Some of these changes also affected Normal modes. We continue to evaluate the Normal modes as well.
@Tyrion87 We have no plans to go back and retroactively make older content more difficult.
Do you plan to introduce a third difficulty like other MMO´s did? To keep your Veteran players busy and give them something challenging to work for?
disintegr8 wrote: »They've needed a third difficulty level for a while but instead of doing that they are just making the 'harder' ones easier.
They should really have normal, veteran and expert levels. The problem is that people who aren't up to expert dungeons would want them nerfed so that they can complete them.
Unless someone is prepared to say no to the nerf seekers, this will keep happening.
Oreyn_Bearclaw wrote: »Or maybe stop making PvP players grind PvE for best PvP gear?
As i said before, monster sets should ONLY work in dungeons/trials (instanced content) and be like any other 2 piece bonus in anything that is NOT dungeon/trial (same as 3 piece trial sets....which should be extended to 5 pieces bonus as well)
I am so glad you are not in charge of the combat design in this game. That might be the worst idea I have ever heard especially since you can acquire them with PVP currency.
ruikkarikun wrote: »We recently removed a handful of unnecessary and off topic comments from this thread. Please ensure that the discussion remains civil, constructive, and free of insults or personal attacks. Thank you for your understanding.
Thank you. Please listen less to 1-3% elitists who has static groups and perfect gear and 24/7 who can close any hard mode.
For the rest, try to close this veteran (not even HM) with dungeon finder or zone seeking. If you don't have static group you will feel how hard it is. I always wonder, just go and try it with pugs, because it's an a majority of the game, and you elitists are more more less.
If thats true i might aswell give them dungeons a go, cos tbh i cba to struggle with pugs, so basically never touched any dlc dungeons. they are worthless for me as i never managed to get far enough there to try again. Nerf everything to the groud so gear is easy to get for everybody. thats the way i like it when i play the game less then once in a week. it should be fun and nothing else.
MLGProPlayer wrote: »Very good. Maybe this will get more players involved. The small minority of players who run more difficult content have a blind spot for the average ESO player. I do not. I'm married to one, and have friends who also fall into the casual category. The average player does not want to be challenged beyond their limits, and they don't want to make this game a life goal. Accessibility matters, and this sort of thing is a step in the right direction. Hard mode isn't being nerfed, and there's no need to be snide about the skill level of players who just want to have fun. Sad, really, that any of that even needs to be said.
Accessibility was always there. It was called normal mode. Vet was supposed to be for those looking for a challenge.
True. ZoS nerfing dungeons is like you getting a participation trophy... Useless, and rewards laziness...
If you want a real trophy, go win some real trophies...in real world.
Someone playing computer games talking about "participation trophies", "uselessness" and "laziness"....
Whats the point of achievements then? Why people play this kind of games? I do it for the achievement, and when that achievement lose value, i feel bad because i tried so hard to earn that achievement.
I wanted to show the "nerfing" example of that in real life by talking about participation trophies. This game already has that, you get free stuff just by porting in anyway...
To give lazy peope fake feeling of usefulness by giving out meaningless "achievements"?
Calling computer games "hard work" means you never ever did any real hard work, come to me and ill put you to some proper hard work and you will never ever even think of calling compuer game "hard work".
Try running 100m under 10s. Now THAT is proper achievement that requires actual hard work....and no one can take it away from you.
DLC dungeons have an obvious issues: no one wants to play them and ZOS is losing money on them.
Seems you just cant grasp why are they nerfing them, thus your topic on the forums.
If you want ZOS stop making them, by all means, continue on the same path.
The selfishness of these people is astounding, they would rather ZOS stop making them than make changes to them.
The level of interest in these dungeons speaks for itself, numbers dont lie. You can disbelieve it all you want and "this is a MMO" is as empty a statement as "its a red".
If you want to challenge yourself, take your own advice, take of your gear off and do it naked. Plenty of ways for players who actually WANT a challenge to challenge themselves, youre not one of them im afraid.
"mcagatayg wrote: »"Taking gear off is stupid imo.
Everyone should build that house with their own 2 hands....just because that is how tehy used to build it back then!
Sylvermynx wrote: »Everyone should build that house with their own 2 hands....just because that is how tehy used to build it back then!
Well.... we did. Beginning in 1985.... It took us 5 years (on weekends and holidays and vacations) to mostly finish it. Then we retired in 1994 and "really" finished it.
