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Bleed Builds will be the absolute BEST next patch

THE_BIG_BOSS
THE_BIG_BOSS
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So right now theres nothing stronger and more broken in the game than bleed builds. People stacking 4-5 bleeds and doing crazy damage while ignoring resistance.

There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

The only semi counter were shields...well because they already take full damage. BUT next patch these bleeds will crit + they are ignoring our resistances so it will be goodbye magsorc and goodbye magblade.

  • ArchMikem
    ArchMikem
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    I've even been thinking about making one, but farming Falkreath and Bloodforge is a giant hurdle for those without a dedicated capable group to rely on.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ruikkarikun
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    BOSS is it you? :)
  • Spartabunny08
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    There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

    Question you say you can't purge it in the beginning I'm guessing purify from the templar, then you say it doesn't matter how much you purge? So how does one purge this? Is it because as soon as one were to purge this it is just reapplied? Thanks for any info would like to survive lol

  • Daedric_NB_187
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    And here we go with the nerf train again. It never stops.
  • TequilaFire
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    There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

    Question you say you can't purge it in the beginning I'm guessing purify from the templar, then you say it doesn't matter how much you purge? So how does one purge this? Is it because as soon as one were to purge this it is just reapplied? Thanks for any info would like to survive lol

    Try killing the opponent, they are in melee range you know.
    Also stop building glass cannons.
    The deer in headlights just dies.
    Edited by TequilaFire on September 28, 2018 12:31AM
  • usmguy1234
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    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Amdar_Godkiller
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    Bleeds arent' really even a moderate issue in the game currently. The masters bleed is the only real exception, and it probably could handle a slight nerf.

    The rending and cleave bleeds are incredibly weak though by themselves, so if you are having issues with them, it's L2P.
  • Savos_Saren
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    Bleeds arent' really even a moderate issue in the game currently. The masters bleed is the only real exception, and it probably could handle a slight nerf.

    The rending and cleave bleeds are incredibly weak though by themselves, so if you are having issues with them, it's L2P.

    I'm not going to lie: In PVP- a Cleave from the Master's Battle Axe is ridonkulous against a group. I'm also incredibly excited to see the Blackrose Bow's bleed. (especially now that it can hit enemies 28m away) My Bosmer NB is eagerly awaiting. ;)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • marius_buys
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    So right now theres nothing stronger and more broken in the game than bleed builds. People stacking 4-5 bleeds and doing crazy damage while ignoring resistance.

    There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

    The only semi counter were shields...well because they already take full damage. BUT next patch these bleeds will crit + they are ignoring our resistances so it will be goodbye magsorc and goodbye magblade.

    STOP TYPING IN LOWER CASE! YOU'RE CONFUSING ME!
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • BRogueNZ
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    So right now theres nothing stronger and more broken in the game than bleed builds. People stacking 4-5 bleeds and doing crazy damage while ignoring resistance.

    There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

    The only semi counter were shields...well because they already take full damage. BUT next patch these bleeds will crit + they are ignoring our resistances so it will be goodbye magsorc and goodbye magblade.

    STOP TYPING IN LOWER CASE! YOU'RE CONFUSING ME!

    Confused for several months apparently
  • DisgracefulMind
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    There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

    Question you say you can't purge it in the beginning I'm guessing purify from the templar, then you say it doesn't matter how much you purge? So how does one purge this? Is it because as soon as one were to purge this it is just reapplied? Thanks for any info would like to survive lol

    Try killing the opponent, they are in melee range you know.
    Also stop building glass cannons.
    The deer in headlights just dies.

    Bleeds bypass resistances.
    Edited by DisgracefulMind on March 4, 2019 9:30AM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • CompM4s
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    Nerf everything that kills me
    Edited by CompM4s on March 4, 2019 10:24AM
  • Lab3360
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    CompM4s wrote: »
    Nerf everything that kills me

    Thats basically this thread and most theads in the forum.
  • ChunkyCat
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    Well, if you’d stop killing people, maybe they’d stop asking for nerfs.

    All u need is <3
  • Mettaricana
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    Stop necroing we get those next chapter!
  • Jeremy
    Jeremy
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    There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

    Question you say you can't purge it in the beginning I'm guessing purify from the templar, then you say it doesn't matter how much you purge? So how does one purge this? Is it because as soon as one were to purge this it is just reapplied? Thanks for any info would like to survive lol

    Try killing the opponent, they are in melee range you know.
    Also stop building glass cannons.
    The deer in headlights just dies.

