usmcjdking wrote: »Lmao.
Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.
Lmao.
usmcjdking wrote: »Lmao.
Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.
Lmao.
usmcjdking wrote: »Lmao.
Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.
Lmao.
InvictusApollo wrote: »The brain dead "strategies" have returned.
usmcjdking wrote: »Lmao.
Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.
Lmao.
because sitting on the keep-walls for hours pressing left click in the hope of getting a kill isnt braindead.
because sitting on the keep-walls for hours pressing left click in the hope of getting a kill isnt braindead.
TheBonesXXX wrote: »
Generally the idea is to pressure a zerg enough to where small squads can jump down and dissect the zerg.
Doesn't happen because siege hits for pillows.
FleetwoodSmack wrote: »
TheBonesXXX wrote: »
Well, we just gotta get Wheeler and the gang to reinvent Cyrodiil so it's not DAoCs strange child.
InvictusApollo wrote: »
I honestly doubt they are going to make a good change. The best thing they accomplished was through a bug. They have no QA or even testing except of maybe unit tests for code. It would be much better if programmers just wouldnt be able to fix the siege bug.
TheBonesXXX wrote: »
Well, siege should stay the strength it was at launch. So I'm agreeing and taking it further..
I agree with @zyk the majority of the players had greater tactical acumen and guile than the dumbed down brute force combat we have today, it's brawler-takes-all type of game play and it's not helpful.
It also involves the stream lining of combat which was not a good idea. They should add a base attack speed to the paper doll with a Major/Minor attack speed buff modifier. Make it so you can't have Major Attack Power/Speed at the same time, same goes minors. But players could mix it up.
Would help if they expanded the paper doll so we can see all of our stats and not just some of them.
Major/Minor snares is also a good idea, as was the case made by @Jules. (I think).
A lot of bad implementations of sound ideas have hurt this game rather than have helped it.
@Joy_Division pointed out something I know I agree with. Cyrodiil should be punishing. So new players should get scooped up by good ones and taught the ropes.
This coddling the masses for lazy, assigned weapon spam getting pass off as skill is taxing and is apart of the hemorrhaged PvP base.
Cyrodiil can work as proven, zerg busting obviously must be a key part of Cyrodiil. Run in a mindless blob of herp-derp, get blown up.
I've said this in another thread but I'll say it here, single target should hit harder than AoE and cleave. Others have echoed this sentiment, AoE and Cleave should be most effective in large scale clumps.
Wheeler needs to end the DAoC strange child and reinvent Cyrodiil.
Ball groups in DAoC didn’t last long. Once mobility and CC reform happened in DAoC the ball groups would just get kited and then picked apart.
TheBonesXXX wrote: »
Wasn't that .. Wheeler? From what I understood Wheeler is from the AC/SB/DAoC/L1/UO Golden Age.
Which is why I stare at Cyrodiil and die inside.
TheBonesXXX wrote: »
Generally the idea is to pressure a zerg enough to where small squads can jump down and dissect the zerg.
Doesn't happen because siege hits for pillows.
Ball groups in DAoC didn’t last long. Once mobility and CC reform happened in DAoC the ball groups would just get kited and then picked apart.
No, it doesn’t happen because people are too afraid to jump down their walls even when the Keep isn’t flagged. At most they jump down when they see a big group push from the Keep. Stronger siege is just more incentive to stay on the wall.
It’s not hard to kite a Ballgroup either. Attacking a Ballgroup without an organized group is a bit like people wailing on a high HP tank for minutes without result. You know how it’s gonna end, but it’s like moths and a bright light.
They didn’t fix lag. Their dumb siege change just made so many people quit that there wasn’t anyone in cyro.usmcjdking wrote: »Lmao.
Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.
Lmao.
SmackNCheese wrote: »They didn’t fix lag. Their dumb siege change just made so many people quit that there wasn’t anyone in cyro.