We hired some subs for parts we couldn't do/didn't know how to do: fireplace, electrical, plumbing, carpet. Everything else we did ourselves - installing windows, doors, cabinetry, appliances, hard flooring.... Hard labor some of it. We live here to this day. Now, it's an "old house" which needs work we really haven't the money or the energy to do - but it's the house WE built.\
I snipped the last line of your post because I thought it was.... too in-your-face to quote.
Sylvermynx wrote: »Everyone should build that house with their own 2 hands....just because that is how tehy used to build it back then!
Well.... we did. Beginning in 1985.... It took us 5 years (on weekends and holidays and vacations) to mostly finish it. Then we retired in 1994 and "really" finished it.
We hired some subs for parts we couldn't do/didn't know how to do: fireplace, electrical, plumbing, carpet. Everything else we did ourselves - installing windows, doors, cabinetry, appliances, hard flooring.... Hard labor some of it. We live here to this day. Now, it's an "old house" which needs work we really haven't the money or the energy to do - but it's the house WE built.\
I snipped the last line of your post because I thought it was.... too in-your-face to quote.
We bought our house that was already built (in the 1950s) and spend our time working on making the garden beautiful instead as it had become overgrown and unloved. Not sure what point I am trying to make here.
Never mind, deleted....and.....about voice comms, that are so widespread now, as discord and such? What about a hearing impaired player? Even if reading some guides, etc, but he just reached a ceiling of his/her skill? How's that going to go?
I know my skill ceiling, and no matter how i tried to get up from it, i can't do it better......for various reasons....
Hey folks, we wanted to touch base to help explain some of the Dungeon difficulty adjustments in today’s patch and our reasoning behind them. The changes were first started during the Wrathstone update but just didn’t quite get finished in time. These changes were done as part of an evaluation of completion rates and drop off. We took a look at all of the Dungeon bosses and how often they were completed in relation to how often they were fought. We narrowed down several that seemed to be stumbling blocks for players and dungeons as a whole. From there we evaluated the bosses individually, auditing all of their abilities to see what was killing players and how each ability or add related to the fight’s overall difficulty.
There is no other reason for these changes other than looking at numbers and making adjustments to get more players into and completing these encounters. We will continue this process in the hopes of a better experience for all players. We appreciate that some players like the difficulty of encounters and we strive to maintain some of that while alleviating some of the break points. We hope this has cleared some things up for those players questioning the changes.
As a aside, Hard Modes, in our view, are the space where we can challenge players that seek to push themselves to the limit in four-player content. With this in mind, we have no plans to make any changes to reduce that difficulty.
We bought our house that was already built (in the 1950s) and spend our time working on making the garden beautiful instead as it had become overgrown and unloved. Not sure what point I am trying to make here.
On Xbox, when you pug a dungeon, we have the option to use voice comms to communicate with one another (provided they're working that day...it definitely comes with its own challenges), and it not only makes it easier to get through unfamiliar content together, but also facilitates the growth of connections and resultant friendships/partnerships and potential guild invites. There are no "static groups" as you've put it, because we have a very wide and complex social network in place on console, and this network extends across both PvE and PvP, and even intertwines the two. On PC, you're stuck typing everything out, which isn't feasible mid battle. It's actually pretty lonely and isolating playing on PC, and I enjoy the culture there far less because of it.
On Xbox, I'm part of a trader guild, a PvP guild, a social guild that fosters new players and we teach them rotations and level appropriate raid mechanics, a PvE guild with a wide range of players mostly trending toward end game, and a super sweaty end game raid guild. This exposes me (and many others) to a really wide range of people at all levels and ensures the average player doesn't really get pigeon holed into only one portion of the game, unless they actively choose to keep themselves there. There seems to be far less intrinsic separation of skill level on console than on PC.
ESO streamers I watch on YouTube already run all dungeons (DLC ones as well) on vet difficulty without a healer (tank + 3 DDs). The only dungeons they can't fully complete are Wrathstone ones, and I'm sure it's just a matter of time, a couple of runs more and they'll learn all mechanics and will be able to do it without a healer as usually.
As a player who always prefer to play a healer (or healer-supporter) I'm quite disappointed with the game's course.
Also, sad to see the game becomes even more casual friendly than it is already. I'm afraid some time later ZOS could even introduce new oversimplified character building system just like WoW did some time ago.