RaddlemanNumber7 wrote: »Who is going to get through the outer walls though?
From what I've seen in the last few weeks it's already impossible to get through gates and breaches that are being defended with catapults. Sieges are turning into stalemates once more than 20 or 30 people are involved on each side. After the next update hits on Monday I think it's only going to get worse, especially on the CP campaigns.
RaddlemanNumber7 wrote: »Who is going to get through the outer walls though?
From what I've seen in the last few weeks it's already impossible to get through gates and breaches that are being defended with catapults. Sieges are turning into stalemates once more than 20 or 30 people are involved on each side. After the next update hits on Monday I think it's only going to get worse, especially on the CP campaigns.
First, fix the map so there's 2 towns in each faction's home area. Then make the towns "siege factories". If your alliance owns both home siege factories, you can have 20 siege at any keep. If you have 1 home factory the siege limit is 10, and if you have neither the siege limit is 5.
Just an idea.
RaddlemanNumber7 wrote: »Who is going to get through the outer walls though?
From what I've seen in the last few weeks it's already impossible to get through gates and breaches that are being defended with catapults. Sieges are turning into stalemates once more than 20 or 30 people are involved on each side. After the next update hits on Monday I think it's only going to get worse, especially on the CP campaigns.
RaddlemanNumber7 wrote: »Who is going to get through the outer walls though?
From what I've seen in the last few weeks it's already impossible to get through gates and breaches that are being defended with catapults. Sieges are turning into stalemates once more than 20 or 30 people are involved on each side. After the next update hits on Monday I think it's only going to get worse, especially on the CP campaigns.
Keeps have a limited number of sieges that can be placed; just make more breaches. More breaches reduce the number of defensive sieges at each breach. And it only takes one offensive siege to hold a breach open. Find the breach with the lowest amount of defense and go in.
RaddlemanNumber7 wrote: »Who is going to get through the outer walls though?
From what I've seen in the last few weeks it's already impossible to get through gates and breaches that are being defended with catapults. Sieges are turning into stalemates once more than 20 or 30 people are involved on each side. After the next update hits on Monday I think it's only going to get worse, especially on the CP campaigns.
rfennell_ESO wrote: »There is an easy solution.... decrease stacked siege ground effects damage.
First one does full damage...and depreciate the stacked damage in a reasonable way after that. ie 75% 50% 25% 10% 0%
That way it's still effective (less so, obviously), but stacking everything at one location (note many times you can't actually see all the red circles) degrades in effectiveness.
rfennell_ESO wrote: »There is an easy solution.... decrease stacked siege ground effects damage.
First one does full damage...and depreciate the stacked damage in a reasonable way after that. ie 75% 50% 25% 10% 0%
That way it's still effective (less so, obviously), but stacking everything at one location (note many times you can't actually see all the red circles) degrades in effectiveness.
Wait... Are you suggesting... AOE CAPS? Dun dun duhhhhhhh <camera zooms, music crescendos>
Powerful siege allows a small number of defenders to hold off a larger force at the breach, which is how it should be. If an attacking Zerg is just gonna mass-potato through the well-defended breach, they deserve to get wiped. Smart gameplay should be rewarded more than dumb gameplay. Like others have said, if you have the numbers advantage, open a 2nd hole. If you don’t have the numbers advantage when attacking a strongpoint, you probably shouldn’t be attacking it in the first place.
RaddlemanNumber7 wrote: »Who is going to get through the outer walls though?
From what I've seen in the last few weeks it's already impossible to get through gates and breaches that are being defended with catapults. Sieges are turning into stalemates once more than 20 or 30 people are involved on each side. After the next update hits on Monday I think it's only going to get worse, especially on the CP campaigns.
Keeps have a limited number of sieges that can be placed; just make more breaches. More breaches reduce the number of defensive sieges at each breach. And it only takes one offensive siege to hold a breach open. Find the breach with the lowest amount of defense and go in.
Sure the issue with that is that you still need to have people hitting the first wall in order for it to not get repped. The 2nd breach has to be close enough that you arent splitting your forces and risk getting wiped. The 2nd breach also has to be far enough from the 2nd breach that the defenders have to split up, 5 siege with catapults plus somebody running time stop can hold a breach for awhile.
Scattershot + cold fire ballista in a time stop stun kills pretty much everything when you factor in ground aoe damage and of course the defenders actually using abilities.
First, fix the map so there's 2 towns in each faction's home area. Then make the towns "siege factories". If your alliance owns both home siege factories, you can have 20 siege at any keep. If you have 1 home factory the siege limit is 10, and if you have neither the siege limit is 5.
Just an idea.
that's an awesome idea...shouldn't be beyond zenimax's capabilities...maybe...
seems the whole pvp budget these days though is going towards battlegrounds...
man, could you imagine a map with a few more capturable towns (cheydinhal and chorrol) and re-attached bridges to imperial city - with - imperial city incorporated in to the base game (it's 4 year old content now)...
and, 2X AP all day, every day...
Personally, I've loved the siege stuff lately. Running cold fire and vicious death on the good ole "ball n spam" groups has given me so many good memories. I think I even got booted from the server once just after I was flooded with killing blow messages on a zerg ball. It's been beautiful, and if it ends, oh well it was fun while it lasted, back to unstoppable balls of spam.