Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
The problem with CP is not that it directly generate that much raw power. Without the red CP tree you'll notice they all had to build a lot more defensively (one of them even went as far as getting over 20k health on top of defensive monster set). Without these trade off you can build for even more damage while still surviving the content.
If I remember correctly the whole run was actually because ZOS asked Hodor to do it as test for how impactful CP was.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
The problem with CP is not that it directly generate that much raw power. Without the red CP tree you'll notice they all had to build a lot more defensively (one of them even went as far as getting over 20k health on top of defensive monster set). Without these trade off you can build for even more damage while still surviving the content.
If I remember correctly the whole run was actually because ZOS asked Hodor to do it as test for how impactful CP was.
And it showed CP was no where near as impactful as many thought.
Animation canceling top end macros are power creep

Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
The problem with CP is not that it directly generate that much raw power. Without the red CP tree you'll notice they all had to build a lot more defensively (one of them even went as far as getting over 20k health on top of defensive monster set). Without these trade off you can build for even more damage while still surviving the content.
If I remember correctly the whole run was actually because ZOS asked Hodor to do it as test for how impactful CP was.
And it showed CP was no where near as impactful as many thought.
one thread says theres powercreep the other thread says the vet dlc dungeon completion rates are beyond abysmal.
ill fix it for you so it makes sense:
theres power creep in the top 5% of players.
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
The needs of the many outweigh the needs of the few rings true here, while there are players who play ESO on 24/7 basis, they need to cater for the players who don't get the time to farm for 6 hours looking for equipment or learning mechanics of vMA over and over
The very few are the ones who provide 90 % of the jobs, think of this when you say things like this.
Design soley for elite is not good, and neither is the contrary
Tonnopesce wrote: »the most popular pvp in the game is no cp ( both battelgrounds and no cp cyro)
Both CP and gear are source of insane power creep and BOTH need deep and thorough nerf (removal of CP as power enhamcing thing and change to utility one)
Short, sweet, and painfully truthful.Dragneel1207 wrote: »CP is not the cause for the power creep.
If is it so then i should be powerful with the cp i have
and i am not powerful
There are exceptions you're missing here, not the least of which is the players behind the run.russelmmendoza wrote: »I am so glad well known eso community players are showing no cp achievements.
Because a gaming company keeps insisting that their cp points is the culprit of many wrong things in their game.
Tonnopesce wrote: »the most popular pvp in the game is no cp ( both battelgrounds and no cp cyro)
Dunno what server you're on.
Lifemocker wrote: »I don’t think that just because the best group in the game is able to pull this off means that cp doesn’t buff damage a lot.
Lifemocker wrote: »I don’t think that just because the best group in the game is able to pull this off means that cp doesn’t buff damage a lot.
Their dps with defensive optimization and no-cp now is the same as their initial clears with 310cp (~30k dps per person)
So logically, the majority of that damage power does not come from CP. Primarily it comes from experience, new gear, new foods (double max stat + double sustain foods vs ye olde dual-stat foods), enchant changes, and light attack buffs
Good players are the problem.
It actually showed opposite. If team that normally finishes vMoL in 15 minutes , gets highest scores and could do it with closed eyes now struggles to do it , wipes and needs 2 hours to finish then it shows how impactfull CPs are. It's also worth to mention it was not fully "0 Cp run" since they've spent 300 CP at certain point on last boss.
Tonnopesce wrote: »the most popular pvp in the game is no cp ( both battelgrounds and no cp cyro)
Dunno what server you're on.
Ironically, skills were nerfed
CP+Gear need a HUGE nerf to bring it down to the base game because power creep has spiraled out of control and its starting to screw up the whole game.