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/stuck should not diminish armor

scruffycavetroll
scruffycavetroll
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i don't think this feature after killing you should penalize your armor.
  • Turelus
    Turelus
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    I didn't realise it did that but if it's the case then I have to agree.
    If you haven't already try filing a /feedback and/or /bug in game reporting the issue as well.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • scruffycavetroll
    scruffycavetroll
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    Turelus wrote: »
    I didn't realise it did that but if it's the case then I have to agree.
    If you haven't already try filing a /feedback and/or /bug in game reporting the issue as well.

    just noticed it last night, didn't think about it until right now...if you're in the game, please do : D
  • MysticAura
    MysticAura
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    I totally agree, this can't be intended. Unless they're trying to avoid it being badly abused
  • scruffycavetroll
    scruffycavetroll
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    MysticAura wrote: »
    I totally agree, this can't be intended. Unless they're trying to avoid it being badly abused

    i suppose that might be the only reason to have it there, to avoid it becoming a sort of free fast travel...although only bringing you to nearest point
  • Turelus
    Turelus
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    They could always do what SWTOR did and give you a 2min cooldown on the command.
    I'm not entirely sure what the command does as I have yet to use it myself, does it just kill you so you can move back to a shrine or just move you to a safer location around where you are?
    The later I couldn't see much abusive use with outside of some rare situations.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SirAndy
    SirAndy
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    It's on purpose to discourage using /stuck as a means of fast and cheap fast-travel.

    However, if you don't want to fork out gold to repair, simply unequip your armor before you /stuck yourself out of a rock.

    It only effects armor you're wearing. If you're naked, no gold is needed.
    ;-)
  • scruffycavetroll
    scruffycavetroll
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    Turelus wrote: »
    They could always do what SWTOR did and give you a 2min cooldown on the command.
    I'm not entirely sure what the command does as I have yet to use it myself, does it just kill you so you can move back to a shrine or just move you to a safer location around where you are?
    The later I couldn't see much abusive use with outside of some rare situations.

    it kills you, your armor deteriorates as if an enemy killed you, then it resurrects you at the nearest wayshrine.

    that's it.

    i guess that's the workaround andy...thanks for the idea.
    Edited by scruffycavetroll on April 9, 2014 5:30PM
  • Terminus
    Terminus
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    SirAndy wrote: »
    It's on purpose to discourage using /stuck as a means of fast and cheap fast-travel.
    ...
    It only effects armor you're wearing. If you're naked, no gold is needed.

    This pretty much hits the nail on the head;
    it's the reason that /stuck can't be used in Cyrodiil,
    until Zenimax comes up with an alternative.
  • Requielle
    Requielle
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    Without a cost (in this case, gear damage) it would become the default 'hearthstone' of the game... full up on stuff? Don't feel like running to the nearest wayshrine or paying the gold fee to transport? Just use /stuck and you can travel for free!

    Yes, it sucks that being in a situation where you *need* to use that command comes with an additional penalty. But unless someone has a better idea of how to keep the utility (remove you from being stuck to a safe place) without opening it up to changing the fundamental game dynamics, I think we are stuck with it. Excuse the bad pun.
  • scruffycavetroll
    scruffycavetroll
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    Requielle wrote: »
    Without a cost (in this case, gear damage) it would become the default 'hearthstone' of the game... full up on stuff? Don't feel like running to the nearest wayshrine or paying the gold fee to transport? Just use /stuck and you can travel for free!

    Yes, it sucks that being in a situation where you *need* to use that command comes with an additional penalty. But unless someone has a better idea of how to keep the utility (remove you from being stuck to a safe place) without opening it up to changing the fundamental game dynamics, I think we are stuck with it. Excuse the bad pun.

    another solution would be to move the player a few feet to an open area as opposed to killing the player and penalizing them for something they probably didn't want to do intentionally.

    game should know where there is open space or not...that way people aren't getting moved to wayshrines...i think SWTOR did that.
  • Requielle
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    another solution would be to move the player a few feet to an open area as opposed to killing the player and penalizing them for something they probably didn't want to do intentionally.

    game should know where there is open space or not...that way people aren't getting moved to wayshrines...i think SWTOR did that.

