Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Oreyn_Bearclaw wrote: »You know what else leads to power creep? Practice and knowledge of older content.
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
Oreyn_Bearclaw wrote: »You know what else leads to power creep? Practice and knowledge of older content.
Whoa, you’re right! ZOS please nerf knowledge and skill!!! 🤣🤣🤣
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
Oreyn_Bearclaw wrote: »You know what else leads to power creep? Practice and knowledge of older content.
Whoa, you’re right! ZOS please nerf knowledge and skill!!! 🤣🤣🤣
It seems like some people never want the average player to be able to complete older content.
They want this "perceived" power creep addressed becuase more than the 1% of the players might be able to finally do older content as new content is released.
That seems to be the definition developing for power creep.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
PvP is a different situation. I would not call it power creep though, it is level advantage.
I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
It changes the combat dynamics, forcing nerfs to previous power sources such as skills.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
I'm really not sure what kind of argument you're trying to make here. You do understand what power creep is? That it exists in PvP is not negotiable, the effects are what I was talking about.PvP is a different situation. I would not call it power creep though, it is level advantage.
A player fighting an opponent with less CP than them has an advantage. The CP cap being raised to allow for more powerful characters creates power creep. Those are two different things.I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
It changes the combat dynamics, forcing nerfs to previous power sources such as skills.
I don’t see how a low CP player going into Vivec, and getting packed up by an 810 forces nerfs to anything. Other than that if they’re a snowflake they’ll run to the forum and cry for a nerf to whatever they think killed them other than themselves, which is unfortunately all too common.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
I'm really not sure what kind of argument you're trying to make here. You do understand what power creep is? That it exists in PvP is not negotiable, the effects are what I was talking about.PvP is a different situation. I would not call it power creep though, it is level advantage.
A player fighting an opponent with less CP than them has an advantage. The CP cap being raised to allow for more powerful characters creates power creep. Those are two different things.I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
It changes the combat dynamics, forcing nerfs to previous power sources such as skills.
I don’t see how a low CP player going into Vivec, and getting packed up by an 810 forces nerfs to anything. Other than that if they’re a snowflake they’ll run to the forum and cry for a nerf to whatever they think killed them other than themselves, which is unfortunately all too common.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
Tonnopesce wrote: »It changes the combat dynamics, forcing nerfs to previous power sources such as skills.
I don’t see how a low CP player going into Vivec, and getting packed up by an 810 forces nerfs to anything. Other than that if they’re a snowflake they’ll run to the forum and cry for a nerf to whatever they think killed them other than themselves, which is unfortunately all too common.
Yeah well you actually already answered...Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
Ok i'm all for level advantage but Cp are not levels, they are not related to gear after a certain point, when i go in cp cyrodill if someone have less than 500 cp it gets basically erased.
The issue here is that we have 1 game with both pvp and pve and guess what? the most popular pvp in the game is no cp ( both battelgrounds and no cp cyro) and in pve we have a massive face-roll issue where everyone ignore the game mechanics and burn down everything with RAW POWER, going back to the thread when Hodor started the trial Alcast himself was "worried" about half of the people in the raid had never done the lunar phase in the last vmol boss because usually they burned down before the mechanics happens...
You know... power creep exist and honestly i don't know how to solve it but i like more sets and unique abilities rather than % of power.
Told this i'm at 810++ cp so i have everything to lose here, but simply i don't care if the game become better overall.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
I'm really not sure what kind of argument you're trying to make here. You do understand what power creep is? That it exists in PvP is not negotiable, the effects are what I was talking about.PvP is a different situation. I would not call it power creep though, it is level advantage.
A player fighting an opponent with less CP than them has an advantage. The CP cap being raised to allow for more powerful characters creates power creep. Those are two different things.I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
How does one have power creep against another player when both have the ability to have the exact same power by being the same level? I understood very well the issue. Perhaps you do not?
PvE can have power creep becuase content sometimes does not scale to the player. In PvP players can always scale to players, as such you cannot have power creep but instead you are just out leveling a player who will eventually catch up.
If you have a problem with someone having more CP in PvP just play a non CP server, problem solved. Stop trying to change the CP server.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
I'm really not sure what kind of argument you're trying to make here. You do understand what power creep is? That it exists in PvP is not negotiable, the effects are what I was talking about.PvP is a different situation. I would not call it power creep though, it is level advantage.
A player fighting an opponent with less CP than them has an advantage. The CP cap being raised to allow for more powerful characters creates power creep. Those are two different things.I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
How does one have power creep against another player when both have the ability to have the exact same power by being the same level? I understood very well the issue. Perhaps you do not?
