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PVP damage is a good change
it gives a realistic chance for everyone to kill a person in a ballgroup. ballgroups are pretty much immortal in the game (u dont even need to take care of mechanics like blocking and dodging). im not so sure if damage in bg rly increased but if so it makes it even easier for me to kill nightblades before they cloak again. im running radiant light with the reach morph and its *** easy.
also the clear increase to siege weapons is also good now people have to think how to approach before u could just dance in the oil and dont give a ***. (just increase cost of those weapons depending on the damage they do)
now mechanically skilled people will dominate more than just gear carried guys
Edited by Noctus on February 27, 2019 7:24PM