    Only if the game engine knows that a particular spot will stay clear for a given time (5 seconds? 20 seconds?) afterwards... an 'all-clear' on that open spot of grass over there won't help if something is going to spawn there literally 1 second after you land. The forums would be full of folks screaming about getting teleported into certain death.

    I don't know if the game engine is coded to know that right now. I also don't know how much extra processing it would take if it could/already can. It might be too expensive in terms of additional processing power or memory to implement, even if the code exists.
  • cheeser123
    cheeser123
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    MysticAura wrote: »
    I totally agree, this can't be intended. Unless they're trying to avoid it being badly abused

    I agree with some of the people who've been saying that people might abuse it (e.g. to fast travel w/o penalty or, if possible, to avoid armor damage from combat death by doing /stuck when you start losing a fight).

    On the other hand, people who are going to cheat are going to cheat. If you're about to die and want to avoid armor damage, or if you want to use /stuck to fast-travel without penalty, quickly strip your armor before you do it?

    I'm not really sure where I stand. There's a good reason, to prevent exploits, for making /stuck degrade armor. But people who will exploit it will find a work-around for the exploits regardless... of course, I can't test any of this in-game yet, so I'm not sure if these scenarios are feasible.
  • Tekken
    Tekken
    agreed
  • Liedeke
    Liedeke
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    I agree, but also disagree...
    It's not my fault I get stuck in a bridge....so why should that affect my armor?
    On the other hand, it could be easily exploited if it didn't have a penalty.

    Perhaps the solution would be for the programmers to fix the actual problem, getting stuck in the first place. That way the use of the /stuck command could be kept to a minimum.
  • Armitas
    Armitas
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    I get stuck in the environment about every hour or two. Please put a hold on the repair cost for /stuck until we give solidity to the environment.
    Retired.
    Nord mDK
  • Bansheedragon
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    Requielle wrote: »
    Without a cost (in this case, gear damage) it would become the default 'hearthstone' of the game... full up on stuff? Don't feel like running to the nearest wayshrine or paying the gold fee to transport? Just use /stuck and you can travel for free!

    Yes, it sucks that being in a situation where you *need* to use that command comes with an additional penalty. But unless someone has a better idea of how to keep the utility (remove you from being stuck to a safe place) without opening it up to changing the fundamental game dynamics, I think we are stuck with it. Excuse the bad pun.

    Seeing as it only affects gear you are actually wearing, I dont see how this helps at all.
    A player who wants to abuse this would just take off all armor, and then use it anyway.
    The current system is just penalizing people who use it legitimately.

    Better to move the character to a random location nearby that are in the clear, and then give it a solid cool-down so people done use it to jump around the map.
  • Requielle
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    When my bags are full, I don't have any space to remove my gear.

    It does help, in the fact that it becomes an effort to 'abuse' it. Can folks still save bag space to remove their armor, remove all their gear, and then type it? Sure!

    Will most people go to that effort? Probably not. Would most people use /stuck if it didn't require all those steps? Likely.

    Is there a better solution? Probably. Maybe making the cost of /stuck equal to the cost of using the standard teleport-from-anywhere to a shrine... but then you have the problem of people who are genuinely stuck and don't have the gold on them to pay.

    I dislike the random-but-nearby solution for my already stated reason - I would be infinitely more annoyed at being jumped 2 seconds after I land by freshly-spawned angry wolves than I am at fixing armor damage. Plus, I suspect it's not feasible - either in terms of code issues or performance issues.

    Edit - attempted clarity.
    Edited by Requielle on April 9, 2014 7:22PM
  • Socratic
    Socratic
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    If I wanted to abuse it could I just take my armour off then /stuck?
  • Liedeke
    Liedeke
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    Socratic wrote: »
    If I wanted to abuse it could I just take my armour off then /stuck?

    Haha, that might actually work. :smile:
    hadn't though of that.

    If we see al lot of teleporting half naked men, mer and beasts we now know why.

  • Sturmtiger
    Make it get a 30min/1h/3hrs cooldown, problems with free travels fixed.
  • billyu5
    billyu5
    Support I shouldn't have to pay for the game gliching.
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