PvE can have power creep becuase content sometimes does not scale to the player. In PvP players can always scale to players, as such you cannot have power creep but instead you are just out leveling a player who will eventually catch up.
If you have a problem with someone having more CP in PvP just play a non CP server, problem solved. Stop trying to change the CP server.
Power creep is the accumulated power level that is a result of using character power as an incentive to keep playing/play new content. It doesn't require any power difference between different characters.
Now, "power" isn't a single item that you can substract and expect to find any meaningful information.
Adding the same amount of "power" to all player characters will still change the dynamic between them, this has to be corrected to ensure a somewhat enjoyable PvP gameplay, and so we get nerfs to class defining skills in exchange for CP and stat boosting sets.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
Tonnopesce wrote: »It changes the combat dynamics, forcing nerfs to previous power sources such as skills.
I don’t see how a low CP player going into Vivec, and getting packed up by an 810 forces nerfs to anything. Other than that if they’re a snowflake they’ll run to the forum and cry for a nerf to whatever they think killed them other than themselves, which is unfortunately all too common.
Yeah well you actually already answered...Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
Ok i'm all for level advantage but Cp are not levels, they are not related to gear after a certain point, when i go in cp cyrodill if someone have less than 500 cp it gets basically erased.
The issue here is that we have 1 game with both pvp and pve and guess what? the most popular pvp in the game is no cp ( both battelgrounds and no cp cyro) and in pve we have a massive face-roll issue where everyone ignore the game mechanics and burn down everything with RAW POWER, going back to the thread when Hodor started the trial Alcast himself was "worried" about half of the people in the raid had never done the lunar phase in the last vmol boss because usually they burned down before the mechanics happens...
You know... power creep exist and honestly i don't know how to solve it but i like more sets and unique abilities rather than % of power.
Told this i'm at 810++ cp so i have everything to lose here, but simply i don't care if the game become better overall.
Actually CP PvP Cyro is more popular. For BG I have no idea. As for PvE I do believe power creep is possible but CP is not the cuase if it is a real issue. My belief is the issue is scalable content and gear, not that power creep in of itself is the problem.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
I'm really not sure what kind of argument you're trying to make here. You do understand what power creep is? That it exists in PvP is not negotiable, the effects are what I was talking about.PvP is a different situation. I would not call it power creep though, it is level advantage.
A player fighting an opponent with less CP than them has an advantage. The CP cap being raised to allow for more powerful characters creates power creep. Those are two different things.I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
How does one have power creep against another player when both have the ability to have the exact same power by being the same level? I understood very well the issue. Perhaps you do not?
PvE can have power creep becuase content sometimes does not scale to the player. In PvP players can always scale to players, as such you cannot have power creep but instead you are just out leveling a player who will eventually catch up.
If you have a problem with someone having more CP in PvP just play a non CP server, problem solved. Stop trying to change the CP server.
Power creep is the accumulated power level that is a result of using character power as an incentive to keep playing/play new content. It doesn't require any power difference between different characters.
Now, "power" isn't a single item that you can substract and expect to find any meaningful information.
Adding the same amount of "power" to all player characters will still change the dynamic between them, this has to be corrected to ensure a somewhat enjoyable PvP gameplay, and so we get nerfs to class defining skills in exchange for CP and stat boosting sets.
You have implied adding the same as amount of power to two players somehow gives one of the players an advantage. Sorry I can not take your post seriously.
If every gets the same power increase what exactly is power creep? What creeped against what?
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
I'm really not sure what kind of argument you're trying to make here. You do understand what power creep is? That it exists in PvP is not negotiable, the effects are what I was talking about.PvP is a different situation. I would not call it power creep though, it is level advantage.
A player fighting an opponent with less CP than them has an advantage. The CP cap being raised to allow for more powerful characters creates power creep. Those are two different things.I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
How does one have power creep against another player when both have the ability to have the exact same power by being the same level? I understood very well the issue. Perhaps you do not?
PvE can have power creep becuase content sometimes does not scale to the player. In PvP players can always scale to players, as such you cannot have power creep but instead you are just out leveling a player who will eventually catch up.
If you have a problem with someone having more CP in PvP just play a non CP server, problem solved. Stop trying to change the CP server.
Power creep is the accumulated power level that is a result of using character power as an incentive to keep playing/play new content. It doesn't require any power difference between different characters.
Now, "power" isn't a single item that you can substract and expect to find any meaningful information.
