MysticAura wrote: »I totally agree, this can't be intended. Unless they're trying to avoid it being badly abused
They could always do what SWTOR did and give you a 2min cooldown on the command.
I'm not entirely sure what the command does as I have yet to use it myself, does it just kill you so you can move back to a shrine or just move you to a safer location around where you are?
The later I couldn't see much abusive use with outside of some rare situations.
It's on purpose to discourage using /stuck as a means of fast and cheap fast-travel.
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It only effects armor you're wearing. If you're naked, no gold is needed.
Without a cost (in this case, gear damage) it would become the default 'hearthstone' of the game... full up on stuff? Don't feel like running to the nearest wayshrine or paying the gold fee to transport? Just use /stuck and you can travel for free!
Yes, it sucks that being in a situation where you *need* to use that command comes with an additional penalty. But unless someone has a better idea of how to keep the utility (remove you from being stuck to a safe place) without opening it up to changing the fundamental game dynamics, I think we are stuck with it. Excuse the bad pun.
scruffycavetroll wrote: »another solution would be to move the player a few feet to an open area as opposed to killing the player and penalizing them for something they probably didn't want to do intentionally.
game should know where there is open space or not...that way people aren't getting moved to wayshrines...i think SWTOR did that.
MysticAura wrote: »I totally agree, this can't be intended. Unless they're trying to avoid it being badly abused
Without a cost (in this case, gear damage) it would become the default 'hearthstone' of the game... full up on stuff? Don't feel like running to the nearest wayshrine or paying the gold fee to transport? Just use /stuck and you can travel for free!
Yes, it sucks that being in a situation where you *need* to use that command comes with an additional penalty. But unless someone has a better idea of how to keep the utility (remove you from being stuck to a safe place) without opening it up to changing the fundamental game dynamics, I think we are stuck with it. Excuse the bad pun.