wishlist14 wrote: »The average gamer is not leet. Many people try their hardest and cannot achieve hm vet dlc dungeons or vet trials. It is not from lack of tryimg or because they suck or dont understand player mechanics. Latency plays a huge part in dps numbers and fight mechanics. Then there are those players that just cant find a raiding spot in a good, patient guild that is willing to train them. Or they try pugging, have a horrenduous experience or two and blame themselves...lose confidence.
I dont mind hard content being nerfed because I think of it this way. The leet players or above average players will beat the content before it gets nerfed anyways so theres their challenge. They dont miss out. All other players w ill finally get a chance to complete some of those achieves they've been dreaming of completing some day. So its win win for all eso,players not just the minority.
It's funny because ive read some angry comments about how some players feel entitled to get all achievements...that's so rich coming from players that have those achievements already and are just salty that god forbid some scrub that can only ever pull 30k dps might get a chance to those chieves too. 😆😆😆😘😘😘😘🙃🙃🙃🙃😜😜😜😩😂😂😂😃😃😃
when experienced players no longer mind playing and teach pugs. the nerfs will stop.
Probably because by the end of this year there will be 14 DLC dungeons in the dungeon rotation, there’s enough people complaining now about the fact they avoid dungeon finder because of DLC dungeons, so the more of them they dumb down to easy mode learns the chances of pug failure.
MLGProPlayer wrote: »Very good. Maybe this will get more players involved. The small minority of players who run more difficult content have a blind spot for the average ESO player. I do not. I'm married to one, and have friends who also fall into the casual category. The average player does not want to be challenged beyond their limits, and they don't want to make this game a life goal. Accessibility matters, and this sort of thing is a step in the right direction. Hard mode isn't being nerfed, and there's no need to be snide about the skill level of players who just want to have fun. Sad, really, that any of that even needs to be said.
Accessibility was always there. It was called normal mode. Vet was supposed to be for those looking for a challenge.
True. ZoS nerfing dungeons is like you getting a participation trophy... Useless, and rewards laziness...
If you want a real trophy, go win some real trophies...in real world.
Someone playing computer games talking about "participation trophies", "uselessness" and "laziness"....
Whats the point of achievements then? Why people play this kind of games? I do it for the achievement, and when that achievement lose value, i feel bad because i tried so hard to earn that achievement.
I wanted to show the "nerfing" example of that in real life by talking about participation trophies. This game already has that, you get free stuff just by porting in anyway...
MLGProPlayer wrote: »Very good. Maybe this will get more players involved. The small minority of players who run more difficult content have a blind spot for the average ESO player. I do not. I'm married to one, and have friends who also fall into the casual category. The average player does not want to be challenged beyond their limits, and they don't want to make this game a life goal. Accessibility matters, and this sort of thing is a step in the right direction. Hard mode isn't being nerfed, and there's no need to be snide about the skill level of players who just want to have fun. Sad, really, that any of that even needs to be said.
Accessibility was always there. It was called normal mode. Vet was supposed to be for those looking for a challenge.
True. ZoS nerfing dungeons is like you getting a participation trophy... Useless, and rewards laziness...
If you want a real trophy, go win some real trophies...in real world.
Someone playing computer games talking about "participation trophies", "uselessness" and "laziness"....
Whats the point of achievements then? Why people play this kind of games? I do it for the achievement, and when that achievement lose value, i feel bad because i tried so hard to earn that achievement.
I wanted to show the "nerfing" example of that in real life by talking about participation trophies. This game already has that, you get free stuff just by porting in anyway...
Most people play for fun.
Most people don't want everything to be too easy; but, they don't want to feel forced to do hard content.
Some of those people want to be able to choose to do it.
Then there's you - the highly verbal minority - who wants to force everyone else to do what you want to do.
Even though that means killing the games you play.
Wildstar being the latest casualty.
Even though that means killing the games you play.
Wildstar being the latest casualty.
On top of that MMORPG has been a dieing genre for the last few decade or so.
Nah, it’s kinda the opposite. Some forumgoer on here basically told me to play the minority’s way or don’t play them at all cause I’d be “a burden to my group” for trying dungeons for the first time. They also said something along the lines of “thanks for not queuing”.MLGProPlayer wrote: »Very good. Maybe this will get more players involved. The small minority of players who run more difficult content have a blind spot for the average ESO player. I do not. I'm married to one, and have friends who also fall into the casual category. The average player does not want to be challenged beyond their limits, and they don't want to make this game a life goal. Accessibility matters, and this sort of thing is a step in the right direction. Hard mode isn't being nerfed, and there's no need to be snide about the skill level of players who just want to have fun. Sad, really, that any of that even needs to be said.
