anatole1234 wrote: »NB do t have access to Minor vulnerability . Reason they hit harder is cause they ru. shadow mundie which got buffed by 5% and the other 10% from being khajit
Credits to @Reorx_Holybeard for discovering this change and sharing their findings with me. They also discuss some weird bugs that can temporarily disrupt the order of calculations in this earlier post.
You are awesome, thanks for sharing. How is the 10% bonus from Off Balance in CP's effected by this?
I think it’s more a lightning staff buff. PvE bosses can only be set off balance or whatever a quarter of the time from the lightning effect, so pve healers run IA in trials.
This sounds like good news! People have been way too tanky.
I think it’s more a lightning staff buff. PvE bosses can only be set off balance or whatever a quarter of the time from the lightning effect, so pve healers run IA in trials.
@Iskiab Just to clarify—this change does not benefit PvE damage output at all, because NPCs don't have %-based mitigation, AFAIK (but once again, please correct me if I'm mistaken).
Therefore, taking minor vuln as an example, whether you use the old or new formula makes no difference:
1.00 * 1.08 = 1.08
1.00 + 0.08 = 1.08
Vulnerabilities have only been buffed in PvP, where targets use %-based mitigation quite commonly.
I think it’s more a lightning staff buff. PvE bosses can only be set off balance or whatever a quarter of the time from the lightning effect, so pve healers run IA in trials.
@Iskiab Just to clarify—this change does not benefit PvE damage output at all, because NPCs don't have %-based mitigation, AFAIK (but once again, please correct me if I'm mistaken).
Therefore, taking minor vuln as an example, whether you use the old or new formula makes no difference:
1.00 * 1.08 = 1.08
1.00 + 0.08 = 1.08
Vulnerabilities have only been buffed in PvP, where targets use %-based mitigation quite commonly.
@russelmmendoza You're approaching it the wrong way. You can't use the mitigation value itself—instead you have to use the complement. It also has to be in decimal form. So for someone with 25% mitigation, you would use a "damage taken" value of 0.75.
Here's how you calculate (btw incap is 20% not 30):
Old:
0.75 * 1.2 = 0.9 (10% damage reduction)
New:
0.75 + 0.2 = 0.95 (5% damage reduction)
russelmmendoza wrote: »@russelmmendoza You're approaching it the wrong way. You can't use the mitigation value itself—instead you have to use the complement. It also has to be in decimal form. So for someone with 25% mitigation, you would use a "damage taken" value of 0.75.
Here's how you calculate (btw incap is 20% not 30):
Old:
0.75 * 1.2 = 0.9 (10% damage reduction)
New:
0.75 + 0.2 = 0.95 (5% damage reduction)
Uhmmm, where did you get the 1.2
Should'nt it be .75 * .2 = ?
russelmmendoza wrote: »@russelmmendoza You're approaching it the wrong way. You can't use the mitigation value itself—instead you have to use the complement. It also has to be in decimal form. So for someone with 25% mitigation, you would use a "damage taken" value of 0.75.
Here's how you calculate (btw incap is 20% not 30):
Old:
0.75 * 1.2 = 0.9 (10% damage reduction)
New:
0.75 + 0.2 = 0.95 (5% damage reduction)
Uhmmm, where did you get the 1.2
Should'nt it be .75 * .2 = ?
That's because damage dealt to you has a base multiplier of 1 (meaning incoming damage is 100% normally, which is intuitive).
When the NB debuffed you (prior to the update) the incoming damage was raised to 120% (20% more than usual), and therefore the multiplier becomes 1.2
If you used 0.2 that would mean being incapped reduced your damage taken to one-fifth, which is clearly not the case lol.
Ragnarock41 wrote: »
Ragnarock41 wrote: »
StamNB, MagNB and HealthNB?
JK tho.. I changed all of my infused wpn dmg offhands to charged + shock glyphs with the patch. Interesting to see the change quantified.
Ragnarock41 wrote: »
Ragnarock41 wrote: »
Except things like mending, vitality, protection, purges, undodgeable, etc.
But hey who's cherry picking?! Amirite?