Do not nerf siege, Pugs finally have a chance!

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  • InvictusApollo
    InvictusApollo
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    Siege engines are useless again.
    The lag has returned.
    The fps drops have returned.
    The ball groups have returned.
    The boring zerging to get anything has returned.
    The instant castle flipping has returned.
    The brain dead "strategies" have returned.
    Booooring.
  • Minno
    Minno
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    usmcjdking wrote: »
    Lmao.

    Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.

    Lmao.

    Lol yup. The day it was "fixed" the EP zergs dogpiled bleaks/ales and consumed every solo player in sight. Then the ball groups full of stamdens scavenged the remains.

    Only hope is in dog piling your own groups, but we know how that plays out.

    Give us lagless protecting, OP siege!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • OtarTheMad
    OtarTheMad
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    The siege before it was fixed was pretty bad, needed to be fixed but honestly it should be stronger. I am not even speaking of Pugs against organized groups I am saying that right now the mind set is: "Can't get a keep with the group your with... screw tactics... BRING MORE" Now you have 2-4 full groups taking one keep and honestly right now siege doesn't matter that much against those numbers. I was in a campaign earlier (won't get into details) and was trying to help save emp and the other side eventually just brought a crap ton of players to the keep. We had oils on them, killing a lot of them, meatbags, fire ballistas, burned a few FCs of theirs etc and it just didn't matter because they had more numbers.

    I don't know how they could implement it but siege should be dangerous, not to the extent that is was but still should matter and players trying to take a keep should have to think about it versus just throwing bodies at a wall until the keep flips.
  • TheBonesXXX
    TheBonesXXX
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    usmcjdking wrote: »
    Lmao.

    Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.

    Lmao.

    Well, siege should stay the strength it was at launch. So I'm agreeing and taking it further..

    I agree with @zyk the majority of the players had greater tactical acumen and guile than the dumbed down brute force combat we have today, it's brawler-takes-all type of game play and it's not helpful.

    It also involves the stream lining of combat which was not a good idea. They should add a base attack speed to the paper doll with a Major/Minor attack speed buff modifier. Make it so you can't have Major Attack Power/Speed at the same time, same goes minors. But players could mix it up.

    Would help if they expanded the paper doll so we can see all of our stats and not just some of them.

    Major/Minor snares is also a good idea, as was the case made by @Jules. (I think).

    A lot of bad implementations of sound ideas have hurt this game rather than have helped it.

    @Joy_Division pointed out something I know I agree with. Cyrodiil should be punishing. So new players should get scooped up by good ones and taught the ropes.

    This coddling the masses for lazy, assigned weapon spam getting pass off as skill is taxing and is apart of the hemorrhaged PvP base.

    Cyrodiil can work as proven, zerg busting obviously must be a key part of Cyrodiil. Run in a mindless blob of herp-derp, get blown up.

    I've said this in another thread but I'll say it here, single target should hit harder than AoE and cleave. Others have echoed this sentiment, AoE and Cleave should be most effective in large scale clumps.

    Wheeler needs to end the DAoC strange child and reinvent Cyrodiil.

  • ATomiX96
    ATomiX96
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    usmcjdking wrote: »
    Lmao.

    Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.

    Lmao.

    Yeah, one might say lag was gone because no one wanted to play ESO at that point and time and Vivec wasnt even Population-Locked during primetime on PC-EU.
    Like during the week of broken siege, most of my friends just logged on for login rewards, did their crafting-writs, logged-out and branched off to other games.
    Edited by ATomiX96 on March 6, 2019 10:09AM
  • ATomiX96
    ATomiX96
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    The brain dead "strategies" have returned.

    because sitting on the keep-walls for hours pressing left click in the hope of getting a kill isnt braindead.

  • Haashhtaag
    Haashhtaag
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    usmcjdking wrote: »
    Lmao.

    Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.

    Lmao.

    I’d rather have lag than get Xv1’d down by siege and 6 people.
  • Heimpai
    Heimpai
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    ATomiX96 wrote: »

    because sitting on the keep-walls for hours pressing left click in the hope of getting a kill isnt braindead.

    Not much different than spamming aoe‘s
  • TheBonesXXX
    TheBonesXXX
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    ATomiX96 wrote: »

    because sitting on the keep-walls for hours pressing left click in the hope of getting a kill isnt braindead.

    Generally the idea is to pressure a zerg enough to where small squads can jump down and dissect the zerg.

    Doesn't happen because siege hits for pillows.
  • FleetwoodSmack
    FleetwoodSmack
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    Generally the idea is to pressure a zerg enough to where small squads can jump down and dissect the zerg.

    Doesn't happen because siege hits for pillows.

    PILLOW FIGHTS ONLINE! \o/


    That's what this game has become.
    Tell me lies, tell me sweet little lies!
  • TheBonesXXX
    TheBonesXXX
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    PILLOW FIGHTS ONLINE! \o/


    That's what this game has become.

    Well, we just gotta get Wheeler and the gang to reinvent Cyrodiil so it's not DAoCs strange child.
  • InvictusApollo
    InvictusApollo
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    Well, we just gotta get Wheeler and the gang to reinvent Cyrodiil so it's not DAoCs strange child.

    I honestly doubt they are going to make a good change. The best thing they accomplished was through a bug. They have no QA or even testing except of maybe unit tests for code. It would be much better if programmers just wouldnt be able to fix the siege bug.
  • TheBonesXXX
    TheBonesXXX
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    I honestly doubt they are going to make a good change. The best thing they accomplished was through a bug. They have no QA or even testing except of maybe unit tests for code. It would be much better if programmers just wouldnt be able to fix the siege bug.

