocate should have the highest potential dps if its rotation wasn't so mindnumbingly easy.
By my personal gameplay philosophy that risk/reward and selfish/enabling attributes of a class should effect how much dps it does, stamina nightblade should not be the highest preforming dps while having low risk (for stamina) and high enabling dps.
Ideally the reason to play one class over another should be a multilayered question and should function like: Does a class have more survival tools (sustain/mitigation/self-healing/mobility) built into their damage dealing abilities but do less damage overall? Then its probably better for beginners that don't know mechanics and don't need the dps since they aren't pushing score. Does the class offer buffs or utility for the group? Is someone already playing that class and providing that buff or utility? If not maybe I should play it, if so maybe I should play a class that will provide a different buff or utility, or play a more selfish class with slightly more damage.
P.S. And yes, I think classes/builds that enable more dps should do slightly less dps themselves. When it works well the buff provided often increases group dps much more than the penalty on the individual. If you want to think of it practically, then the amount of dps one person enables for the group could pretty much be added to their own parse as it is that valuable to the group when done right. So in my ideal model for a group, only 1-3 players would play the top dps class, and those would be the best dps in the group after other enabling dps buffs are provided by others, so that it would maximize the give/take and sacrifice/gain mentality that should exist in good group play.
hedna123b14_ESO wrote: »Stamblades aren’t top dps, but people like regurgitating what others say and not do much research. Problem with that is they’re usually regurgitating what the game was like a year ago.
Stamplar is a solid choice if you want to do it. Stamblade’s good too. More important is to practice light attack weaving.
Lmao...if you dont think stamblade is top PvE dps then you dont play endgame
Okay, show me one parse or CMX screenshot of a stamblade breaking 70k. Boss only, not aoe. Prove me wrong.
Oreyn_Bearclaw wrote: »RusevCrush wrote: »Stamnb should always be top dps imo. It's a simple risk/reward thing. What would be the incentive to play them otherwise?
Risk/reward should make a difference in dps, so should selfish/enabling dps. Stamina Nightblade is actually one of the lowest risk stamina classes. They get major defensive buffs from their spammable. They have the sustain to not need to heavy attack and don't have any channeled abilities to get stuck in. They have better sustain and survivability in combat than most other classes in most situations (not all, especially if you count magicka and minitrials). If you want to get into enabling dps, with its cheap ultimate Incap it can buff its group with War Machine.
Stamsorc may have similar survivability from Hurricane, but lack the sustain and enabling dps. Stamplar can enable dps with Power of The Light and War Machine with the Sweep ult, but lacks survivability and sustain. Stamden has good sustain and can enable dps with the bear and War Machine (and can provide Minor Toughness without a Warden Healer), but lacks survivability. DK lacks it all, and I would advocate should have the highest potential dps if its rotation wasn't so mindnumbingly easy.
By my personal gameplay philosophy that risk/reward and selfish/enabling attributes of a class should effect how much dps it does, stamina nightblade should not be the highest preforming dps while having low risk (for stamina) and high enabling dps.
Ideally the reason to play one class over another should be a multilayered question and should function like: Does a class have more survival tools (sustain/mitigation/self-healing/mobility) built into their damage dealing abilities but do less damage overall? Then its probably better for beginners that don't know mechanics and don't need the dps since they aren't pushing score. Does the class offer buffs or utility for the group? Is someone already playing that class and providing that buff or utility? If not maybe I should play it, if so maybe I should play a class that will provide a different buff or utility, or play a more selfish class with slightly more damage.
P.S. And yes, I think classes/builds that enable more dps should do slightly less dps themselves. When it works well the buff provided often increases group dps much more than the penalty on the individual. If you want to think of it practically, then the amount of dps one person enables for the group could pretty much be added to their own parse as it is that valuable to the group when done right. So in my ideal model for a group, only 1-3 players would play the top dps class, and those would be the best dps in the group after other enabling dps buffs are provided by others, so that it would maximize the give/take and sacrifice/gain mentality that should exist in good group play.
I agree with everything you said. The only thing missing from the analysis is difficulty of rotation, which I also think needs considered. For example, i could probably teach my little sister to break 40k on a DK before I could on a stamblade. Now at some point, we are talking about min/maxed groups and it's assumed that rotations are all performed efficiently, but some classes are way easier on the fingers than others and to a beginner, that matters.

