Nerf Fungal Grotto 1

  • linoge63
    linoge63
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    ArchMikem wrote: »
    Hand_Bacon wrote: »
    Its all about the extra transmute and extra key for easy mode hm days.

    You all who hate shortcuts in the easiest content, probably loot every barrel, crate, sack, and reread the same books while the group clears the content for you.

    EDIT: If somebody asks at the beginning, a vote determines. Other than that ask for a slo-mo group in /z or /g


    Taking the way the content was meant to be played and calling it "slo-mo". Everyone's in too much of a damn hurry.

    I agree with your main point yet, they might well have waited for many mind moons in que
  • Beardimus
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    Tasear wrote: »
    There's shortcut in most dungeons. It's common practice to reward exploration and experience players in game design. Have one way to do something is bad design.

    Indeed. And the bad dungeon design that makes Vet dungeons long just because of the map or difficultly of mobs is a good reason why

    At times i feel that the hard vets should have normal mobs. If your group can clear the bosses then the mobs are no issue but they are just a time burn getting them done.

    Mazzatun being a good example. Our early passes took an age then once you sneak past all the mobs / adds its a ton quicker. There's no value in adds being a dull slog.
    Xbox One | EU | EP
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  • Neoealth
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    Tasear wrote: »
    There's shortcut in most dungeons. It's common practice to reward exploration and experience players in game design. Have one way to do something is bad design.

    Are you implying that the shortcut was an intentional thing? Because I imagined it was probably found my mistake by players who fell into the water and realized they could get out near that little area if you perform your timed jump correctly.

    It seems unlikely to me that it was an intended design of the dungeon map.
  • Hand_Bacon
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    Neoealth wrote: »
    Are you implying that the shortcut was an intentional thing? Because I imagined it was probably found my mistake by players who fell into the water and realized they could get out near that little area if you perform your timed jump correctly.

    It seems unlikely to me that it was an intended design of the dungeon map.

    Lots of cliffs and shoreline in that dungeon, they had to make an area where you could get back up if you fell.
    #AlmostGood@ESO
  • Neoealth
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    Hand_Bacon wrote: »
    Neoealth wrote: »
    Are you implying that the shortcut was an intentional thing? Because I imagined it was probably found my mistake by players who fell into the water and realized they could get out near that little area if you perform your timed jump correctly.

    It seems unlikely to me that it was an intended design of the dungeon map.

    Lots of cliffs and shoreline in that dungeon, they had to make an area where you could get back up if you fell.

    True, but the specific part people use to get up in order to skip most of the trash mobs is not exactly an inviting easy access ramp is it? It's steep and looks like you should not be able to get up, and indeed jumping at the spot often results in failed attempts from new players who have never done it before.
  • Alucardo
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    I can confirm this is a severe issue.
    I recorded someone in my group exploiting the so-called "waterfall shortcut", as shown below.
    76l3G1.gif

    Several years later and you're still making me laugh hysterically. Don't ever change.
  • fossoyer
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    mcagatayg wrote: »
    By nerfing it i mean, make it so you can not jump from waterfall to skip 75% of the dungeon. It's just bad design overall and confusing for many new players.

    if you say at the beginning of the dungeon that you want to do all the bosses, usually people do it.
  • Nimrael
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    fossoyer wrote: »
    if you say at the beginning of the dungeon that you want to do all the bosses, usually people do it.

    That's literally all there is to it.

    Don't stay mute like most people in Dungeon Finders in most games do.

    "Hello. Would you mind doing all the bosses? Takes like 3 minutes longer."
    "Np, my dude."

    Problem solved. And I'm not joking, it's literally how 90% of the dungeons in this game can go if people communicate and are civil to each other.
  • Mettaricana
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    Tasear wrote: »
    There's shortcut in most dungeons. It's common practice to reward exploration and experience players in game design. Have one way to do something is bad design.

