Exactly. This is the case in most MMOs. Any wise MMO vet will (or in my opinion should) take the approach of not purchasing any gear until level cap. The reason is you can generally get gear from quest rewards, drops, chests, whatever that can sustain you while leveling. It's silly to spend 800g on a lvl 25 blue, when you'll find a lvl 28 green that's as good if not better in 6 hours or so.I've been making standard equipment... the issue is drops. Unless someone is really unlucky, reward gear is good enough at the pre-vet level to get you through without needing a purchased item.
The upgrade mats, since there's really no reason to upgrade anything, or apply a trait. Chewing my way through metal bars like they were candy, though.robertsian87b14_ESO wrote: »I've been taking the approach of stockpiling my materials, and just leveling my professions without trying to produce items to sell.
They're the stones that give you a bonus buff until you activate a different one. The Lady, The Serpent, etc. Most of them are +2%crit rating, +2% Spell Resist, something to that nature. Small but meaningful semi-permanent buffs.clocksstoppe wrote: »*** question but what is a mundus stone and how does it work
melifoonub18_ESO wrote: »I haven't tried creating anything trade/sales-worthy yet (too low level for that). I have, however, found it useful to buddy up and create low-level items with a trait I've researched and swap for the same with someone who has researched a trait I need. That way, I don't need to keep items in my bank just because they have a trait I might not be researching for some time to come.