Lightspeedflashb14_ESO wrote: »@Masel you don't have the storm atro under Stam sorc but you have flames of Oblivion under stamdk, isn't the storm atro the best single target ulti the Stam sorc has? You also have leaching strikes but not crit surge.
Lightspeedflashb14_ESO wrote: »@Masel you don't have the storm atro under Stam sorc but you have flames of Oblivion under stamdk, isn't the storm atro the best single target ulti the Stam sorc has? You also have leaching strikes but not crit surge.
Then I'd also have to list all ultimates. I only included dedicated stamina morphs cause they all scale with highest stats. I only included regular abilities that scale with highest stats.
Donnasnowheart_ESO wrote: »Who even has rotation difficulty at that level of PVE? Rotation difficulty shouldn't be a major factor when its not even something special to the class. NBs being top need to stop using that as a reason when literally the main special mech they have is being rewarded with big burst for weaving something every single class has to be doing to reach top numbers.
Oreyn_Bearclaw wrote: »RusevCrush wrote: »Stamnb should always be top dps imo. It's a simple risk/reward thing. What would be the incentive to play them otherwise?
Risk/reward should make a difference in dps, so should selfish/enabling dps. Stamina Nightblade is actually one of the lowest risk stamina classes. They get major defensive buffs from their spammable. They have the sustain to not need to heavy attack and don't have any channeled abilities to get stuck in. They have better sustain and survivability in combat than most other classes in most situations (not all, especially if you count magicka and minitrials). If you want to get into enabling dps, with its cheap ultimate Incap it can buff its group with War Machine.
Stamsorc may have similar survivability from Hurricane, but lack the sustain and enabling dps. Stamplar can enable dps with Power of The Light and War Machine with the Sweep ult, but lacks survivability and sustain. Stamden has good sustain and can enable dps with the bear and War Machine (and can provide Minor Toughness without a Warden Healer), but lacks survivability. DK lacks it all, and I would advocate should have the highest potential dps if its rotation wasn't so mindnumbingly easy.
By my personal gameplay philosophy that risk/reward and selfish/enabling attributes of a class should effect how much dps it does, stamina nightblade should not be the highest preforming dps while having low risk (for stamina) and high enabling dps.
Ideally the reason to play one class over another should be a multilayered question and should function like: Does a class have more survival tools (sustain/mitigation/self-healing/mobility) built into their damage dealing abilities but do less damage overall? Then its probably better for beginners that don't know mechanics and don't need the dps since they aren't pushing score. Does the class offer buffs or utility for the group? Is someone already playing that class and providing that buff or utility? If not maybe I should play it, if so maybe I should play a class that will provide a different buff or utility, or play a more selfish class with slightly more damage.
P.S. And yes, I think classes/builds that enable more dps should do slightly less dps themselves. When it works well the buff provided often increases group dps much more than the penalty on the individual. If you want to think of it practically, then the amount of dps one person enables for the group could pretty much be added to their own parse as it is that valuable to the group when done right. So in my ideal model for a group, only 1-3 players would play the top dps class, and those would be the best dps in the group after other enabling dps buffs are provided by others, so that it would maximize the give/take and sacrifice/gain mentality that should exist in good group play.
I agree with everything you said. The only thing missing from the analysis is difficulty of rotation, which I also think needs considered. For example, i could probably teach my little sister to break 40k on a DK before I could on a stamblade. Now at some point, we are talking about min/maxed groups and it's assumed that rotations are all performed efficiently, but some classes are way easier on the fingers than others and to a beginner, that matters.
But that is a different problem. DK and sorc are simply boring to play. Their rotation is a giant circle as you say. While I think it's fine to be able to play a class like that, they should at least have a more interesting
possibility.
This is a summary of classes and their abilities that can be used effectively by a stamina build, and it shows pretty clearly why stamplar, stamden and stamblade feel unique and interesting.
They have a skill that their rotation centers around and are able to use low cost ultimates, while dk and sorc have no possibility of doing so...
hedna123b14_ESO wrote: »Donnasnowheart_ESO wrote: »Who even has rotation difficulty at that level of PVE? Rotation difficulty shouldn't be a major factor when its not even something special to the class. NBs being top need to stop using that as a reason when literally the main special mech they have is being rewarded with big burst for weaving something every single class has to be doing to reach top numbers.
The funny part is that they DON'T have a hard rotation when it matters. Their pre-execute rotation has to be timed well, but they reason they do well is because of execute. A warden parses on par or better prior to the execute phase, but in execute the NB just explode with dpsand at that point their rotation actually becomes the easiest in the game.