    Game could greatly benefit from multiple paths to final bosses with different bosses depending on path like have 7 bosses in a dungeon but only gotta kill 4 other 3 be alternative paths maybe make their mechanics shift between one path easy magicka class burn other path may have a more stamina effective boss both difficult but less limiting on player play style.
  • JumpmanLane
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    Who cares, the trash you go by is easy on normal or vet either way. Why punish folks for skipping inconsequential trash.
  • D0PAMINE
    D0PAMINE
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    So is Shortcuts like a Barbershop or a front?
  • D0PAMINE
    D0PAMINE
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    ArchMikem wrote: »
    Hand_Bacon wrote: »
    Its all about the extra transmute and extra key for easy mode hm days.

    You all who hate shortcuts in the easiest content, probably loot every barrel, crate, sack, and reread the same books while the group clears the content for you.

    EDIT: If somebody asks at the beginning, a vote determines. Other than that ask for a slo-mo group in /z or /g


    Taking the way the content was meant to be played and calling it "slo-mo". Everyone's in too much of a damn hurry.

    You have a point. I advertise it in my guild as a "quick FG I 10 min run". Im in a hurry just to get the rando done, however, I do help players complete dungeons and im fine if they're on the quest. One of my buddies points out all the books as well.
  • D0PAMINE
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    Neoealth wrote: »
    Tasear wrote: »
    There's shortcut in most dungeons. It's common practice to reward exploration and experience players in game design. Have one way to do something is bad design.

    Are you implying that the shortcut was an intentional thing? Because I imagined it was probably found my mistake by players who fell into the water and realized they could get out near that little area if you perform your timed jump correctly.

    It seems unlikely to me that it was an intended design of the dungeon map.

    They could simply make killing all the bosses a requirement, but for now, theyre just optional boss fights.
  • phantasmalD
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    Tasear wrote: »
    There's shortcut in most dungeons. It's common practice to reward exploration and experience players in game design. Have one way to do something is bad design.

    Is there? I can only think of like 6 such dungeons that really let you skip more than just one room of mobs.
    In fact most dungeons try to force you to fight all the bosses by tying your forward progress to the death of one.
    Like for example, in CA1 you can't open the door to the final boss until all other bosses were defeated (minus Dark Ember for some reason iirc??!)
    Hand_Bacon wrote: »
    Neoealth wrote: »
    Are you implying that the shortcut was an intentional thing? Because I imagined it was probably found my mistake by players who fell into the water and realized they could get out near that little area if you perform your timed jump correctly.

    It seems unlikely to me that it was an intended design of the dungeon map.

    Lots of cliffs and shoreline in that dungeon, they had to make an area where you could get back up if you fell.
    The intended way to get out of the river is clearly through the cave that takes you back to the starting room, ZoS clearly never intended this skip to be a thing.

    Having said that tho, I don't think this needs fixing, as Taesar said, this actually kinda rewards exploration and experience so it's a good thing in the long run.
    (Also, I *** hate invisible walls and inexplicably unscalable cliffs)
  • AbysmalGhul
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    You know, sometimes I'm not in the mood to savor the flavor of every square foot of a dungeon.
  • Hand_Bacon
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    You know, sometimes I'm not in the mood to savor the flavor of every square foot of a dungeon.

    You'll enjoy it and like it or else!!
    #AlmostGood@ESO
  • AbysmalGhul
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    Hand_Bacon wrote: »
    You know, sometimes I'm not in the mood to savor the flavor of every square foot of a dungeon.

    You'll enjoy it and like it or else!!

    NO! You can't make me :rage:
  • highkingnm
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    Completely agree with nerfing it. FG1 is literally unplayable. Too many 1HK, difficult mechs, DPS checks and just generally awful. Would rather do MoS HM 10 times than norm FG1. Absolutely unpuggable.
  • Oreyn_Bearclaw
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    This thread is better than I expected. haha
  • Milchbart
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    There is a waterfall in FG1?

