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Leave the siege be

Revelzdevelz
Revelzdevelz
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Let them cry. Zergs are busy running back. Best change so far
  • Sheuib
    Sheuib
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    It has made taking a defended keep impossible so no. Fix as soon as possible.
  • Alucardo
    Alucardo
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    It's not just zergs being affected by this. I was alone at a resource the other day getting sieged by like 8 AD who were too afraid to come after me and some level 1 NPCs
  • Tommy_The_Gun
    Tommy_The_Gun
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    Personally I have no problem with those new sieges (I play mostly solo). I have adapted quite quickly. All you need to do is to run purge and watch your step. It is a buff to magicka builds really that they were asking for since like... forever (running purge on stamina build is a pain :D ) .

    Red circles are relatively difficult to miss. When siegeing a keep all you need to do is to time it right and use a speed buff & run through an opening (door or wall breach) when no sieges will hit you.

    If they change it back to how it was, things will go to how they were before that patch: static, boring, laggy, long fights with ball groups dominating in every way, shape or form with no courter other than negate & other ball group. Now at lest they have to be careful even if they see a bunch of solo players. Also I have seen some ballgropus already adapting to this new sieges by running some extra purge & heal "bots".
  • Revelzdevelz
    Revelzdevelz
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    Sheuib wrote: »
    It has made taking a defended keep impossible so no. Fix as soon as possible.

    no it hasnt, at all
  • Kupoking
    Kupoking
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    Sheuib wrote: »
    It has made taking a defended keep impossible so no. Fix as soon as possible.

    no it hasnt, at all

    1 guy with oil on top of inner breach, 1 Bombard spammer at ground level = LOL times
  • InvictusApollo
    InvictusApollo
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    Sheuib wrote: »
    It has made taking a defended keep impossible so no. Fix as soon as possible.

    It is harder but not impossible as all alliances have proven yesterday in Sotha Sil campaign.

    Personally I have no problem with those new sieges (I play mostly solo). I have adapted quite quickly. All you need to do is to run purge and watch your step. It is a buff to magicka builds really that they were asking for since like... forever (running purge on stamina build is a pain :D ) .

    Red circles are relatively difficult to miss. When siegeing a keep all you need to do is to time it right and use a speed buff & run through an opening (door or wall breach) when no sieges will hit you.

    If they change it back to how it was, things will go to how they were before that patch: static, boring, laggy, long fights with ball groups dominating in every way, shape or form with no courter other than negate & other ball group. Now at lest they have to be careful even if they see a bunch of solo players. Also I have seen some ballgropus already adapting to this new sieges by running some extra purge & heal "bots".
    I couldn't agree more. Ball groups are horrible whether they are formed by good players who synergize with each other or just zergs. I see no skill in running and gunning while being practically invincible beacuse several healers carry you.
  • Alucardo
    Alucardo
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    All you need to do is to run purge and watch your step.
    Sure, I'll just purge that 30k cold fire hit I took because the game froze due to lag for a second. I seriously roll my eyes everytime I hear "just purge it"
  • TheYKcid
    TheYKcid
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    Personally I have no problem with those new sieges (I play mostly solo). I have adapted quite quickly. All you need to do is to run purge and watch your step. It is a buff to magicka builds really that they were asking for since like... forever (running purge on stamina build is a pain :D ) .

    sLoaDS siEgE iS fiNe jUSt sLoT pUrgE
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Sheuib
    Sheuib
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    Sheuib wrote: »
    It has made taking a defended keep impossible so no. Fix as soon as possible.

    no it hasnt, at all

    It isn’t impossible on vivec where you can throw mass amounts of people at the keep but on shor it is a different story.
  • jaime1982
    jaime1982
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    Keep it, it's a siege engine not a heavy attack.
  • thedude33
    thedude33
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    Sheuib wrote: »
    It has made taking a defended keep impossible so no. Fix as soon as possible.

    This is what they call Fake News
    1v1 Win/Loss Record in PvP.
    1 Wins - 392 Losses (guy was AFK)

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