Accessibility was always there. It was called normal mode. Vet was supposed to be for those looking for a challenge.
True. ZoS nerfing dungeons is like you getting a participation trophy... Useless, and rewards laziness...
If you want a real trophy, go win some real trophies...in real world.
Someone playing computer games talking about "participation trophies", "uselessness" and "laziness"....
Whats the point of achievements then? Why people play this kind of games? I do it for the achievement, and when that achievement lose value, i feel bad because i tried so hard to earn that achievement.
I wanted to show the "nerfing" example of that in real life by talking about participation trophies. This game already has that, you get free stuff just by porting in anyway...
Most people play for fun.
Most people don't want everything to be too easy; but, they don't want to feel forced to do hard content.
Some of those people want to be able to choose to do it.
Then there's you - the highly verbal minority - who wants to force everyone else to do what you want to do.
Even though that means killing the games you play.
Wildstar being the latest casualty.
IMO what’s actually happening here is the majority is forcing the minority to accept a diluted game experience. The nerfing of the dlc dungeons effectively limits the replay value for that minority.
Catering and listening to that tiny vocal minority is what is killing MMOs....and if it continues is what will kill the whole genre.
The most ironic thing is that this same tiny vocal minority would rather see whole genre driven into the ground (and keep yelling "Its a MMO" on the way down) and dead instead adapting to survive....thats how twisted/toxic they are.
And in extension to that, they would rather se NO ONE playing DLC dungeons (well pretty much the state we have now) and watch them rot instead of those being adapted to something most of playerbase can enjoy. Is that really the kind of people devs should listen and cater to? Yeah....no, devs need to wake up before its too late.
That would require work and commitment.The squeaky wheel gets the grease. People who can't complete content, would rather head to the forums and *** about how hard it is, instead of learning the mechanics and working towards the completion. My suggestion to those folks is put on your big boy/girl pants, grab some repair kits, and go earn it.
So TL;DR: no one wants to play DLC dungeons because they nerfed them too much. Right.
They had a plan at launch...in fact they were saying all those things at launch.... and then the game died and they had to rework it to something people actually want to play for console launch and "One Tamriel".
And DLC dungeons are pretty much dead, and DOA. Not a very savvy business wasting $$ and resources on dead content so they have to rework them to something people actually want to play (and pay) for.
You dont see From Software nerfing Dark Souls because its a one off sale, they moved on from working on the game long time ago and dont ask continuous $$ for playing it, its all the same to them whether someone plays it for 1 minute or 1 year, they got your $$ and moved on and dont care beyond that.
Shame on you ZOS for keeping the game alive, you should have catererd to daemonios and the likes and let it die!!!!!! GROW SOME SPINE ZOS!!!!!!!!!!!
Bash is actually a keyword used by the game you know.
Not to mention that there are major issues with bash (amongst other things...):
1. The game doesn't teach you how to do it.
2. You can't assign it to a single key (big mistake).
3. If you don't play with a mouse and/or you try to reassign its components to 2 keys, it doesn't seem to work properly.
These kind of fundamental issues need to be sorted out before you can expect PUGs to deal with non-standard mechanics, in dungeons.
1. You have to use bash to get through the tutorial.
2. you can bind bash to a single key.
I looked at keybindings and I didn't see Bash there?
Maybe I missed it - will look again when I can log back on.
...and it's been a while, but I don't think I had to use Bash to get through the tutorial?
Do you mean the new tutorial?
If so, I haven't done that.
It's under combat > interrupt
Oh, so it's just Interrupt?
Why don't people just call it that, then?
for example.Glyph of Bashing - Increase bash damage by X
Glyph of Shielding - Reduce cost of Bash by X and reduce cost of Blocking by Y
ruikkarikun wrote: »We recently removed a handful of unnecessary and off topic comments from this thread. Please ensure that the discussion remains civil, constructive, and free of insults or personal attacks. Thank you for your understanding.
Thank you. Please listen less to 1-3% elitists who has static groups and perfect gear and 24/7 who can close any hard mode.