    Stacking bleeds and dots obliterate even 50k health heavy armor builds. So you don't have to be a "glass cannon" for this kind of damage to be effective. The last thing bleeds and damage over time needed on this game was buffs.

    I don't know what they are smoking but it must be some good stuff to think this is a good idea - if indeed it is true.
    Edited by Jeremy on March 9, 2019 9:02PM
  • Iskiab
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    Bleeds are OP! They’re OP against players that stack resistances, damage shields, or don’t have a healer.

    I think these threads are made by people who haven’t figured how pvp is in this game. Someone comes up with a spec that works because it counters what other players are doing, opponents adapt and change so the player’s spec stops working, then the person runs to the forums to make a ‘nerf x’ thread instead of adapting again.

    Not adapting is getting outplayed. Add some self healing and not just shields and you’ll be okay.
    Edited by Iskiab on March 9, 2019 9:11PM
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Tan9oSuccka
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    There is no valid counter against this builds, even a templar cant purge the bleeds because they are SO cheap and easy to reapply. Axe bleed is free and rending is so low cost that it doesnt matter how much you purge - its always cheaper to just re-apply the bleeds.

    Question you say you can't purge it in the beginning I'm guessing purify from the templar, then you say it doesn't matter how much you purge? So how does one purge this? Is it because as soon as one were to purge this it is just reapplied? Thanks for any info would like to survive lol

    Try killing the opponent, they are in melee range you know.
    Also stop building glass cannons.
    The deer in headlights just dies.

    I just don’t think it impacts glass cannon builds. If it overperforms against any and all builds and classes.

    Oh I blocked your attacks? Cool, I bled out for 25K worth of damage on a Nord DK in heavy brass, who was also blocking the attacks.

    Seems legit. :)
  • Jeremy
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    Iskiab wrote: »
    Bleeds are OP! They’re OP against players that stack resistances, damage shields, or don’t have a healer.

    I think these threads are made by people who haven’t figured how pvp is in this game. Someone comes up with a spec that works because it counters what other players are doing, opponents adapt and change so the player’s spec stops working, then the person runs to the forums to make a ‘nerf x’ thread instead of adapting again.

    Not adapting is getting outplayed.

    Damge shields and resistance is not an effective counter to players who stack bleeds and DoTs on you.

    Getting a healer might be. Though expecting players to carry around a pocket healer with them that keeps them alive as a counter isn't really realistic - especially considering they could just kill the healer anyway.

    I'm not sure if I would say they are "OP" but it's certainly powerful and does not warrant any further buffs. It's already very effective.
  • rumple9
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    Loving the deadly set changes
  • Soundles1990
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    Dots and bleeds are way tooo strong..
  • Raudgrani
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    Used to like bleed damage, and didn't have too much problem surviving them. But I have a strong feeling this will turn into quite a problem, and I suspect bleeds will be nerfed after this Warthstone thingie. I mean, that Deadly Strike change, golden Blood Drinker jewelry a while ago, Master/Maelstrom dual wield etc.... Everyone without a way to purge bleeds will have serious problems surviving in PVP.
  • Iskiab
    Iskiab
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    Jeremy wrote: »
    Iskiab wrote: »
    Bleeds are OP! They’re OP against players that stack resistances, damage shields, or don’t have a healer.

    I think these threads are made by people who haven’t figured how pvp is in this game. Someone comes up with a spec that works because it counters what other players are doing, opponents adapt and change so the player’s spec stops working, then the person runs to the forums to make a ‘nerf x’ thread instead of adapting again.

    Not adapting is getting outplayed.

    Damge shields and resistance is not an effective counter to players who stack bleeds and DoTs on you.

    Getting a healer might be. Though expecting players to carry around a pocket healer with them that keeps them alive as a counter isn't really realistic - especially considering they could just kill the healer anyway.

    I'm not sure if I would say they are "OP" but it's certainly powerful and does not warrant any further buffs. It's already very effective.

    You’re right, resistances and shields don’t work against unmitigatable damage. Have you tried buffing your health and self-healing?