    Well he's lead now, he can do something for an MMO that no companies done. Reinvent it.
  • Thogard
    Thogard
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    Well, siege should stay the strength it was at launch. So I'm agreeing and taking it further..

    I agree with @zyk the majority of the players had greater tactical acumen and guile than the dumbed down brute force combat we have today, it's brawler-takes-all type of game play and it's not helpful.

    It also involves the stream lining of combat which was not a good idea. They should add a base attack speed to the paper doll with a Major/Minor attack speed buff modifier. Make it so you can't have Major Attack Power/Speed at the same time, same goes minors. But players could mix it up.

    Would help if they expanded the paper doll so we can see all of our stats and not just some of them.

    Major/Minor snares is also a good idea, as was the case made by @Jules. (I think).

    A lot of bad implementations of sound ideas have hurt this game rather than have helped it.

    @Joy_Division pointed out something I know I agree with. Cyrodiil should be punishing. So new players should get scooped up by good ones and taught the ropes.

    This coddling the masses for lazy, assigned weapon spam getting pass off as skill is taxing and is apart of the hemorrhaged PvP base.

    Cyrodiil can work as proven, zerg busting obviously must be a key part of Cyrodiil. Run in a mindless blob of herp-derp, get blown up.

    I've said this in another thread but I'll say it here, single target should hit harder than AoE and cleave. Others have echoed this sentiment, AoE and Cleave should be most effective in large scale clumps.

    Wheeler needs to end the DAoC strange child and reinvent Cyrodiil.

    Ball groups in DAoC didn’t last long. Once mobility and CC reform happened in DAoC the ball groups would just get kited and then picked apart.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • TheBonesXXX
    TheBonesXXX
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    Thogard wrote: »

    Ball groups in DAoC didn’t last long. Once mobility and CC reform happened in DAoC the ball groups would just get kited and then picked apart.

    Wasn't that .. Wheeler? From what I understood Wheeler is from the AC/SB/DAoC/L1/UO Golden Age.

    Which is why I stare at Cyrodiil and die inside.
  • Minno
    Minno
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    Wasn't that .. Wheeler? From what I understood Wheeler is from the AC/SB/DAoC/L1/UO Golden Age.

    Which is why I stare at Cyrodiil and die inside.

    WTB Wheeler's resume lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Feanor
    Feanor
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    Generally the idea is to pressure a zerg enough to where small squads can jump down and dissect the zerg.

    Doesn't happen because siege hits for pillows.

    No, it doesn’t happen because people are too afraid to jump down their walls even when the Keep isn’t flagged. At most they jump down when they see a big group push from the Keep. Stronger siege is just more incentive to stay on the wall.

    It’s not hard to kite a Ballgroup either. Attacking a Ballgroup without an organized group is a bit like people wailing on a high HP tank for minutes without result. You know how it’s gonna end, but it’s like moths and a bright light.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Thogard wrote: »

    Ball groups in DAoC didn’t last long. Once mobility and CC reform happened in DAoC the ball groups would just get kited and then picked apart.

    I didn't play DAoC but from what I've seen this isn't true. Ball groups in eso are the equivalent of bombing groups in DAoC taking down the stacked zergs.

    Feel free to link a video for comparison.
    @Solar_Breeze
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  • heng14rwb17_ESO
    heng14rwb17_ESO
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    NUCLEAR LAUNCH DETECTED !
  • TheBonesXXX
    TheBonesXXX
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    Feanor wrote: »

    No, it doesn’t happen because people are too afraid to jump down their walls even when the Keep isn’t flagged. At most they jump down when they see a big group push from the Keep. Stronger siege is just more incentive to stay on the wall.

    It’s not hard to kite a Ballgroup either. Attacking a Ballgroup without an organized group is a bit like people wailing on a high HP tank for minutes without result. You know how it’s gonna end, but it’s like moths and a bright light.

    I'm not talking about PUGs though, often I don't notice enough because they die.

    On Xbox there's a couple guilds Fielding 50+ members consistently, I would say they're following the crown but not organized.

    So the smaller groups aren't really afraid, they're just not engaging in an exercise of futility.

    Siege might as well shoot pillows though.
    Edited by TheBonesXXX on March 7, 2019 1:06PM
  • Druid40
    Druid40
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    I should not be able to out-heal any siege dot so easily. Increase siege damage a bit.
  • vamp_emily
    vamp_emily
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    #HighDamageSiegeForBG

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • prototypefb
    prototypefb
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    siege nerf impacted game so much, it's less fun and lot more laggy atm, bring the bug back, NAO!
  • midgetfromtheshire
    midgetfromtheshire
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    ZOS should add a mechanic for people who hide on walls to seige in unflagged keeps. If the person they damage doesn't die within 10s, the seiger should get 1 shotted.
    Get rid of faction locks.
  • SmackNCheese
    SmackNCheese
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    usmcjdking wrote: »
    Lmao.

    Fix siege, straight back to laggy pre wrathstone madness. ZOS finally managed to fix lag incidentally and they remove it after one week.

    Lmao.
    They didn’t fix lag. Their dumb siege change just made so many people quit that there wasn’t anyone in cyro.
    NA Mag Player
  • Ranger209
    Ranger209
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    They didn’t fix lag. Their dumb siege change just made so many people quit that there wasn’t anyone in cyro.

    nah vivec was pop locked during prime time just like always. The lag was significantly less though.
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