Make siege like proxy det.. useless against 1-4ish people but really strong on a stack of 16.
That way everyone wins
Make siege like proxy det.. useless against 1-4ish people but really strong on a stack of 16.
That way everyone wins
Hardcore players have themselves to blame for this kind of idea because, in general, they've been relentlessly pug stomping in ESO since launch. When you play a NB, you see the extent to which opposition groups in proximity of each other avoid combat.
Fighting against BG premades in a pug has given most players perspective about how dumb this culture has been the entire time.
A Cyrodiil campaign is just a big public server. Instead of looking for randoms to farm, help the randoms on your team get some wins against better and more experienced players who they are normally farmed by. That's more honorable than "the code" IMO.
Make siege like proxy det.. useless against 1-4ish people but really strong on a stack of 16.
That way everyone wins
Sorry all I could understand from this post is “i don’t wanna get good therefore I want to cry and demand to be catered to so that I can kill people without using my thumbs. Plz cater to noobs and punish good players for being good, I don’t know how to acquire skill”
Prince_of_all_Pugs wrote: »Sorry all I could understand from this post is “i don’t wanna get good therefore I want to cry and demand to be catered to so that I can kill people without using my thumbs. Plz cater to noobs and punish good players for being good, I don’t know how to acquire skill”
you got it completely wrong this isn't about PuGs should be able to kill more experienced or stronger foes, its about that PuGS should have a Genuine chance at winning. Eso before this has been a giant PuG farm, the PuGs stood no chance and just logged on to get farmed for ap or 1VX footage from some teenage tri-hard. This hopeless either drives PuGs to either Quit or Join a mega Zerg guild which lags out the servers. Only a very small percentage of PuGs like myself ever get good enough to 1vX.
Nobody's fault that 90% of the games player base are "pugs" like youHardcore players have themselves to blame for this kind of idea because, in general, they've been relentlessly pug stomping in ESO since launch. When you play a NB, you see the extent to which opposition groups in proximity of each other avoid combat.
" IMO.
Nobody's fault that 90% of the games player base are "pugs" like youHardcore players have themselves to blame for this kind of idea because, in general, they've been relentlessly pug stomping in ESO since launch. When you play a NB, you see the extent to which opposition groups in proximity of each other avoid combat.
" IMO.
say.
Izanagi.Xiiib16_ESO wrote: »Pugs: "ball groups are too strong"
Also pugs: "AP3"
Prince_of_all_Pugs wrote: »Even thoug I feel like the siege damage is okay, siege shield and heartland set need to be fixed, if siege stays this way then those sets / abilities WILL ACTUALLY BE USED.
Organized large raids have nothing to complain about. They're just so used to being extremely bold, reckless and in some cases lazy. They have the tools and the ability to coordinate around this. If you're organized, hit the keep from 2 sides at once. 99/100 when ESO players open a second breach, it's right beside the first one. Players in 2014 were much more intelligent.
I don't feel bad about anyone who chooses to fight around an objective and gets sieged. What we have had this week is basically how siege was at launch in relative terms.
The only unfortunate part about this to me is when siege gets dropped open field and disrupts an otherwise good fight that has nothing to do with an objective.
It's basic sportsmanship to go easy on less capable players after beating them a few times. The reason to practice good sportsmanship isn't to help your opponents, it's to help the game and everyone who plays it. It's toxic to the growth of the game for the most capable players to constantly seek out the least capable. The better we treat each other, the better we're all treated. In most games I'm aware of -- though I've mainly played ESO for 5 years -- it's considerted EXTREMELY lame to seek out randoms with a premade. This is also true in all sports.
With all that said, I hope siege is adjusted because this isn't really a long term solution. Still, it's been nice to seer the hideous disease/tank meta disrupted for a week. Next week, we'll be back to troll tank and hideous disease build everywhere.
@ZOS_Brianwheeler Do you know what players mean by the tank meta and stalemate builds? It's really bad gameplay and if everyone played that way, there would be no game because no one would die.
Organized large raids have nothing to complain about. They're just so used to being extremely bold, reckless and in some cases lazy. They have the tools and the ability to coordinate around this. If you're organized, hit the keep from 2 sides at once. 99/100 when ESO players open a second breach, it's right beside the first one. Players in 2014 were much more intelligent.
I don't feel bad about anyone who chooses to fight around an objective and gets sieged. What we have had this week is basically how siege was at launch in relative terms.
The only unfortunate part about this to me is when siege gets dropped open field and disrupts an otherwise good fight that has nothing to do with an objective.
It's basic sportsmanship to go easy on less capable players after beating them a few times. The reason to practice good sportsmanship isn't to help your opponents, it's to help the game and everyone who plays it. It's toxic to the growth of the game for the most capable players to constantly seek out the least capable. The better we treat each other, the better we're all treated. In most games I'm aware of -- though I've mainly played ESO for 5 years -- it's considerted EXTREMELY lame to seek out randoms with a premade. This is also true in all sports.
With all that said, I hope siege is adjusted because this isn't really a long term solution. Still, it's been nice to seer the hideous disease/tank meta disrupted for a week. Next week, we'll be back to troll tank and hideous disease build everywhere.
@ZOS_Brianwheeler Do you know what players mean by the tank meta and stalemate builds? It's really bad gameplay and if everyone played that way, there would be no game because no one would die.
Hardcore players have themselves to blame for this kind of idea because, in general, they've been relentlessly pug stomping in ESO since launch. When you play a NB, you see the extent to which opposition groups in proximity of each other avoid combat.
Fighting against BG premades in a pug has given most players perspective about how dumb this culture has been the entire time.
A Cyrodiil campaign is just a big public server. Instead of looking for randoms to farm, help the randoms on your team get some wins against better and more experienced players who they are normally farmed by. That's more honorable than "the code" IMO.