    Bleeds are a set damage amount that doesn’t scale with stats. A higher health pool, self healing and health regen seem to me to be the obvious answer.

    I pvp heal so to me they’re laughably easy to counter. I don’t know what it’s like when I’m not there.
    Edited by Iskiab on March 10, 2019 4:03PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Arunei
    Arunei
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    I mean...wasn't everyone complaining about unkillable DPS in heavy armor nuking people left and right in PvP while being nigh untouchable themselves? Maybe this is ZOS' answer to that. I personally rarely PvP (usually only during Midyear for AP, will do it again next month for the PvP week of the Jubilee), so I can't say one way or the other if this is an effective counter to something I've seen numerous threads about. If this IS how ZOS is trying to bring a counter to the so-called unkillable DPS rolling around in Cyro, then it doesn't surprise me it's such a heavy-handed approach. We all know ZOS is best at making massive sweeping changes to things all at once, rather than introducing smaller changes over a period of time. Heck, even if this isn't meant as some sort of counter, it still falls in line with ZOS' tendency to jump to extremes first.
    PC-NA | Been around since closed beta

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  • siddique
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    Total Dark is OP.
    NBs need a nerf. Cast time to cloak is a good idea.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Jeremy
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    Iskiab wrote: »
    Jeremy wrote: »
    Iskiab wrote: »
    Bleeds are OP! They’re OP against players that stack resistances, damage shields, or don’t have a healer.

    I think these threads are made by people who haven’t figured how pvp is in this game. Someone comes up with a spec that works because it counters what other players are doing, opponents adapt and change so the player’s spec stops working, then the person runs to the forums to make a ‘nerf x’ thread instead of adapting again.

    Not adapting is getting outplayed.

    Damge shields and resistance is not an effective counter to players who stack bleeds and DoTs on you.

    Getting a healer might be. Though expecting players to carry around a pocket healer with them that keeps them alive as a counter isn't really realistic - especially considering they could just kill the healer anyway.

    I'm not sure if I would say they are "OP" but it's certainly powerful and does not warrant any further buffs. It's already very effective.

    You’re right, resistances and shields don’t work against unmitigatable damage. Have you tried buffing your health and self-healing?

    Bleeds are a set damage amount that doesn’t scale with stats. A higher health pool, self healing and health regen seem to me to be the obvious answer.

    I pvp heal so to me they’re laughably easy to counter. I don’t know what it’s like when I’m not there.

    Higher health and some self healing helps you last longer. But eventually the damage will overwhelm you once enough of them are stacked on you - especially if there is more than one person applying them. It takes a real healer to counter it, at least in None CP. I haven't tried stacking health regen. That might be effective against them, though I doubt it.
    Edited by Jeremy on March 10, 2019 6:17PM
  • Austinseph1
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    If resistances don’t matter anyway just build a full dps build that can kill them first ;)
  • GarnetFire17
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    Arunei wrote: »
    I mean...wasn't everyone complaining about unkillable DPS in heavy armor nuking people left and right in PvP while being nigh untouchable themselves? Maybe this is ZOS' answer to that. I personally rarely PvP (usually only during Midyear for AP, will do it again next month for the PvP week of the Jubilee), so I can't say one way or the other if this is an effective counter to something I've seen numerous threads about. If this IS how ZOS is trying to bring a counter to the so-called unkillable DPS rolling around in Cyro, then it doesn't surprise me it's such a heavy-handed approach. We all know ZOS is best at making massive sweeping changes to things all at once, rather than introducing smaller changes over a period of time. Heck, even if this isn't meant as some sort of counter, it still falls in line with ZOS' tendency to jump to extremes first.

    Now you have everyone in heavy stacking bleeds. Run deadly weapons and jewelry maybe even run sloads as your heavy armor set. pretty nasty.
  • Mayrael
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    If resistances don’t matter anyway just build a full dps build that can kill them first ;)

    Mhm... You can try but you will achieve is:
    They apply bleed, and then start to roll, block or do whatever they want when it goes to defences, while you try to hit them with your abilities your hp goes into execute range, then you get bleeds + spin2win on your back...

    When everyone wanted nerf for sorcs Rune Cage and shields it was ok to call for nerfs, but now it's not when they want to touch your toys?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • R1ckyDaMan
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    Levelling a guy using 2h hammer atm, would I be best working on 2h axe instead then?
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