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Need an aoe disarm similar to negate magic

Illuvatarr
Illuvatarr
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Good class to place this on would be necro or Templar. Should work exactly the same as negate magic but on stam abilities and heals. Could make more fun if it also shut down proc set cheese.
  • Seraphayel
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    Totally agree on this. Negate Magic needs an equivalent for Stamina.
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  • Iskiab
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    I was thinking the same thing the other day, but they’d likely be stacked on top of each other. Negate is already OP and two wrongs don’t make a right. I’d rather there be no long term area silences/disarms.

    Plus, melee already get cc’d enough because they have to be in short range to hit their target.
    Edited by Iskiab on March 7, 2019 12:25AM
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  • Seraphayel
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    The only problem with this might be that everybody would run this because of the Stamina meta we have in PvP at the moment (for quite a long time already). But it would be nice to finally have a counter for all the Stamina builds out there. Which skill line could have this? I mean it would be an Ultimate, right? Where's place for something like this...
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  • idk
    idk
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    It would still affect magicka players as basic weapon attacks are not affected by silence. Also, vigor is affected by silence, at least in MoL, iirc. If it is affected by Sorcs negate (which I have not tested) then it should not be affected by this stam silence idea.

    My point is it sounds like some double dipping that should not occur.
  • WrathOfInnos
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    Could we run over and pick up our enemies weapons after they are disarmed? :D
  • Rikumaru
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    I don't think a stamina negate would do much. I mean you would just roll dodge out right? And fyi, it shouldn't negate roll dodges because you literally wouldn't be able to get out of it if your rooted/snared.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Thraben
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    idk wrote: »
    It would still affect magicka players as basic weapon attacks are not affected by silence. Also, vigor is affected by silence, at least in MoL, iirc. If it is affected by Sorcs negate (which I have not tested) then it should not be affected by this stam silence idea.

    My point is it sounds like some double dipping that should not occur.

    Vigor isn't silenced, and neither are mushrooms (in PvP), the last time I tested it. That's a main reason StamWarden groups can't be countered well.

    It would double dip in the case of Ultis, but that problem could be easily solved by one Negate morph for magicka/ magic damage spells and one for stamina/ weapon damage skills, including Ultis.
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  • Seraphayel
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    Thraben wrote: »
    idk wrote: »
    It would still affect magicka players as basic weapon attacks are not affected by silence. Also, vigor is affected by silence, at least in MoL, iirc. If it is affected by Sorcs negate (which I have not tested) then it should not be affected by this stam silence idea.

    My point is it sounds like some double dipping that should not occur.

    Vigor isn't silenced, and neither are mushrooms (in PvP), the last time I tested it. That's a main reason StamWarden groups can't be countered well.

    It would double dip in the case of Ultis, but that problem could be easily solved by one Negate morph for magicka/ magic damage spells and one for stamina/ weapon damage skills, including Ultis.

    Mhm I don't like the idea of Sorcs having both versions. I am fine with them having the Magicka version but the Stamina equivalent should go to another class. Maybe Necromancers will have something like this?
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  • Seraphayel
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    Rikumaru wrote: »
    I don't think a stamina negate would do much. I mean you would just roll dodge out right? And fyi, it shouldn't negate roll dodges because you literally wouldn't be able to get out of it if your rooted/snared.

    Imagine the Stamina Negate would make rolling/dodging impossible. That would be a great counter skill to all the roll dodge builds and the tank/block meta in PvP.
    Edited by Seraphayel on March 7, 2019 10:21AM
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  • Rikumaru
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    Seraphayel wrote: »
    Rikumaru wrote: »
    I don't think a stamina negate would do much. I mean you would just roll dodge out right? And fyi, it shouldn't negate roll dodges because you literally wouldn't be able to get out of it if your rooted/snared.

    Imagine the Stamina Negate would make rolling/dodging impossible. That would be a great counter skill to all the roll dodge builds and the tank/block meta in PvP.

    Yeah so someone places it and you just drop dead without a single counter? Yeah thrilling gameplay.

    With current negate you can at least get out of it with a roll dodge. Also you say stamina meta, but to be fairly honest with you mag sorcs open world are on par or better than most stamina builds in a solo PvP enviroment. And in a small group environment magicka builds across the board (minus magblade) are amazing.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Seraphayel
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    Rikumaru wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    I don't think a stamina negate would do much. I mean you would just roll dodge out right? And fyi, it shouldn't negate roll dodges because you literally wouldn't be able to get out of it if your rooted/snared.

