Nemesis7884 wrote: »In recent pug pledges i cam across (a) tank(s) (maybe it was the same?) that immediatly wanted to kick everyone from the group that wasn't cp 810 - even people that had like cp 805 (not kidding); and when the group declined he immediatly left the group - happend a couple times... i don't know how others feel but i think this kind of asocial toxic behavior just ruins online games....im glad that most people in eso aren't like that and very nice... /vent off
I left a group on fang lair because they didnt even know what bash is and they all were 810.
I use dungeons queue as tank now and again, because it's more of a challenge. If you're in a really good premade group and in a dungeon that's straightforward, you sometimes feel a bit useless lol. You never get to do much "tank stuff" because stuff melts on a matter of seconds.
I wouldn't say tanks are more toxic and likely to start a votekick, than other roles. I feel the most common scenario is one dps that's impatient about basically everything and wants to kick the second dps.
If I'm tanking personally I focus on the whole picture like everything related to boss&adds, mechanics, people health, everyone's position etc. I really don't pay super-attention to details like whoever is the weakest link in terms of dps. Maybe I should dunno? I just leave the group eventually, if dmg is absurdly low and we keep failing over and over.
I left a group on fang lair because they didnt even know what bash is and they all were 810.
That is 100% the fault of the game.
1. It doesn't teach you about bash, at all.
2. It doesn't let you assign a (single) key to it.
3. It doesn't seem to even work properly, if you don't use a mouse and/or assign different keys to its 2 components.
They need to sort this out.

I’ve played since beta and my main character is a tank. I think you have a rare situation on your hands. In my experience DD’s have an almost exclusive monopoly on toxicity. I know I’m pretty patient as a tank. I don’t blow a gasket when somebody in the group doesn’t know the mechanics if they want to learn. I start to get jacked up in situations like not giving me an interrupt on Moonhunter Keep’s first boss three times in a row and then they don’t respond in chat when I offer to explain. On that fourth missed interrupt I’m outta there. The only unforgivable sin is lack of communication. I’ll hang in there a long time with people that are communicating and trying to improve. Like I said, I’ve played since launch, there’s no chance I’m going to run out of soul gems or potions.
FrancisCrawford wrote: »LadySinflower wrote: »It's threads like this that keep me out of dungeons and vet content...
I almost always queue as a healer, on PC/NA, and I run into very little of this stuff, especially on normal mode.
Further, it's easy to build a character and strategy that is very unlikely to go wrong:
- Use a destro bar and one resto bar. You can easily get to 10Kish DPS while doing everything else you should, which is enough to ensure that group DPS suffices for most non-DLC normal mode dungeons.
- Be a templar. You'll be a good -- indeed a great -- "battery" because you'll throw Blazing Spear/Luminous Shards on cooldown and you'll have the good manners to equip Elemental Drain.
- Equip both Ward Ally and Honor the Dead/Breath of Life. You'll never lack for emergency heals. If somebody's health goes below 75%, shield or heal them immediately, just so you don't have to worry that you're delaying too long. And you'll be automatically shielding yourself whenever anybody in your group has significant trouble.
- Besides Blazing Spear, bring Elemental Blockade and some of Reflective Light/Vampire's Bane, a true spammable (perhaps Crushing Shock for the interrupt), Purifying Light, Sweeps, or Jesus Beam. (I usually use Reflective Light and Purifying Light. Sweeps goes on the bar only in a group with weak DPS and weak tanking.)
- If the group is any good, use Combat Prayer and Warhorn just like you're supposed to. If it's weak, use those skill slots/resources to DPS directly yourself instead.
- Of course run Channeled Focus.
That's it, really. People won't die except to one-shots, and the group is unlikely to fail.
Things I also do include:
- Run Spell Power Cure.
- Cast Mutagen twice on cooldown. (That goes VERY well with SPC.)
- Run Earthgore.
But those are all nice-to-haves, not requirements.
I left a group on fang lair because they didnt even know what bash is and they all were 810.
That is 100% the fault of the game.
1. It doesn't teach you about bash, at all.
2. It doesn't let you assign a (single) key to it.
3. It doesn't seem to even work properly, if you don't use a mouse and/or assign different keys to its 2 components.
They need to sort this out.
As a tank I obviously never get to PUG with other tanks, but I can assure you that there are plenary of toxic damage dealers and some healers as well.
Something is wrong with that tank, or tanks, if they are queueing solo for GF as decent tanks can always find people to run with. I never queue up with less than 3 in my group, usually a full group.
Nemesis7884 wrote: »In recent pug pledges i cam across (a) tank(s) (maybe it was the same?) that immediatly wanted to kick everyone from the group that wasn't cp 810 - even people that had like cp 805 (not kidding); and when the group declined he immediatly left the group - happend a couple times... i don't know how others feel but i think this kind of asocial toxic behavior just ruins online games....im glad that most people in eso aren't like that and very nice... /vent off
Tanks have bad days, too. Wiping at vet banished cells II pledge because you have a trio of double digit cps on your team does get old after a while.
Not to mention it taking forever to get to the boss, too.