For the rest, try to close this veteran (not even HM) with dungeon finder or zone seeking. If you don't have static group you will feel how hard it is. I always wonder, just go and try it with pugs, because it's an a majority of the game, and you elitists are more more less.
I'm actually starting to see a pattern here, and it makes me wonder if the difference in group communication opportunities on the different platforms creates a different end game culture. Are you on PC @ruikkarikun ?
On Xbox, when you pug a dungeon, we have the option to use voice comms to communicate with one another (provided they're working that day...it definitely comes with its own challenges), and it not only makes it easier to get through unfamiliar content together, but also facilitates the growth of connections and resultant friendships/partnerships and potential guild invites. There are no "static groups" as you've put it, because we have a very wide and complex social network in place on console, and this network extends across both PvE and PvP, and even intertwines the two. On PC, you're stuck typing everything out, which isn't feasible mid battle. It's actually pretty lonely and isolating playing on PC, and I enjoy the culture there far less because of it.
On Xbox, I'm part of a trader guild, a PvP guild, a social guild that fosters new players and we teach them rotations and level appropriate raid mechanics, a PvE guild with a wide range of players mostly trending toward end game, and a super sweaty end game raid guild. This exposes me (and many others) to a really wide range of people at all levels and ensures the average player doesn't really get pigeon holed into only one portion of the game, unless they actively choose to keep themselves there. There seems to be far less intrinsic separation of skill level on console than on PC.
LadySinflower wrote: »At the risk of p*ss*ng some people off let me give a point of view from the other side of the issue. I am a CP380 magblade and I guess I'm a DPS even though I haven't built my character for anything specific to dungeons. I had no clue when I started the game and she (my toon) is a Nord. I am not an elite anything and doubt I will ever be. I've never been in any of the dungeons you're talking about even on easy mode. The reason is because the rare times I do try to group for a dungeon there's always some jerk worried about my low CP level or complaining when I don't immediately know mechanics (despite never having been in the place before). I'm not looking for a freebie and it would be no fun if you could one-shot the boss and be done. But I do get frustrated and give up if after 100+ tries at something it is still overwhelming despite my best efforts to understand how to beat the mechanics. Maybe I suck at it, and I'm sure you're a better player than me, but I'd be willing to guess that there are more who suck than those who don't. Some people will try 3-4 times and give up if they think the difficulty is too insane. People in general are not patient and many (if not most) are looking for instant gratification even in a known difficult task in a video game. I bet there are more of me (who falls into neither category), the easy-giver-uppers, and the IG seekers in the game than there are the "I beat so-and-so on vet mode at level 15 with mismatch gear and no healer or tank in the group what is wrong with you" people.
ZoS can't make money if they only cater to a small percentage of the community. If they make content hard enough for only the 1% of the 1% and it drives everybody else away, nobody else gets to see the gear or other rewards they worked so hard to build into the game. And believe me, every dev who designed one of those things is more than eager to see their creation being used and enjoyed by the player base. If only a select few can earn any rewards and the other 99.9% cannot, people will start to complain. There are those who complain in forums or feedback, and there are those who just cancel all subscriptions and/or stop playing. If ZoS sees a lot of that happening they will attempt to study the problem. Whether you agree that they are right or wrong they will make decisions based on that research.
Then they start to make changes that they hope will keep them from losing more players. And there will be a few 0.1%ers who will rage quit because they are making it "too easy." If you're in ZoS's shoes, who can your bottom line better afford to lose? 1000 elitists or 1,000,000 people who quit because they thought it was too difficult? You know the complaints. "No chance to earn rewards." "Everything out of reach." "I don't have time to gain the skill levels required." "I don't want to grind. I want to have fun." "I want to see something right away for my efforts." "I'm paying money. Don't I have that right?"
ZoS doesn't want to lose anybody. They want everybody's money. When given the choice of maybe driving away a tiny percentage of players to attract and keep a much larger majority, what side do you think will win? The people sitting in the seats doing the work do care, but they don't make the big decisions. Money makes the big decisions. So they nerf and tweak and make people angry. It's just gonna happen. Not everybody is great at these games, but they are mass-marketed to everybody. We don't get a choice of who picks up the game, how much effort they will put into it, or how much skill they will develop. But we do have to deal with the fallout when they *** enough to get the company to make changes (which will then result in more bitching but that's a rant for another day).
TL;DR ZoS makes these decisions based on the majority of the player base (and their money), who are probably not as good a player as you are.