    Imagine the Stamina Negate would make rolling/dodging impossible. That would be a great counter skill to all the roll dodge builds and the tank/block meta in PvP.

    Yeah so someone places it and you just drop dead without a single counter? Yeah thrilling gameplay.

    With current negate you can at least get out of it with a roll dodge. Also you say stamina meta, but to be fairly honest with you mag sorcs open world are on par or better than most stamina builds in a solo PvP enviroment. And in a small group environment magicka builds across the board (minus magblade) are amazing.

    There are several counters, e.g. just walking out of it, using Magicka skills etc. Guess what, Negate Magic is like a death sentence in the snare/Stamina meta for Magicka builds. It's not like Magicka builds have 30k Stamina to always have the possibility to roll dodge.

    Don't see any reason why there shouldn't be something similar to counter Stamina builds (btw not playing Sorc at the moment).
    Edited by Seraphayel on March 7, 2019 11:07AM
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  • technohic
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    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    I don't think a stamina negate would do much. I mean you would just roll dodge out right? And fyi, it shouldn't negate roll dodges because you literally wouldn't be able to get out of it if your rooted/snared.

    Imagine the Stamina Negate would make rolling/dodging impossible. That would be a great counter skill to all the roll dodge builds and the tank/block meta in PvP.

    Yeah so someone places it and you just drop dead without a single counter? Yeah thrilling gameplay.

    With current negate you can at least get out of it with a roll dodge. Also you say stamina meta, but to be fairly honest with you mag sorcs open world are on par or better than most stamina builds in a solo PvP enviroment. And in a small group environment magicka builds across the board (minus magblade) are amazing.

    There are several counters, e.g. just walking out of it, using Magicka skills etc. Guess what, Negate Magic is like a death sentence in the snare/Stamina meta for Magicka builds. It's not like Magicka builds have 30k Stamina to always have the possibility to roll dodge.

    Don't see any reason why there shouldn't be something similar to counter Stamina builds (btw not playing Sorc at the moment).

    You are not just going to walk out of it. It will be accompanied by root spam, and with all stam being negated, that leaves only DK wings to do anything about it.

    All I know is, guards need to not be spamming either.
    Edited by technohic on March 7, 2019 1:47PM
  • Knootewoot
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    It's just lame that I fight another player near a resource, and I get totally shutdown by some dumb NPC who casts negate.

    The skill should either only work on NPC, or it should also shutdown every skill, stamina included.

    Or make it a magNB skill replacing any unused skill:

    Paralyzed: requires 5 light armor and magicka pool should be greater then stamina pool. After casting the skill if you get hit by any stamina skill, you have 100% chance to paralyze all enemies within a 10m radius. While paralyzed, the enemies can't use any skill for 5 seconds. This skill has a 1 minute cool down.

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  • Rikumaru
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    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    I don't think a stamina negate would do much. I mean you would just roll dodge out right? And fyi, it shouldn't negate roll dodges because you literally wouldn't be able to get out of it if your rooted/snared.

    Imagine the Stamina Negate would make rolling/dodging impossible. That would be a great counter skill to all the roll dodge builds and the tank/block meta in PvP.

    Yeah so someone places it and you just drop dead without a single counter? Yeah thrilling gameplay.

    With current negate you can at least get out of it with a roll dodge. Also you say stamina meta, but to be fairly honest with you mag sorcs open world are on par or better than most stamina builds in a solo PvP enviroment. And in a small group environment magicka builds across the board (minus magblade) are amazing.

    There are several counters, e.g. just walking out of it, using Magicka skills etc. Guess what, Negate Magic is like a death sentence in the snare/Stamina meta for Magicka builds. It's not like Magicka builds have 30k Stamina to always have the possibility to roll dodge.

    Don't see any reason why there shouldn't be something similar to counter Stamina builds (btw not playing Sorc at the moment).

    Because magicka builds should be building stamina sustain for these situations and even if they don't they should have enough stamina to roll once. Meanwhile if what you suggest passes, stamina literally has zero options to do anything. Thats the difference between the two. On my magicka chars I've never had a problem with negate, though admittedly I don't play in medium / large groups.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Silver_Strider
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    Only if I can bare knuckle box the person that disarmed me.
    Argonian forever
  • Illuvatarr
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    You people need to read the post before replying. Giving an ability like this to sorcerers would be silly since they have negate. That is why I specifically didn’t recommend it. After I think about it, it may make sense on nightblades given the theme of the class as much as nighblades don’t need help.
  • Illuvatarr
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    And having it negate dodge roll/block etc would be silly. It needs to negate stamina abilities and heals only.
  • Davadin
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    DK's stam morph for Talons..... instead of rooting and hurting enemy, it cleans friendlies. range also increased 2x.
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  • Xvorg
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    Illuvatarr wrote: »
    Good class to place this on would be necro or Templar. Should work exactly the same as negate magic but on stam abilities and heals. Could make more fun if it also shut down proc set cheese.

