Personally I dont like weakening, and it is now halved. Then maybe infused electro to somewhat compensate in case of lacking of concussion
Onefrkncrzypope wrote: »As main tank I'm running an weakening infused sword and board and back bar bow(yes bow) infused crusher and endless hail. Hail last longer and adds one more enchant tick
what about poisons if you happen to be in a group where no one is running minor breach/fracture?
You can make a poison that does minor breach/fracture and gives you minor ward/resolve for 3.5 seconds every 10 secs. so it's far from 100% up time. But something? I guess.
Bow is cool but having another way to get magicka back is also pretty nice using a staff.
BejaProphet wrote: »@Lightspeedflashb14_ESO how did you come up with those percentages for weakening. I get wild ranging results when I try to test it. If you have access to some solid data I’d love to know about it.
So for example, my tank can't block cleave attack from that winter big lady boss of Scalecaller. Now if i weaken her i may have a chance, right?Lightspeedflashb14_ESO wrote: »unique debuff and lowers the damage the boss and the bosses mechanics put out.
@Lightspeedflashb14_ESOSo for example, my tank can't block cleave attack from that winter big lady boss of Scalecaller. Now if i weaken her i may have a chance, right?Lightspeedflashb14_ESO wrote: »unique debuff and lowers the damage the boss and the bosses mechanics put out.
Lightspeedflashb14_ESO wrote: »BejaProphet wrote: »@Lightspeedflashb14_ESO how did you come up with those percentages for weakening. I get wild ranging results when I try to test it. If you have access to some solid data I’d love to know about it.
I did just that, test it against how much damage the mobs do before and after. Are my numbers far from what you seen in your own testing?
BejaProphet wrote: »Lightspeedflashb14_ESO wrote: »BejaProphet wrote: »@Lightspeedflashb14_ESO how did you come up with those percentages for weakening. I get wild ranging results when I try to test it. If you have access to some solid data I’d love to know about it.
I did just that, test it against how much damage the mobs do before and after. Are my numbers far from what you seen in your own testing?
@Lightspeedflashb14_ESO it’s been too long to quote numbers but I found in a flame shalk like 40% reduction and I went into vet saint olms alone to test big hits and on him I remember being shocked how little it helped. Sure wish I hadn’t thrown away the sheet where I wrote the numbers. But it seemed like on the stronger creatures it helped progressively less.
@Lightspeedflashb14_ESOSo for example, my tank can't block cleave attack from that winter big lady boss of Scalecaller. Now if i weaken her i may have a chance, right?Lightspeedflashb14_ESO wrote: »unique debuff and lowers the damage the boss and the bosses mechanics put out.
stevenyaub16_ESO wrote: »charged with frost for minor maim uptime I think. crusher on staff.
Lightspeedflashb14_ESO wrote: »Heroic slash or thurvokyn has that covered.
But for kicks, an enchantment has a base 20% chance to proc a status effect, in this case chilled, with a one handed weapon, charged increases that chance to 42%(20%*110%). This mean on average, you will proc chilled about half the time, damage enchants have a 4 second cool down, so every other time you ought to be procing chilled. So half the time. When you can keep up minor maim 100% with heroic slash and almost 100% with thurvokyn, as there is no cool down on that set.
Schattenfluegel wrote: »Mhmm i dont think that you Need to Change something, if youre running in an Raidgroup. Healers have the Crusher/Weakness Enchant on the Staffs and you dont overwrite this as a tank. But it run longer than.