Interesting concept. I mean we have the fighters and mages guild that gives us tasks but I think that would be an interesting way for people to make an income while also being helpful rather than harmful.
Realistically though these sorts of favours (help farming) would hopefully come from your guild for free.
+1 for boosting player interaction.
On the other hand most of this can be done through guild chat while the players are actually online and also the "message of the day" option is there to use if the leaders are ok with that.
Of course a more dedicated option for specific needs could help a lot, I'm just wondering how would that be possible to implement to really be useful in a fast-paced communication system an MMO has anyway.
jainiadral wrote: »What a cool ideaI'd love a public, ZOS-run version. It might also compensate for the fact that you can never find lowbie, leveling armor pieces on guild traders.
*signs up as supplier*
AcadianPaladin wrote: »ESO is the only MMO I've played so bear with me. If I were to accept a contract to make a fancy set of armor, then go about getting it all made. Then when I go to turn it in or send it to the requesting player, what happens if another player who also accepted the contract turns it in 30 seconds before I do? Would I be then sitting on a very expensive set of unwanted armor?
AcadianPaladin wrote: »ESO is the only MMO I've played so bear with me. If I were to accept a contract to make a fancy set of armor, then go about getting it all made. Then when I go to turn it in or send it to the requesting player, what happens if another player who also accepted the contract turns it in 30 seconds before I do? Would I be then sitting on a very expensive set of unwanted armor?
Okay start to finish
-P1 makes listing for a set for 100k
-the game automatically pulls that money from P1's pocket right then and there and places it in holding (a layaway if you will)
-P2 then goes to the job board and accepts the contract. Upon acceptance, the listing is immediately pulled from the job board. P2 now "owns" the contract
-P2 makes the armor, and goes back to the job board to turn it in. At this point, the gold goes to P2's mailbox and the armor goes to P1's mailbox.
If the contract is not completed within one week, the gold returns to P1's mailbox and any losses faced by P2 are their own responsibility... you had a week, what more did you want? Lol
AcadianPaladin wrote: »ESO is the only MMO I've played so bear with me. If I were to accept a contract to make a fancy set of armor, then go about getting it all made. Then when I go to turn it in or send it to the requesting player, what happens if another player who also accepted the contract turns it in 30 seconds before I do? Would I be then sitting on a very expensive set of unwanted armor?
Okay start to finish
-P1 makes listing for a set for 100k
-the game automatically pulls that money from P1's pocket right then and there and places it in holding (a layaway if you will)
-P2 then goes to the job board and accepts the contract. Upon acceptance, the listing is immediately pulled from the job board. P2 now "owns" the contract
-P2 makes the armor, and goes back to the job board to turn it in. At this point, the gold goes to P2's mailbox and the armor goes to P1's mailbox.
If the contract is not completed within one week, the gold returns to P1's mailbox and any losses faced by P2 are their own responsibility... you had a week, what more did you want? Lol
@ZOS_GinaBruno
..."I need a 5 piece body set of necropotence gold quality, paying 100k" or "need a group to help me farm my earthgore paying 1k per player per run until we get it". A guild member would then accept the listing and carry out the service for payment with a small portion going to the guild hall.
marius_buys wrote: »CRAFTER'S GUILD BOARDS
- Crafting for players at 2 x the mats in gold (TTC avg. value)
- Paid in advance by the player placing the order
- Listable by TTC thus on internet
- Accepted bid has 2hrs to craft or order returns to board
@ZOS_GinaBruno
So I've played a couple of the bigger MMOs and the answer to one question eludes me with each one. We have trading guilds and a whole economy in game to work with, but I've never once seen a true mercenary guild. In other words, a "services for hire" guild.
How would this work? Well you would need a job board, a Facebook page could work for example (but something ZoS could implement would be smoother). A player would come to the page and make a post of what they needed and what they're willing to pay for it. For example; "I need a 5 piece body set of necropotence gold quality, paying 100k" or "need a group to help me farm my earthgore paying 1k per player per run until we get it". A guild member would then accept the listing and carry out the service for payment with a small portion going to the guild hall.
Job boards if implemented by ZoS could work like this: there could be one job board in Craglorn and every major city, any player can approach it and make a listing. The gold comes out of their pocket right then and there and is held until the job is completed. If the job is not completed within a week, your listing comes down automatically and your gold is returned. Any player who's in a guild can then approach the board and take the job, at which point the listing is pulled off the board to avoid complications. Upon completion 2-5% of the proceeds would automatically go to the guild bank of the player that did the job. But DEFINITELY DONT set this up like guild traders with a bidding system, the goal here is a cheaper system with faster turn around on smaller profit margins. Prices are determined by the player purchasing the service, if that price is two low the player accepting the job can decline it and pick another one.
Anyone else ever wonder this? Could be a great way to make gold.
P.s. Sorry if I rambled on a little bit.