    I've never been so far in this dungeon. My groups always wipe at the first boss. Could someone please explain the mechanics of this boss?
  • Thannazzar
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    I can confirm this is a severe issue.
    I recorded someone in my group exploiting the so-called "waterfall shortcut", as shown below.
    76l3G1.gif

    F'ing Yoshi.

    Typical Argonian!
  • thedude33
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    mcagatayg wrote: »
    By nerfing it i mean, make it so you can not jump from waterfall to skip 75% of the dungeon. It's just bad design overall and confusing for many new players.

    That's a stinking lie. I have just read page after page from the elites complaining about lack of difficult content. How zos is dumbing the game down by making dungeons easier. There is no way they would avoid difficult content by using a design flaw.
  • thedude33
    thedude33
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    ArchMikem wrote: »
    Hand_Bacon wrote: »
    Its all about the extra transmute and extra key for easy mode hm days.

    You all who hate shortcuts in the easiest content, probably loot every barrel, crate, sack, and reread the same books while the group clears the content for you.

    EDIT: If somebody asks at the beginning, a vote determines. Other than that ask for a slo-mo group in /z or /g


    Taking the way the content was meant to be played and calling it "slo-mo". Everyone's in too much of a damn hurry.

    Agree. The game is supposed to be enjoyable. Get some people together, do a dungeon, have some laughs. It's always so fun to join a dungeon group and no one says a damn word. Not even hello.
  • GoldenLight
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    thedude33 wrote: »
    Agree. The game is supposed to be enjoyable. Get some people together, do a dungeon, have some laughs. It's always so fun to join a dungeon group and no one says a damn word. Not even hello.

    I can say that if you run with our group we are talking and joking all the time. We just try to have fun and laugh when someone decides to jump wrong, for instance, in Vaults of Madness and fall to their deaths. Dungeons should not something to be taken so seriously or done with the attitude of run & kill, run & kill, run & kill (silence on talking) , run & kill, run & kill, finished and exit... IMO!

    Also... we finish the entire dungeon and let those who never have done them before go through at their pace so that they get the full story from the quest.
    Edited by GoldenLight on March 7, 2019 6:00PM
    "Wonderful! Time for a celebration... Cheese for everyone!"

  • thedude33
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    thedude33 wrote: »
    Agree. The game is supposed to be enjoyable. Get some people together, do a dungeon, have some laughs. It's always so fun to join a dungeon group and no one says a damn word. Not even hello.

    I can say that if you run with our group we are talking and joking all the time. We just try to have fun and laugh when someone decides to jump wrong, for instance, in Vaults of Madness and fall to their deaths. Dungeons should not something to be taken so seriously or done with the attitude of run & kill, run & kill, run & kill (silence on talking) , run & kill, run & kill, finished and exit... IMO!

    Also... we finish the entire dungeon and let those who never have done them before go through at their pace so that they get the full story from the quest.

    Excellent!
  • exeeter702
    exeeter702
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    ArchMikem wrote: »
    Hand_Bacon wrote: »
    Its all about the extra transmute and extra key for easy mode hm days.

    You all who hate shortcuts in the easiest content, probably loot every barrel, crate, sack, and reread the same books while the group clears the content for you.

    EDIT: If somebody asks at the beginning, a vote determines. Other than that ask for a slo-mo group in /z or /g


    Taking the way the content was meant to be played and calling it "slo-mo". Everyone's in too much of a damn hurry.

    If the dungeon/s were actually engaging and meaningful instead of trash clearing tedius busy work, then perhaps you would have an argument. There is nothing satisfying about fg1. The sooner its over, the better.
  • paulychan
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    That's my favorite part of that dungeon tho.
  • JumpmanLane
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    Milchbart wrote: »
    There is a waterfall in FG1?

    I've never been so far in this dungeon. My groups always wipe at the first boss. Could someone please explain the mechanics of this boss?

    The warchief on a MagDk just block cast that fool. He melts solo on vet. The pack master just kill him and all the adds. I unno.
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