    There was one, it was called Time Stop...
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  • usmcjdking
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    Add in break as well to this game (deactivating passives) as well as dispels (offensive buff purges).
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  • Lasinagol
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    I have long believed that the Sorc's negate anility need a stam variant of some sort. Stam cost poisons just don't do enough...isn't there a way to work Negate into something that stops ALL skills but still allows for roll dodging and blocking? Just silencing skills...
    To add, I have never seen anyone use Apsorption Field except niche sorc healers in pvp...it is always Suppression Field for the dmg.
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • Illuvatarr
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    Lasinagol wrote: »
    I have long believed that the Sorc's negate anility need a stam variant of some sort. Stam cost poisons just don't do enough...isn't there a way to work Negate into something that stops ALL skills but still allows for roll dodging and blocking? Just silencing skills...
    To add, I have never seen anyone use Apsorption Field except niche sorc healers in pvp...it is always Suppression Field for the dmg.

    Absorption field is great for 1v1...especially fighting NB’s and dks.

  • Thraben
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    Lasinagol wrote: »
    I have long believed that the Sorc's negate anility need a stam variant of some sort. Stam cost poisons just don't do enough...isn't there a way to work Negate into something that stops ALL skills but still allows for roll dodging and blocking? Just silencing skills...
    To add, I have never seen anyone use Apsorption Field except niche sorc healers in pvp...it is always Suppression Field for the dmg.

    The vast majority of Negate users use absorbtion field because hardly anyone uses a Negate solo and in groups Absorbtion field is better. If someone uses a Negate "for damage", well, there are clearly better options.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Vapirko
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    Well if it is implemented it can’t be a skill. Like negate it would have to be a high cost ultimate. We already know that the similar abilty Time Stop is too powerful and too easy to use.
  • Iskiab
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    Magblade would be a good place to put it - if - they implemented it. They’re pretty useless in pvp these days outside bombing, and bombers couldn’t make use of this ability.

    So they could bomb and aoe stamina disarm so they aren’t totally useless.
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  • Ragnarock41
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    Davadin wrote: »
    DK's stam morph for Talons..... instead of rooting and hurting enemy, it cleans friendlies. range also increased 2x.

    At some point one morph of talons used to actually do physical damage. Then someday Wrobel decided It shouldn't anymore, and now it doesn't anymore.
  • Galarthor
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    Seraphayel wrote: »
    Totally agree on this. Negate Magic needs an equivalent for Stamina.

    Whaaaaat? Why should we end the favoritism towards stam?
  • Ragnarock41
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    Galarthor wrote: »
    Seraphayel wrote: »
    Totally agree on this. Negate Magic needs an equivalent for Stamina.

    Whaaaaat? Why should we end the favoritism towards stam?

    Except stamina spent years being completely useless and irrelevant. Until this dual wield meta appeared they were simply rapid monkeys in PvP raids, and when DW and stamden gets its nerfs they won't even be able to go back to being rapid monkeys because well rapid is nerfed.
    Edited by Ragnarock41 on March 8, 2019 4:22PM
  • Seraphayel
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    Galarthor wrote: »
    Seraphayel wrote: »
    Totally agree on this. Negate Magic needs an equivalent for Stamina.

    Whaaaaat? Why should we end the favoritism towards stam?

    Except stamina spent years being completely useless and irrelevant. Until this dual wield meta appeared they were simply rapid monkeys in PvP raids, and when DW and stamden gets its nerfs they won't even be able to go back to being rapid monkeys because well rapid is nerfed.

    You know, there's still 2h and Bow. It's not like just DW Bleed builds are overperforming. The advantages of Stamina builds in PvP are quite remarkable. I just think it would be fair to have something that actively counters the roll dodge / Stamina playstyle when there's something identical for Magicka.
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  • itscompton
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    Rikumaru wrote: »
    I don't think a stamina negate would do much. I mean you would just roll dodge out right? And fyi, it shouldn't negate roll dodges because you literally wouldn't be able to get out of it if your rooted/snared.

    So basically it would work exactly the same as negate does against magic characters now? Because nine times out of ten I get rooted at the same time I get negated on my Templar and if I've been fighting for any extended period I'll be out of stam and stuck in the negate with no way to escape.

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