Adding the same amount of "power" to all player characters will still change the dynamic between them, this has to be corrected to ensure a somewhat enjoyable PvP gameplay, and so we get nerfs to class defining skills in exchange for CP and stat boosting sets.
You have implied adding the same as amount of power to two players somehow gives one of the players an advantage. Sorry I can not take your post seriously.
If every gets the same power increase what exactly is power creep? What creeped against what?
I have implied no such thing. I have stated multiple times that it does change the dynamic of a fight between them, with the example of changing the TTK.
I stated what power creep is in the very post you quoted. And it creeps upwards. As in slow power increase. Not against any limit. You know, that's kind of the crux of the issue...
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!
This is just a very PvE focused mindset.
1.) The difference between 0 CP and CP cap is massive, forcing new players to play in no CP for PvP. But the difference also makes balancing the two at the same time impossible.
2.) In PvP, additional CP are still far more effective than in PvE as everyone makes use of defense, off stat sustain and healing. This creates very serious power creep.
3.) In PvE you can scale mobs so that no one actually gets more powerful. In PvP you have to nerf things because just adding power to everyone will change the combat dynamics (such as TTK). So no, it's not fine.
PvP is a different situation. I would not call it power creep though, it is level advantage.
You are not going to avoid the advantage a person has in PvP when they have more levels wether it is level 30 to 50 or CP 10 to CP 810.
PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it. Go play a non CP server for your solution.
Imo power creep has no sensible discussion in PvP for the above reason.
I'm really not sure what kind of argument you're trying to make here. You do understand what power creep is? That it exists in PvP is not negotiable, the effects are what I was talking about.PvP is a different situation. I would not call it power creep though, it is level advantage.
A player fighting an opponent with less CP than them has an advantage. The CP cap being raised to allow for more powerful characters creates power creep. Those are two different things.I just explained how it does. It changes the combat dynamics, forcing nerfs to previous power sources such as skills.PvP is not about power vs content it is player power vs player power. Power creep has nothing to do with it.
How does one have power creep against another player when both have the ability to have the exact same power by being the same level? I understood very well the issue. Perhaps you do not?
PvE can have power creep becuase content sometimes does not scale to the player. In PvP players can always scale to players, as such you cannot have power creep but instead you are just out leveling a player who will eventually catch up.
If you have a problem with someone having more CP in PvP just play a non CP server, problem solved. Stop trying to change the CP server.
Power creep is the accumulated power level that is a result of using character power as an incentive to keep playing/play new content. It doesn't require any power difference between different characters.
Now, "power" isn't a single item that you can substract and expect to find any meaningful information.
Adding the same amount of "power" to all player characters will still change the dynamic between them, this has to be corrected to ensure a somewhat enjoyable PvP gameplay, and so we get nerfs to class defining skills in exchange for CP and stat boosting sets.
You have implied adding the same as amount of power to two players somehow gives one of the players an advantage. Sorry I can not take your post seriously.
If every gets the same power increase what exactly is power creep? What creeped against what?
I have implied no such thing. I have stated multiple times that it does change the dynamic of a fight between them, with the example of changing the TTK.
I stated what power creep is in the very post you quoted. And it creeps upwards. As in slow power increase. Not against any limit. You know, that's kind of the crux of the issue...
Please explain how two people having the same power is power creep?
I stand by what I said you implied. Saying two people getting the same power increase changes the dynamic does not explain anything. Yes you have implied with that statement that two people getting the same power increase somehow makes one of them better.
If what you are creeping against is the same power there was no creep.
Tonnopesce wrote: »Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.
They did it with no CP until the end. Only if they could do it naked with full CP could you argue CP is an issue.
CP is not an issue for power creep.
Power creep is not an issue if game encounters/mechanics scale correctly.
Not HM tho...
The game provides enought challenge if is well balanced, i personally love how zos inplement sets and abilities related to them, cp are just raw power and combined with newer and better designed sets create the power creep.
We need a max level with cp and since the game suffers already with 810 i believe that we reached the max .
I still remember a nb back in the days facerolling solo Vet DSA with 3600 cp... things have changed but the problem was already there.
Why does this keep getting ignored. CP does not generate so much raw power that it causes power creep. If it did then why does 501 CP in 2016 generate the same DPS as 0 CP in 2019?
With diminishing returns CP is effectively neutered.
And to reiterate power creep is fine if the game scales correctly. Most of us want to get more powerful against stronger content in an MMO. We are not looking to play a horizontally linear graphic novel for pete's sake!