Revelzdevelz wrote: »
It has made taking a defended keep impossible so no. Fix as soon as possible.
I couldn't agree more. Ball groups are horrible whether they are formed by good players who synergize with each other or just zergs. I see no skill in running and gunning while being practically invincible beacuse several healers carry you.Tommy_The_Gun wrote: »Personally I have no problem with those new sieges (I play mostly solo). I have adapted quite quickly. All you need to do is to run purge and watch your step. It is a buff to magicka builds really that they were asking for since like... forever (running purge on stamina build is a pain ) .
Red circles are relatively difficult to miss. When siegeing a keep all you need to do is to time it right and use a speed buff & run through an opening (door or wall breach) when no sieges will hit you.
If they change it back to how it was, things will go to how they were before that patch: static, boring, laggy, long fights with ball groups dominating in every way, shape or form with no courter other than negate & other ball group. Now at lest they have to be careful even if they see a bunch of solo players. Also I have seen some ballgropus already adapting to this new sieges by running some extra purge & heal "bots".
Sure, I'll just purge that 30k cold fire hit I took because the game froze due to lag for a second. I seriously roll my eyes everytime I hear "just purge it"Tommy_The_Gun wrote: »All you need to do is to run purge and watch your step.
Tommy_The_Gun wrote: »Personally I have no problem with those new sieges (I play mostly solo). I have adapted quite quickly. All you need to do is to run purge and watch your step. It is a buff to magicka builds really that they were asking for since like... forever (running purge on stamina build is a pain ) .
Revelzdevelz wrote: »