It has been pointed out rather credibly that most of power creep has to do with changes Zos has made to the game outside of CP.
well, they finished all the hardest content and want more, new challenges, i assume.
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
The needs of the many outweigh the needs of the few rings true here, while there are players who play ESO on 24/7 basis, they need to cater for the players who don't get the time to farm for 6 hours looking for equipment or learning mechanics of vMA over and over
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
The needs of the many outweigh the needs of the few rings true here, while there are players who play ESO on 24/7 basis, they need to cater for the players who don't get the time to farm for 6 hours looking for equipment or learning mechanics of vMA over and over
fastolfv_ESO wrote: »well since he still suggests to stop on round numbers to people its very possible he isnt assigning cp correctly anyways so less of an impact
validifyedneb18_ESO wrote: »Sets like relequens definitely added a *** load of power creep. Its just so much better than everything else, giving a stacking effect that becomes huge, while other older top tier sets like Hundings are flat buff sets that cant compete in a pure single target environment.
It's also destroying build diversity. Or destroyed it, a long time ago.